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authorVladimir Dergachev <volodya@freedesktop.org>2005-01-04 20:25:11 +0000
committerVladimir Dergachev <volodya@freedesktop.org>2005-01-04 20:25:11 +0000
commit6b185aaedfacf3cc435d575585cc5f2e029bece6 (patch)
tree2844dfa281566efc3f36065f347c964d9542c1e3 /src/mesa/drivers/dri/r300/r300_render.c
parent55ee1daaf929b9dca436a238f87715caec184445 (diff)
Port code from r200 that implements color blending. Seems to work.
This can be tested with lesson19 from NeHe. This has also shown that the alpha code does not work - we pick up a red tint for transparent pixels somewhere.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_render.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index b122927e1f..aad8570378 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -585,7 +585,7 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
#if 0 /* This should work now.. */
FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST
#endif
- FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND
+ //FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND
FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG
FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
FALLBACK_IF(ctx->Line.StippleFlag); // GL_LINE_STIPPLE