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authorAapo Tahkola <aet@rasterburn.org>2005-01-29 17:57:07 +0000
committerAapo Tahkola <aet@rasterburn.org>2005-01-29 17:57:07 +0000
commit941d6b008fbfef4f98a98198fe270e2f5e53ee9e (patch)
treeade0cb26680672dc6940a3002e8d4bc7ddfebffc /src/mesa/drivers/dri/r300/r300_state.c
parent3bde211549b3a819c33793fb87f80121d0f028f2 (diff)
Beginings of program generation. This code havent been tested nor hooked up.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 1592961d45..dedc5df0a8 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1297,6 +1297,57 @@ void r300SetupVertexShader(r300ContextPtr rmesa)
#endif
}
+void r300SetupVertexProgram(r300ContextPtr rmesa)
+{
+ GLcontext* ctx = rmesa->radeon.glCtx;
+
+ /* Reset state, in case we don't use something */
+ ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
+
+#if 0
+/* This needs to be replaced by vertex shader generation code */
+
+
+ /* textures enabled ? */
+ if(rmesa->state.texture.tc_count>0){
+ rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
+ } else {
+ rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
+ }
+
+
+ rmesa->state.vertex_shader.matrix[0].length=16;
+ memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
+#endif
+
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->current_vp->program));
+
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->current_vp->params));
+
+ #if 0
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
+ #endif
+
+ R300_STATECHANGE(rmesa, pvs);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
+ | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
+ | (rmesa->current_vp->program.length/4 << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
+ | (rmesa->current_vp->params.length/4 << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(0/*rmesa->state.vertex_shader.unknown_ptr2*/ << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
+ | (rmesa->current_vp->program.length/4/*rmesa->state.vertex_shader.unknown_ptr3*/ << 0);
+
+ /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
+ so I leave it as a reminder */
+ #if 0
+ reg_start(R300_VAP_PVS_WAITIDLE,0);
+ e32(0x00000000);
+ #endif
+}
+
void r300SetupPixelShader(r300ContextPtr rmesa)
{
int i,k;