diff options
author | Nicolai Haehnle <prefect_@gmx.net> | 2004-09-28 10:59:23 +0000 |
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committer | Nicolai Haehnle <prefect_@gmx.net> | 2004-09-28 10:59:23 +0000 |
commit | f30d53e0498a558100a1b9d9651ff375a7b3c7b4 (patch) | |
tree | 8712dd5af45f99cd3da74d0f2e9e92a7acabee1a /src/mesa/drivers/dri/r300/r300_reg.h | |
parent | bbe364603c4ff74ecdc0adb9ccdfd43926c5ef33 (diff) |
Initial revision
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_reg.h')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_reg.h | 847 |
1 files changed, 847 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h new file mode 100644 index 0000000000..90c5158b8b --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -0,0 +1,847 @@ +#ifndef _R300_REG_H +#define _R300_REG_H + +/* +This file contains registers and constants for the R300. They have been +found mostly by examining command buffers captured using glxtest, as well +as by extrapolating some known registers and constants from the R200. + +I am fairly certain that they are correct unless stated otherwise in comments. +*/ + +#define R300_SE_VPORT_XSCALE 0x1D98 +#define R300_SE_VPORT_XOFFSET 0x1D9C +#define R300_SE_VPORT_YSCALE 0x1DA0 +#define R300_SE_VPORT_YOFFSET 0x1DA4 +#define R300_SE_VPORT_ZSCALE 0x1DA8 +#define R300_SE_VPORT_ZOFFSET 0x1DAC + + +// BEGIN: Wild guesses +#define R300_VAP_OUTPUT_VTX_FMT_0 0x2090 +# define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0) +# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1) +# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) // GUESS +# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) // GUESS +# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) // GUESS +# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) // GUESS + +#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094 +# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 +# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 +# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 +# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 +# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 +# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 +# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 +# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 +// END + +// BEGIN: Vertex data assembly - lots of uncertainties +/* gap */ +// Where do we get our vertex data? +// +// Vertex data either comes either from immediate mode registers or from +// vertex arrays. +// There appears to be no mixed mode (though we can force the pitch of +// vertex arrays to 0, effectively reusing the same element over and over +// again). +// +// Immediate mode is controlled by the INPUT_CNTL registers. I am not sure +// if these registers influence vertex array processing. +// +// Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3. +// +// In both cases, vertex attributes are then passed through INPUT_ROUTE. + +// Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data +// into the vertex processor's input registers. +// The first word routes the first input, the second word the second, etc. +// The corresponding input is routed into the register with the given index. +// The list is ended by a word with INPUT_ROUTE_END set. +// +// Always set COMPONENTS_4 in immediate mode. +#define R300_VAP_INPUT_ROUTE_0_0 0x2150 +# define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0) +# define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0) +# define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0) +# define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0) +# define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) // GUESS +# define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8 +# define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) // GUESS +# define R300_VAP_INPUT_ROUTE_END (1 << 13) +# define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) // GUESS +# define R300_INPUT_ROUTE_FLOAT (1 << 14) // GUESS +# define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) // GUESS +# define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) // GUESS +#define R300_VAP_INPUT_ROUTE_0_1 0x2154 +#define R300_VAP_INPUT_ROUTE_0_2 0x2158 +#define R300_VAP_INPUT_ROUTE_0_3 0x215C + +/* gap */ +// Notes: +// - always set up to produce at least two attributes: +// if vertex program uses only position, fglrx will set normal, too +// - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal +#define R300_VAP_INPUT_CNTL_0 0x2180 +# define R300_INPUT_CNTL_0_COLOR 0x00000001 +#define R300_VAP_INPUT_CNTL_1 0x2184 +# define R300_INPUT_CNTL_POS 0x00000001 +# define R300_INPUT_CNTL_NORMAL 0x00000002 +# define R300_INPUT_CNTL_COLOR 0x00000004 +# define R300_INPUT_CNTL_TC0 0x00000400 +# define R300_INPUT_CNTL_TC1 0x00000800 +# define R300_INPUT_CNTL_TC2 0x00001000 // GUESS +# define R300_INPUT_CNTL_TC3 0x00002000 // GUESS +# define R300_INPUT_CNTL_TC4 0x00004000 // GUESS +# define R300_INPUT_CNTL_TC5 0x00008000 // GUESS +# define R300_INPUT_CNTL_TC6 0x00010000 // GUESS +# define R300_INPUT_CNTL_TC7 0x00020000 // GUESS + +/* gap */ +// Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0 +// are set to a swizzling bit pattern, other words are 0. +// +// In immediate mode, the pattern is always set to xyzw. In vertex array +// mode, the swizzling pattern is e.g. used to set zw components in texture +// coordinates with only tweo components. +#define R300_VAP_INPUT_ROUTE_1_0 0x21E0 +# define R300_INPUT_ROUTE_SELECT_X 0 +# define R300_INPUT_ROUTE_SELECT_Y 1 +# define R300_INPUT_ROUTE_SELECT_Z 2 +# define R300_INPUT_ROUTE_SELECT_W 3 +# define R300_INPUT_ROUTE_SELECT_ZERO 4 +# define R300_INPUT_ROUTE_SELECT_ONE 5 +# define R300_INPUT_ROUTE_SELECT_MASK 7 +# define R300_INPUT_ROUTE_X_SHIFT 0 +# define R300_INPUT_ROUTE_Y_SHIFT 3 +# define R300_INPUT_ROUTE_Z_SHIFT 6 +# define R300_INPUT_ROUTE_W_SHIFT 9 +# define R300_INPUT_ROUTE_ENABLE (15 << 12) +#define R300_VAP_INPUT_ROUTE_1_1 0x21E4 +#define R300_VAP_INPUT_ROUTE_1_2 0x21E8 +#define R300_VAP_INPUT_ROUTE_1_3 0x21EC + +// END + +/* gap */ +// BEGIN: Upload vertex program and data +// The programmable vertex shader unit has a memory bank of unknown size +// that can be written to in 16 byte units by writing the address into +// UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs). +// +// Pointers into the memory bank are always in multiples of 16 bytes. +// +// The memory bank is divided into areas with fixed meaning. +// +// Starting at address UPLOAD_PROGRAM: Vertex program instructions. +// Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB), +// whereas the difference between known addresses suggests size 512. +// +// Starting at address UPLOAD_PARAMETERS: Vertex program parameters. +// Native reported limits and the VPI layout suggest size 256, whereas +// difference between known addresses suggests size 512. +// +// Multiple vertex programs and parameter sets can be loaded at once, +// which could explain the size discrepancy. +#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200 +# define R300_PVS_UPLOAD_PROGRAM 0x00000000 +# define R300_PVS_UPLOAD_PARAMETERS 0x00000200 +# define R300_PVS_UPLOAD_UNKNOWN 0x00000400 +/* gap */ +#define R300_VAP_PVS_UPLOAD_DATA 0x2208 +// END + +/* gap */ +// I do not know the purpose of this register. However, I do know that +// it is set to 221C_CLEAR for clear operations and to 221C_NORMAL +// for normal rendering. +#define R300_VAP_UNKNOWN_221C 0x221C +# define R300_221C_NORMAL 0x00000000 +# define R300_221C_CLEAR 0x0001C000 + +/* gap */ +// Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between +// rendering commands and overwriting vertex program parameters. +// Therefore, I suspect writing zero to 0x2284 synchronizes the engine and +// avoids bugs caused by still running shaders reading bad data from memory. +#define R300_VAP_PVS_WAITIDLE 0x2284 // GUESS + +// Absolutely no clue what this register is about. +#define R300_VAP_UNKNOWN_2288 0x2288 +# define R300_2288_R300 0x00750000 // -- nh +# define R300_2288_RV350 0x0000FFFF // -- Vladimir + +/* gap */ +// Addresses are relative to the vertex program instruction area of the +// memory bank. PROGRAM_END points to the last instruction of the active +// program +// +// The meaning of the two UNKNOWN fields is obviously not known. However, +// experiments so far have shown that both *must* point to an instruction +// inside the vertex program, otherwise the GPU locks up. +// fglrx usually sets CNTL_3_UNKNOWN to the end of the program and +// CNTL_1_UNKNOWN somewhere in the middle, but the criteria are not clear. +#define R300_VAP_PVS_CNTL_1 0x22D0 +# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0 +# define R300_PVS_CNTL_1_UNKNOWN_SHIFT 10 +# define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20 +// Addresses are relative the the vertex program parameters area. +#define R300_VAP_PVS_CNTL_2 0x22D4 +# define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0 +# define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16 +#define R300_VAP_PVS_CNTL_3 0x22D8 +# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10 + +// The entire range from 0x2300 to 0x2AC inclusive seems to be used for +// immediate vertices +#define R300_VAP_VTX_COLOR_R 0x2464 +#define R300_VAP_VTX_COLOR_G 0x2468 +#define R300_VAP_VTX_COLOR_B 0x246C +#define R300_VAP_VTX_POS_0_X_1 0x2490 // used for glVertex2*() +#define R300_VAP_VTX_POS_0_Y_1 0x2494 +#define R300_VAP_VTX_COLOR_PKD 0x249C // RGBA +#define R300_VAP_VTX_POS_0_X_2 0x24A0 // used for glVertex3*() +#define R300_VAP_VTX_POS_0_Y_2 0x24A4 +#define R300_VAP_VTX_POS_0_Z_2 0x24A8 +#define R300_VAP_VTX_END_OF_PKT 0x24AC // write 0 to indicate end of packet? + +/* gap */ +// BEGIN: !unverified! +#define R300_GB_TILE_CONFIG 0x4018 +#define R300_GB_TILE_ENABLE (1 << 0) +#define R300_GB_TILE_PIPE_COUNT_R300 (0 << 1) +#define R300_GB_TILE_PIPE_COUNT_RV300 (3 << 1) +#define R300_GB_TILE_SIZE_8 (0 << 4) +#define R300_GB_TILE_SIZE_16 (1 << 4) +#define R300_GB_TILE_SIZE_32 (2 << 4) +#define R300_GB_SUPER_SIZE_1 (0 << 6) +#define R300_GB_SUPER_SIZE_2 (1 << 6) +#define R300_GB_SUPER_SIZE_4 (2 << 6) +#define R300_GB_SUPER_SIZE_8 (3 << 6) +#define R300_GB_SUPER_SIZE_16 (4 << 6) +#define R300_GB_SUPER_SIZE_32 (5 << 6) +#define R300_GB_SUPER_SIZE_64 (6 << 6) +#define R300_GB_SUPER_SIZE_128 (7 << 6) +#define R300_GB_SUPER_X_SHIFT 9 // 3 bits wide +#define R300_GB_SUPER_Y_SHIFT 12 // 3 bits wide +#define R300_GB_SUPER_TILE_A (0 << 15) +#define R300_GB_SUPER_TILE_B (1 << 15) +#define R300_GB_SUBPIXEL_1_12 (0 << 16) +#define R300_GB_SUBPIXEL_1_16 (1 << 16) +// END + +/* gap */ +// The upper enable bits are guessed, based on fglrx reported limits. +#define R300_TX_ENABLE 0x4104 +# define R300_TX_ENABLE_0 (1 << 0) +# define R300_TX_ENABLE_1 (1 << 1) +# define R300_TX_ENABLE_2 (1 << 2) +# define R300_TX_ENABLE_3 (1 << 3) +# define R300_TX_ENABLE_4 (1 << 4) +# define R300_TX_ENABLE_5 (1 << 5) +# define R300_TX_ENABLE_6 (1 << 6) +# define R300_TX_ENABLE_7 (1 << 7) +# define R300_TX_ENABLE_8 (1 << 8) +# define R300_TX_ENABLE_9 (1 << 9) +# define R300_TX_ENABLE_10 (1 << 10) +# define R300_TX_ENABLE_11 (1 << 11) +# define R300_TX_ENABLE_12 (1 << 12) +# define R300_TX_ENABLE_13 (1 << 13) +# define R300_TX_ENABLE_14 (1 << 14) +# define R300_TX_ENABLE_15 (1 << 15) + +// No idea what the purpose is, but it is set to 421C_CLEAR just before +// issuing the clear command and then reset to 421C_NORMAL afterwards. +#define R300_UNKNOWN_421C 0x421C +# define R300_421C_NORMAL 0x00060006 +# define R300_421C_CLEAR 0x0F000B40 + +// BEGIN: Rasterization / Interpolators - many guesses +// So far, 0_UNKOWN_7 has always been set. +// 0_UNKNOWN_18 has always been set except for clear operations. +// TC_CNT is the number of incoming texture coordinate sets (i.e. it depends +// on the vertex program, *not* the fragment program) +#define R300_RS_CNTL_0 0x4300 +# define R300_RS_CNTL_TC_CNT_SHIFT 2 +# define R300_RS_CNTL_TC_CNT_MASK (7 << 2) +# define R300_RS_CNTL_0_UNKNOWN_7 (1 << 7) +# define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18) +// Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. +#define R300_RS_CNTL_1 0x4304 + +/* gap */ +// Only used for texture coordinates (color seems to be always interpolated). +// Use the source field to route texture coordinate input from the vertex program +// to the desired interpolator. Note that the source field is relative to the +// outputs the vertex program *actually* writes. If a vertex program only writes +// texcoord[1], this will be source index 0. +// Set INTERP_USED on all interpolators that produce data used by the +// fragment program. INTERP_USED looks like a swizzling mask, but +// I haven't seen it used that way. +// +// Note: The _UNKNOWN constants are always set in their respective register. +// I don't know if this is necessary. +#define R300_RS_INTERP_0 0x4310 +#define R300_RS_INTERP_1 0x4314 +# define R300_RS_INTERP_1_UNKNOWN 0x40 +#define R300_RS_INTERP_2 0x4318 +# define R300_RS_INTERP_2_UNKNOWN 0x80 +#define R300_RS_INTERP_3 0x431C +# define R300_RS_INTERP_3_UNKNOWN 0xC0 +#define R300_RS_INTERP_4 0x4320 +#define R300_RS_INTERP_5 0x4324 +#define R300_RS_INTERP_6 0x4328 +#define R300_RS_INTERP_7 0x432C +# define R300_RS_INTERP_SRC_SHIFT 2 +# define R300_RS_INTERP_SRC_MASK (7 << 2) +# define R300_RS_INTERP_USED 0x00D10000 + +// These DWORDs control how vertex data is routed into fragment program +// registers, after interpolators. +#define R300_RS_ROUTE_0 0x4330 +#define R300_RS_ROUTE_1 0x4334 +#define R300_RS_ROUTE_2 0x4338 +#define R300_RS_ROUTE_3 0x433C // GUESS +#define R300_RS_ROUTE_4 0x4340 // GUESS +#define R300_RS_ROUTE_5 0x4344 // GUESS +#define R300_RS_ROUTE_6 0x4348 // GUESS +#define R300_RS_ROUTE_7 0x434C // GUESS +# define R300_RS_ROUTE_SOURCE_INTERP_0 0 +# define R300_RS_ROUTE_SOURCE_INTERP_1 1 +# define R300_RS_ROUTE_SOURCE_INTERP_2 2 +# define R300_RS_ROUTE_SOURCE_INTERP_3 3 +# define R300_RS_ROUTE_SOURCE_INTERP_4 4 +# define R300_RS_ROUTE_SOURCE_INTERP_5 5 // GUESS +# define R300_RS_ROUTE_SOURCE_INTERP_6 6 // GUESS +# define R300_RS_ROUTE_SOURCE_INTERP_7 7 // GUESS +# define R300_RS_ROUTE_ENABLE (1 << 3) // GUESS +# define R300_RS_ROUTE_DEST_SHIFT 6 +# define R300_RS_ROUTE_DEST_MASK (31 << 6) // GUESS + +// Special handling for color: When the fragment program uses color, +// the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the +// color register index. +# define R300_RS_ROUTE_0_COLOR (1 << 14) +# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT (1 << 17) +# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 6) // GUESS +// END + +// BEGIN: Texture specification +// The texture specification dwords are grouped by meaning and not by texture unit. +// This means that e.g. the offset for texture image unit N is found in register +// TX_OFFSET_0 + (4*N) +#define R300_TX_FILTER_0 0x4400 +# define R300_TX_REPEAT 0 +# define R300_TX_CLAMP_TO_EDGE 1 +# define R300_TX_CLAMP 2 +# define R300_TX_CLAMP_TO_BORDER 3 + +# define R300_TX_WRAP_S_SHIFT 1 +# define R300_TX_WRAP_S_MASK (3 << 1) +# define R300_TX_WRAP_T_SHIFT 4 +# define R300_TX_WRAP_T_MASK (3 << 4) +# define R300_TX_MAG_FILTER_NEAREST (1 << 9) +# define R300_TX_MAG_FILTER_LINEAR (2 << 9) +# define R300_TX_MAG_FILTER_MASK (3 << 9) +# define R300_TX_MIN_FILTER_NEAREST (1 << 11) +# define R300_TX_MIN_FILTER_LINEAR (2 << 11) +#define R300_TX_UNK1_0 0x4440 +#define R300_TX_SIZE_0 0x4480 +# define R300_TX_WIDTHMASK_SHIFT 0 +# define R300_TX_WIDTHMASK_MASK (2047 << 0) +# define R300_TX_HEIGHTMASK_SHIFT 11 +# define R300_TX_HEIGHTMASK_MASK (2047 << 11) +# define R300_TX_SIZE_SHIFT 26 // largest of width, height +# define R300_TX_SIZE_MASK (15 << 26) +#define R300_TX_FORMAT_0 0x44C0 +#define R300_TX_OFFSET_0 0x4540 +// BEGIN: Guess from R200 +# define R300_TXO_ENDIAN_NO_SWAP (0 << 0) +# define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0) +# define R300_TXO_ENDIAN_WORD_SWAP (2 << 0) +# define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0) +# define R300_TXO_OFFSET_MASK 0xffffffe0 +# define R300_TXO_OFFSET_SHIFT 5 +// END +#define R300_TX_UNK4_0 0x4580 +#define R300_TX_UNK5_0 0x45C0 +// END + +// BEGIN: Fragment program instruction set +// Fragment programs are written directly into register space. +// There are separate instruction streams for texture instructions and ALU +// instructions. +// In order to synchronize these streams, the program is divided into up +// to 4 nodes. Each node begins with a number of TEX operations, followed +// by a number of ALU operations. +// The first node can have zero TEX ops, all subsequent nodes must have at least +// one TEX ops. +// All nodes must have at least one ALU op. +// +// The index of the last node is stored in PFS_CNTL_0: A value of 0 means +// 1 node, a value of 3 means 4 nodes. +// The total amount of instructions is defined in PFS_CNTL_2. The offsets are +// offsets into the respective instruction streams, while *_END points to the +// last instruction relative to this offset. +#define R300_PFS_CNTL_0 0x4600 +# define R300_PFS_CNTL_LAST_NODES_SHIFT 0 +# define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0) +# define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3) +#define R300_PFS_CNTL_1 0x4604 +// There is an unshifted value here which has so far always been equal to the +// index of the highest used temporary register. +#define R300_PFS_CNTL_2 0x4608 +# define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0 +# define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0) +# define R300_PFS_CNTL_ALU_END_SHIFT 6 +# define R300_PFS_CNTL_ALU_END_MASK (63 << 0) +# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12 +# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) // GUESS +# define R300_PFS_CNTL_TEX_END_SHIFT 18 +# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) // GUESS + +/* gap */ +// Nodes are stored backwards. The last active node is always stored in +// PFS_NODE_3. +// Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The +// first node is stored in NODE_2, the second node is stored in NODE_3. +// +// Offsets are relative to the master offset from PFS_CNTL_2. +// LAST_NODE is set for the last node, and only for the last node. +#define R300_PFS_NODE_0 0x4610 +#define R300_PFS_NODE_1 0x4614 +#define R300_PFS_NODE_2 0x4618 +#define R300_PFS_NODE_3 0x461C +# define R300_PFS_NODE_ALU_OFFSET_SHIFT 0 +# define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0) +# define R300_PFS_NODE_ALU_END_SHIFT 6 +# define R300_PFS_NODE_ALU_END_MASK (63 << 6) +# define R300_PFS_NODE_TEX_OFFSET_SHIFT 12 +# define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12) +# define R300_PFS_NODE_TEX_END_SHIFT 17 +# define R300_PFS_NODE_TEX_END_MASK (31 << 17) +# define R300_PFS_NODE_LAST_NODE (1 << 22) + +// TEX +// As far as I can tell, texture instructions cannot write into output +// registers directly. A subsequent ALU instruction is always necessary, +// even if it's just MAD o0, r0, 1, 0 +#define R300_PFS_TEXI_0 0x4620 +# define R300_FPITX_SRC_SHIFT 0 +# define R300_FPITX_SRC_MASK (31 << 0) +# define R300_FPITX_SRC_CONST (1 << 5) // GUESS +# define R300_FPITX_DST_SHIFT 6 +# define R300_FPITX_DST_MASK (31 << 6) +# define R300_FPITX_IMAGE_SHIFT 11 +# define R300_FPITX_IMAGE_MASK (15 << 11) // GUESS based on layout and native limits + +// ALU +// The ALU instructions register blocks are enumerated according to the order +// in which fglrx. I assume there is space for 64 instructions, since +// each block has space for a maximum of 64 DWORDs, and this matches reported +// native limits. +// +// The basic functional block seems to be one MAD for each color and alpha, +// and an adder that adds all components after the MUL. +// - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands +// - DP4: Use OUTC_DP4, OUTA_DP4 +// - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands +// - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands +// - CMP: If ARG2 < 0, return ARG1, else return ARG0 +// - FLR: use FRC+MAD +// - XPD: use MAD+MAD +// - SGE, SLT: use MAD+CMP +// - RSQ: use ABS modifier for argument +// - Use OUTC_REPL_ALPHA to write results of an alpha-only operation (e.g. RCP) +// into color register +// - apparently, there's no quick DST operation +// - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2" +// - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0" +// - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1" +// +// Operand selection +// First stage selects three sources from the available registers and +// constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha). +// fglrx sorts the three source fields: Registers before constants, +// lower indices before higher indices; I do not know whether this is necessary. +// fglrx fills unused sources with "read constant 0" +// According to specs, you cannot select more than two different constants. +// +// Second stage selects the operands from the sources. This is defined in +// INSTR0 (color) and INSTR2 (alpha). You can also select the special constants +// zero and one. +// Swizzling and negation happens in this stage, as well. +// +// Important: Color and alpha seem to be mostly separate, i.e. their sources +// selection appears to be fully independent (the register storage is probably +// physically split into a color and an alpha section). +// However (because of the apparent physical split), there is some interaction +// WRT swizzling. If, for example, you want to load an R component into an +// Alpha operand, this R component is taken from a *color* source, not from +// an alpha source. The corresponding register doesn't even have to appear in +// the alpha sources list. (I hope this alll makes sense to you) +// +// Destination selection +// The destination register index is in FPI1 (color) and FPI3 (alpha) together +// with enable bits. +// There are separate enable bits for writing into temporary registers +// (DSTC_REG_*/DSTA_REG) and and program output registers (DSTC_OUTPUT_*/DSTA_OUTPUT). +// You can write to both at once, or not write at all (the same index +// must be used for both). +// +// Note: There is a special form for LRP +// - Argument order is the same as in ARB_fragment_program. +// - Operation is MAD +// - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP +// - Set FPI0/FPI2_SPECIAL_LRP +// Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD +#define R300_PFS_INSTR1_0 0x46C0 +# define R300_FPI1_SRC0C_SHIFT 0 +# define R300_FPI1_SRC0C_MASK (31 << 0) +# define R300_FPI1_SRC0C_CONST (1 << 5) +# define R300_FPI1_SRC1C_SHIFT 6 +# define R300_FPI1_SRC1C_MASK (31 << 6) +# define R300_FPI1_SRC1C_CONST (1 << 11) +# define R300_FPI1_SRC2C_SHIFT 12 +# define R300_FPI1_SRC2C_MASK (31 << 12) +# define R300_FPI1_SRC2C_CONST (1 << 17) +# define R300_FPI1_DSTC_SHIFT 18 +# define R300_FPI1_DSTC_MASK (31 << 18) +# define R300_FPI1_DSTC_REG_X (1 << 23) +# define R300_FPI1_DSTC_REG_Y (1 << 24) +# define R300_FPI1_DSTC_REG_Z (1 << 25) +# define R300_FPI1_DSTC_OUTPUT_X (1 << 26) +# define R300_FPI1_DSTC_OUTPUT_Y (1 << 27) +# define R300_FPI1_DSTC_OUTPUT_Z (1 << 28) + +#define R300_PFS_INSTR3_0 0x47C0 +# define R300_FPI3_SRC0A_SHIFT 0 +# define R300_FPI3_SRC0A_MASK (31 << 0) +# define R300_FPI3_SRC0A_CONST (1 << 5) +# define R300_FPI3_SRC1A_SHIFT 6 +# define R300_FPI3_SRC1A_MASK (31 << 6) +# define R300_FPI3_SRC1A_CONST (1 << 11) +# define R300_FPI3_SRC2A_SHIFT 12 +# define R300_FPI3_SRC2A_MASK (31 << 12) +# define R300_FPI3_SRC2A_CONST (1 << 17) +# define R300_FPI3_DSTA_SHIFT 18 +# define R300_FPI3_DSTA_MASK (31 << 18) +# define R300_FPI3_DSTA_REG (1 << 23) +# define R300_FPI3_DSTA_OUTPUT (1 << 24) + +#define R300_PFS_INSTR0_0 0x48C0 +# define R300_FPI0_ARGC_SRC0C_XYZ 0 +# define R300_FPI0_ARGC_SRC0C_XXX 1 +# define R300_FPI0_ARGC_SRC0C_YYY 2 +# define R300_FPI0_ARGC_SRC0C_ZZZ 3 +# define R300_FPI0_ARGC_SRC1C_XYZ 4 +# define R300_FPI0_ARGC_SRC1C_XXX 5 +# define R300_FPI0_ARGC_SRC1C_YYY 6 +# define R300_FPI0_ARGC_SRC1C_ZZZ 7 +# define R300_FPI0_ARGC_SRC2C_XYZ 8 +# define R300_FPI0_ARGC_SRC2C_XXX 9 +# define R300_FPI0_ARGC_SRC2C_YYY 10 +# define R300_FPI0_ARGC_SRC2C_ZZZ 11 +# define R300_FPI0_ARGC_SRC0A 12 +# define R300_FPI0_ARGC_SRC1A 13 +# define R300_FPI0_ARGC_SRC2A 14 +# define R300_FPI0_ARGC_SRC1C_LRP 15 +# define R300_FPI0_ARGC_ZERO 20 +# define R300_FPI0_ARGC_ONE 21 +# define R300_FPI0_ARGC_HALF 22 // GUESS +# define R300_FPI0_ARGC_SRC0C_YZX 23 +# define R300_FPI0_ARGC_SRC1C_YZX 24 +# define R300_FPI0_ARGC_SRC2C_YZX 25 +# define R300_FPI0_ARGC_SRC0C_ZXY 26 +# define R300_FPI0_ARGC_SRC1C_ZXY 27 +# define R300_FPI0_ARGC_SRC2C_ZXY 28 +# define R300_FPI0_ARGC_SRC0CA_WZY 29 +# define R300_FPI0_ARGC_SRC1CA_WZY 30 +# define R300_FPI0_ARGC_SRC2CA_WZY 31 + +# define R300_FPI0_ARG0C_SHIFT 0 +# define R300_FPI0_ARG0C_MASK (31 << 0) +# define R300_FPI0_ARG0C_NEG (1 << 5) +# define R300_FPI0_ARG0C_ABS (1 << 6) +# define R300_FPI0_ARG1C_SHIFT 7 +# define R300_FPI0_ARG1C_MASK (31 << 7) +# define R300_FPI0_ARG1C_NEG (1 << 12) +# define R300_FPI0_ARG1C_ABS (1 << 13) +# define R300_FPI0_ARG2C_SHIFT 14 +# define R300_FPI0_ARG2C_MASK (31 << 14) +# define R300_FPI0_ARG2C_NEG (1 << 19) +# define R300_FPI0_ARG2C_ABS (1 << 20) +# define R300_FPI0_SPECIAL_LRP (1 << 21) +# define R300_FPI0_OUTC_MAD (0 << 23) +# define R300_FPI0_OUTC_DP3 (1 << 23) +# define R300_FPI0_OUTC_DP4 (2 << 23) +# define R300_FPI0_OUTC_MIN (4 << 23) +# define R300_FPI0_OUTC_MAX (5 << 23) +# define R300_FPI0_OUTC_CMP (8 << 23) +# define R300_FPI0_OUTC_FRC (9 << 23) +# define R300_FPI0_OUTC_REPL_ALPHA (10 << 23) +# define R300_FPI0_OUTC_SAT (1 << 30) +# define R300_FPI0_UNKNOWN_31 (1 << 31) + +#define R300_PFS_INSTR2_0 0x49C0 +# define R300_FPI2_ARGA_SRC0C_X 0 +# define R300_FPI2_ARGA_SRC0C_Y 1 +# define R300_FPI2_ARGA_SRC0C_Z 2 +# define R300_FPI2_ARGA_SRC1C_X 3 +# define R300_FPI2_ARGA_SRC1C_Y 4 +# define R300_FPI2_ARGA_SRC1C_Z 5 +# define R300_FPI2_ARGA_SRC2C_X 6 +# define R300_FPI2_ARGA_SRC2C_Y 7 +# define R300_FPI2_ARGA_SRC2C_Z 8 +# define R300_FPI2_ARGA_SRC0A 9 +# define R300_FPI2_ARGA_SRC1A 10 +# define R300_FPI2_ARGA_SRC2A 11 +# define R300_FPI2_ARGA_SRC1A_LRP 15 +# define R300_FPI2_ARGA_ZERO 16 +# define R300_FPI2_ARGA_ONE 17 +# define R300_FPI2_ARGA_HALF 18 // GUESS + +# define R300_FPI2_ARG0A_SHIFT 0 +# define R300_FPI2_ARG0A_MASK (31 << 0) +# define R300_FPI2_ARG0A_NEG (1 << 5) +# define R300_FPI2_ARG1A_SHIFT 7 +# define R300_FPI2_ARG1A_MASK (31 << 7) +# define R300_FPI2_ARG1A_NEG (1 << 12) +# define R300_FPI2_ARG2A_SHIFT 14 +# define R300_FPI2_AEG2A_MASK (31 << 14) +# define R300_FPI2_ARG2A_NEG (1 << 19) +# define R300_FPI2_SPECIAL_LRP (1 << 21) +# define R300_FPI2_OUTA_MAD (0 << 23) +# define R300_FPI2_OUTA_DP4 (1 << 23) +# define R300_RPI2_OUTA_MIN (2 << 23) +# define R300_RPI2_OUTA_MAX (3 << 23) +# define R300_FPI2_OUTA_CMP (6 << 23) +# define R300_FPI2_OUTA_FRC (7 << 23) +# define R300_FPI2_OUTA_EX2 (8 << 23) +# define R300_FPI2_OUTA_LG2 (9 << 23) +# define R300_FPI2_OUTA_RCP (10 << 23) +# define R300_FPI2_OUTA_RSQ (11 << 23) +# define R300_FPI2_OUTA_SAT (1 << 30) +# define R300_FPI2_UNKNOWN_31 (1 << 31) +// END + +/* gap */ +#define R300_PP_ALPHA_TEST 0x4BD4 +# define R300_REF_ALPHA_MASK 0x000000ff +# define R300_ALPHA_TEST_FAIL (0 << 8) +# define R300_ALPHA_TEST_LESS (1 << 8) +# define R300_ALPHA_TEST_LEQUAL (2 << 8) +# define R300_ALPHA_TEST_EQUAL (3 << 8) +# define R300_ALPHA_TEST_GEQUAL (4 << 8) +# define R300_ALPHA_TEST_GREATER (5 << 8) +# define R300_ALPHA_TEST_NEQUAL (6 << 8) +# define R300_ALPHA_TEST_PASS (7 << 8) +# define R300_ALPHA_TEST_OP_MASK (7 << 8) +# define R300_ALPHA_TEST_ENABLE (1 << 11) + +/* gap */ +// Fragment program parameters in 7.16 floating point +#define R300_PFS_PARAM_0_X 0x4C00 +#define R300_PFS_PARAM_0_Y 0x4C04 +#define R300_PFS_PARAM_0_Z 0x4C08 +#define R300_PFS_PARAM_0_W 0x4C0C +// GUESS: PARAM_31 is last, based on native limits reported by fglrx +#define R300_PFS_PARAM_31_X 0x4DF0 +#define R300_PFS_PARAM_31_Y 0x4DF4 +#define R300_PFS_PARAM_31_Z 0x4DF8 +#define R300_PFS_PARAM_31_W 0x4DFC + +// Notes: +// - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in the application +// - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND are set to the same +// function (both registers are always set up completely in any case) +// - Most blend flags are simply copied from R200 and not tested yet +#define R300_RB3D_CBLEND 0x4E04 +#define R300_RB3D_ABLEND 0x4E08 + /* the following only appear in CBLEND */ +# define R300_BLEND_ENABLE (1 << 0) +# define R300_BLEND_UNKNOWN (3 << 1) +# define R300_BLEND_NO_SEPARATE (1 << 3) + /* the following are shared between CBLEND and ABLEND */ +# define R300_FCN_MASK (3 << 12) +# define R300_COMB_FCN_ADD_CLAMP (0 << 12) +# define R300_COMB_FCN_ADD_NOCLAMP (1 << 12) +# define R300_COMB_FCN_SUB_CLAMP (2 << 12) +# define R300_COMB_FCN_SUB_NOCLAMP (3 << 12) +# define R300_SRC_BLEND_GL_ZERO (32 << 16) +# define R300_SRC_BLEND_GL_ONE (33 << 16) +# define R300_SRC_BLEND_GL_SRC_COLOR (34 << 16) +# define R300_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 16) +# define R300_SRC_BLEND_GL_DST_COLOR (36 << 16) +# define R300_SRC_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 16) +# define R300_SRC_BLEND_GL_SRC_ALPHA (38 << 16) +# define R300_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 16) +# define R300_SRC_BLEND_GL_DST_ALPHA (40 << 16) +# define R300_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 16) +# define R300_SRC_BLEND_GL_SRC_ALPHA_SATURATE (42 << 16) +# define R300_SRC_BLEND_MASK (63 << 16) +# define R300_DST_BLEND_GL_ZERO (32 << 24) +# define R300_DST_BLEND_GL_ONE (33 << 24) +# define R300_DST_BLEND_GL_SRC_COLOR (34 << 24) +# define R300_DST_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 24) +# define R300_DST_BLEND_GL_DST_COLOR (36 << 24) +# define R300_DST_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 24) +# define R300_DST_BLEND_GL_SRC_ALPHA (38 << 24) +# define R300_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 24) +# define R300_DST_BLEND_GL_DST_ALPHA (40 << 24) +# define R300_DST_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 24) +# define R300_DST_BLEND_MASK (63 << 24) +#define R300_RB3D_COLORMASK 0x4E0C +# define R300_COLORMASK0_B (1<<0) +# define R300_COLORMASK0_G (1<<1) +# define R300_COLORMASK0_R (1<<2) +# define R300_COLORMASK0_A (1<<3) + +/* gap */ +#define R300_RB3D_COLOROFFSET0 0x4E28 +# define R300_COLOROFFSET_MASK 0xFFFFFFF0 // GUESS +#define R300_RB3D_COLOROFFSET1 0x4E2C // GUESS +#define R300_RB3D_COLOROFFSET2 0x4E30 // GUESS +#define R300_RB3D_COLOROFFSET3 0x4E34 // GUESS +/* gap */ +// Bit 16: Larger tiles +// Bit 17: 4x2 tiles +// Bit 18: Extremely weird tile like, but some pixels duplicated? +#define R300_RB3D_COLORPITCH0 0x4E38 +# define R300_COLORPITCH_MASK 0x00001FF8 // GUESS +# define R300_COLOR_TILE_ENABLE (1 << 16) // GUESS +# define R300_COLOR_MICROTILE_ENABLE (1 << 17) // GUESS +# define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) // GUESS +# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) // GUESS +# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) // GUESS +# define R300_COLOR_UNKNOWN_22_23 (3 << 22) // GUESS: Format? +#define R300_RB3D_COLORPITCH1 0x4E3C // GUESS +#define R300_RB3D_COLORPITCH2 0x4E40 // GUESS +#define R300_RB3D_COLORPITCH3 0x4E44 // GUESS + +/* gap */ +// Guess by Vladimir. +// Set to 0A before 3D operations, set to 02 afterwards. +#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C +# define R300_RB3D_DSTCACHE_02 0x00000002 +# define R300_RB3D_DSTCACHE_0A 0x0000000A + +/* gap */ +// There seems to be no "write only" setting, so use Z-test = ALWAYS for this. +#define R300_RB3D_ZCNTL_0 0x4F00 +# define R300_RB3D_Z_DISABLED_1 0x00000010 // GUESS +# define R300_RB3D_Z_DISABLED_2 0x00000014 // GUESS +# define R300_RB3D_Z_TEST 0x00000012 +# define R300_RB3D_Z_TEST_AND_WRITE 0x00000016 +#define R300_RB3D_ZCNTL_1 0x4F04 +# define R300_RB3D_Z_TEST_NEVER (0 << 0) // GUESS (based on R200) +# define R300_RB3D_Z_TEST_LESS (1 << 0) +# define R300_RB3D_Z_TEST_LEQUAL (2 << 0) +# define R300_RB3D_Z_TEST_EQUAL (3 << 0) // GUESS +# define R300_RB3D_Z_TEST_GEQUAL (4 << 0) // GUESS +# define R300_RB3D_Z_TEST_GREATER (5 << 0) // GUESS +# define R300_RB3D_Z_TEST_NEQUAL (6 << 0) +# define R300_RB3D_Z_TEST_ALWAYS (7 << 0) +# define R300_RB3D_Z_TEST_MASK (7 << 0) +/* gap */ +#define R300_RB3D_DEPTHOFFSET 0x4F20 +#define R300_RB3D_DEPTHPITCH 0x4F24 +# define R300_DEPTHPITCH_MASK 0x00001FF8 // GUESS +# define R300_DEPTH_TILE_ENABLE (1 << 16) // GUESS +# define R300_DEPTH_MICROTILE_ENABLE (1 << 17) // GUESS +# define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) // GUESS +# define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) // GUESS +# define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) // GUESS + +// BEGIN: Vertex program instruction set +// Every instruction is four dwords long: +// DWORD 0: output and opcode +// DWORD 1: first argument +// DWORD 2: second argument +// DWORD 3: third argument +// +// Notes: +// - ABS r, a is implemented as MAX r, a, -a +// - MOV is implemented as ADD to zero +// - XPD is implemented as MUL + MAD +// - FLR is implemented as FRC + ADD +// - apparently, fglrx tries to schedule instructions so that there is at least +// one instruction between the write to a temporary and the first read +// from said temporary; however, violations of this scheduling are allowed +// - register indices seem to be unrelated with OpenGL aliasing to conventional state +// - only one attribute and one parameter can be loaded at a time; however, the +// same attribute/parameter can be used for more than one argument +// - the second software argument for POW is the third hardware argument (no idea why) +// - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2 +// +// There is some magic surrounding LIT: +// The single argument is replicated across all three inputs, but swizzled: +// First argument: xyzy +// Second argument: xyzx +// Third argument: xyzw +// Whenever the result is used later in the fragment program, fglrx forces x and w +// to be 1.0 in the input selection; I don't know whether this is strictly necessary +#define R300_VPI_OUT_OP_DOT (1 << 0) +#define R300_VPI_OUT_OP_MUL (2 << 0) +#define R300_VPI_OUT_OP_ADD (3 << 0) +#define R300_VPI_OUT_OP_MAD (4 << 0) +#define R300_VPI_OUT_OP_FRC (6 << 0) +#define R300_VPI_OUT_OP_MAX (7 << 0) +#define R300_VPI_OUT_OP_MIN (8 << 0) +#define R300_VPI_OUT_OP_SGE (9 << 0) +#define R300_VPI_OUT_OP_SLT (10 << 0) +#define R300_VPI_OUT_OP_EXP (65 << 0) +#define R300_VPI_OUT_OP_LOG (66 << 0) +#define R300_VPI_OUT_OP_LIT (68 << 0) +#define R300_VPI_OUT_OP_POW (69 << 0) +#define R300_VPI_OUT_OP_RCP (70 << 0) +#define R300_VPI_OUT_OP_RSQ (72 << 0) +#define R300_VPI_OUT_OP_EX2 (75 << 0) +#define R300_VPI_OUT_OP_LG2 (76 << 0) +#define R300_VPI_OUT_OP_MAD_2 (128 << 0) + +#define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8) +#define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8) +#define R300_VPI_OUT_REG_CLASS_MASK (31 << 8) + +#define R300_VPI_OUT_REG_INDEX_SHIFT 13 +#define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) // GUESS based on fglrx native limits + +#define R300_VPI_OUT_WRITE_X (1 << 20) +#define R300_VPI_OUT_WRITE_Y (1 << 21) +#define R300_VPI_OUT_WRITE_Z (1 << 22) +#define R300_VPI_OUT_WRITE_W (1 << 23) + +#define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0) +#define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0) +#define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0) +#define R300_VPI_IN_REG_CLASS_NONE (9 << 0) +#define R300_VPI_IN_REG_CLASS_MASK (31 << 0) // GUESS + +#define R300_VPI_IN_REG_INDEX_SHIFT 5 +#define R300_VPI_IN_REG_INDEX_MASK (255 << 5) // GUESS based on fglrx native limits + +// The R300 can select components from the input register arbitrarily. +// Use the following constants, shifted by the component shift you +// want to select +#define R300_VPI_IN_SELECT_X 0 +#define R300_VPI_IN_SELECT_Y 1 +#define R300_VPI_IN_SELECT_Z 2 +#define R300_VPI_IN_SELECT_W 3 +#define R300_VPI_IN_SELECT_ZERO 4 +#define R300_VPI_IN_SELECT_ONE 5 +#define R300_VPI_IN_SELECT_MASK 7 + +#define R300_VPI_IN_X_SHIFT 13 +#define R300_VPI_IN_Y_SHIFT 16 +#define R300_VPI_IN_Z_SHIFT 19 +#define R300_VPI_IN_W_SHIFT 22 + +#define R300_VPI_IN_NEG_X (1 << 25) +#define R300_VPI_IN_NEG_Y (1 << 26) +#define R300_VPI_IN_NEG_Z (1 << 27) +#define R300_VPI_IN_NEG_W (1 << 28) +// END + +#endif // _R300_REG_H |