diff options
author | Vladimir Dergachev <volodya@freedesktop.org> | 2005-01-15 20:44:23 +0000 |
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committer | Vladimir Dergachev <volodya@freedesktop.org> | 2005-01-15 20:44:23 +0000 |
commit | ca710a0a7f0ae7e637e3e73cc4edac0a81f6fe1c (patch) | |
tree | feb7e8b490844a99a9e184f3d341b45630971484 /src/mesa/drivers/dri/r300/r300_render.c | |
parent | 76de160b642aa7eac41db05883a9c6b414d17cb5 (diff) |
On the way to getting stencil working.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_render.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index cdf972a46d..2f832d2751 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -584,8 +584,8 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) /* I'm almost certain I forgot something here */ #if 0 /* This should work now.. */ FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST + FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND #endif - //FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH FALLBACK_IF(ctx->Line.StippleFlag); // GL_LINE_STIPPLE @@ -597,11 +597,11 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) FALLBACK_IF(ctx->Polygon.OffsetFill); // GL_POLYGON_OFFSET_FILL FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE - FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST + //FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB /* One step at a time - let one texture pass.. */ - for (i = 2; i < ctx->Const.MaxTextureUnits; i++) + for (i = 1; i < ctx->Const.MaxTextureUnits; i++) FALLBACK_IF(ctx->Texture.Unit[i].Enabled); |