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authorAapo Tahkola <aet@rasterburn.org>2005-02-01 16:56:52 +0000
committerAapo Tahkola <aet@rasterburn.org>2005-02-01 16:56:52 +0000
commit7bccfa10269f228844d65ee198414970ad8cc881 (patch)
tree14f17796403860b5f3f74173f139b8f517ae66cf /src/mesa/drivers/dri/r300/r300_state.c
parent5dd4030e761d1c880e0860ba0d5173e8272da8d0 (diff)
Vertex programs work now with some restrictions. I expect arbvptorus to work
correctly when normals are delivered. Please note that some programs only start in vb mode as there is something wrong in immediate mode vb code.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c100
1 files changed, 74 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index c75f2154e1..e17cb8fe4d 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -844,28 +844,80 @@ void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
/* All offsets are 0 - for use by immediate mode.
Should change later to handle vertex buffers */
+ if(r300->current_vp){
+
+ /* VERT_ATTRIB_WEIGHT, VERT_ATTRIB_SIX, VERT_ATTRIB_SEVEN, VERT_ATTRIB_GENERIC0,
+ VERT_ATTRIB_GENERIC1, VERT_ATTRIB_GENERIC2, VERT_ATTRIB_GENERIC3 */
+
+ if(r300->current_vp->inputs[VERT_ATTRIB_POS] != -1){
+ if(tnl->render_inputs & _TNL_BIT_POS){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_POS];
+ CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
+ }else fprintf(stderr, "vp expects pos but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_NORMAL] != -1){
+ if(tnl->render_inputs & _TNL_BIT_NORMAL){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_NORMAL];
+ CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
+ }else fprintf(stderr, "vp expects normal but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_COLOR0] != -1){
+ if(tnl->render_inputs & _TNL_BIT_COLOR0){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_COLOR0];
+ CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
+ }else fprintf(stderr, "vp expects primary color but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_COLOR1] != -1){
+ if(tnl->render_inputs & _TNL_BIT_COLOR1){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_COLOR1];
+ CONFIGURE_AOS(VB->SecondaryColorPtr[0], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
+ }else fprintf(stderr, "vp expects secondary color but none was given\n");
+ }
+ if(r300->current_vp->inputs[VERT_ATTRIB_FOG] != -1){
+ if(tnl->render_inputs & _TNL_BIT_FOG){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_FOG];
+ CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
+ }else fprintf(stderr, "vp expects fog but none was given\n");
+ }
+ for(i=0;i < ctx->Const.MaxTextureUnits;i++) // tex 7 is last
+ if(r300->current_vp->inputs[VERT_ATTRIB_TEX0+i] != -1){
+ if(tnl->render_inputs & (_TNL_BIT_TEX0<<i)){
+ reg=r300->current_vp->inputs[VERT_ATTRIB_TEX0+i];
+ CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
+ }else fprintf(stderr, "vp expects tex%d but none was given\n", i);
+ }
+#if 0
+ if((tnl->render_inputs & _TNL_BIT_INDEX))
+ CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
+
+ if((tnl->render_inputs & _TNL_BIT_POINTSIZE))
+ CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
+#endif
+ }else{
+
if(tnl->render_inputs & _TNL_BIT_POS)
CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
if(tnl->render_inputs & _TNL_BIT_NORMAL)
CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
-
+
if(tnl->render_inputs & _TNL_BIT_COLOR0)
CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
if(tnl->render_inputs & _TNL_BIT_COLOR1)
CONFIGURE_AOS(VB->SecondaryColorPtr[0], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
-
+
if(tnl->render_inputs & _TNL_BIT_FOG)
CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
-
+
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
if(tnl->render_inputs & (_TNL_BIT_TEX0<<i))
CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
-
+
if(tnl->render_inputs & _TNL_BIT_INDEX)
CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
if(tnl->render_inputs & _TNL_BIT_POINTSIZE)
CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
-
+ }
+
r300->state.aos_count=count;
if (RADEON_DEBUG & DEBUG_STATE)
@@ -1245,11 +1297,16 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
}
}
+void r300SetupVertexProgram(r300ContextPtr rmesa);
void r300SetupVertexShader(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
-
+
+ if(rmesa->current_vp){
+ r300SetupVertexProgram(rmesa);
+ return ;
+ }
/* Reset state, in case we don't use something */
((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
@@ -1306,27 +1363,15 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
void r300SetupVertexProgram(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
+ int inst_count;
+ int param_count;
/* Reset state, in case we don't use something */
((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
-#if 0
-/* This needs to be replaced by vertex shader generation code */
-
-
- /* textures enabled ? */
- if(rmesa->state.texture.tc_count>0){
- rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
- } else {
- rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
- }
-
-
- rmesa->state.vertex_shader.matrix[0].length=16;
- memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
-#endif
+ r300VertexProgUpdateParams(ctx, rmesa->current_vp);
setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->current_vp->program));
@@ -1336,15 +1381,18 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
#endif
-
+
+ inst_count=rmesa->current_vp->program.length/4 - 1;
+ param_count=rmesa->current_vp->params.length/4;
+
R300_STATECHANGE(rmesa, pvs);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
- | (rmesa->current_vp->program.length/4 << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ | (inst_count/*0*/ << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
+ | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (rmesa->current_vp->params.length/4 << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (rmesa->current_vp->program.length/4/*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
+ | ((inst_count-rmesa->current_vp->t2rs) /*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
/* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
so I leave it as a reminder */