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authorMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
committerMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
commitbb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch)
tree8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/drivers/dri/r300/r300_state.c
parentd90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff)
More GLSL code:
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_state.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c31
1 files changed, 22 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 56052d64d2..bb0cb78382 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1270,6 +1270,19 @@ void r300_setup_textures(GLcontext *ctx)
fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
}
+union r300_outputs_written {
+ GLuint vp_outputs; /* hw_tcl_on */
+ DECLARE_RENDERINPUTS(index_bitset); /* !hw_tcl_on */
+};
+
+static GLboolean r300_outputs_written_test (r300_outputs_written *ow, GLuint vp_result,
+ GLuint tnl_attrib)
+{
+ if (hw_tcl_on)
+ return ow->vp_outputs & (1 << vp_result);
+ return RENDERINPUTS_TEST( ow->index_bitset, tnl_attrib );
+}
+
void r300_setup_rs_unit(GLcontext *ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -1284,16 +1297,16 @@ void r300_setup_rs_unit(GLcontext *ctx)
0x00,
0x00
};
- GLuint OutputsWritten;
+ union r300_outputs_written OutputsWritten;
GLuint InputsRead;
int fp_reg, high_rr;
int in_texcoords, col_interp_nr;
int i;
if(hw_tcl_on)
- OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten;
+ OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten;
else
- OutputsWritten = r300->state.render_inputs;
+ RENDERINPUTS_COPY( OutputsWritten.index_bitset, r300->state.render_inputs_bitset );
if (ctx->FragmentProgram._Current)
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
@@ -1324,7 +1337,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
| (fp_reg << R300_RS_ROUTE_DEST_SHIFT);
high_rr = fp_reg;
- if (!(OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<<i)))) {
+ if (!r300_outputs_written_test( &OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) )) {
/* Passing invalid data here can lock the GPU. */
WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
//_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
@@ -1334,12 +1347,12 @@ void r300_setup_rs_unit(GLcontext *ctx)
fp_reg++;
}
/* Need to count all coords enabled at vof */
- if (OutputsWritten & (hw_tcl_on ? (1 << (VERT_RESULT_TEX0+i)) : (_TNL_BIT_TEX0<<i)))
+ if (r300_outputs_written_test( &OutputsWritten, VERT_RESULT_TEX0+i, _TNL_ATTRIB_TEX(i) ))
in_texcoords++;
}
if (InputsRead & FRAG_BIT_COL0) {
- if (!(OutputsWritten & (hw_tcl_on ? (1<<VERT_RESULT_COL0) : _TNL_BIT_COLOR0))) {
+ if (!r300_outputs_written_test( &OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0 )) {
WARN_ONCE("fragprog wants col0, vp doesn't provide it\n");
goto out; /* FIXME */
//_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
@@ -1355,7 +1368,7 @@ void r300_setup_rs_unit(GLcontext *ctx)
out:
if (InputsRead & FRAG_BIT_COL1) {
- if (!(OutputsWritten & (hw_tcl_on ? (1<<VERT_RESULT_COL1) : _TNL_BIT_COLOR1))) {
+ if (!r300_outputs_written_test( &OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1 )) {
WARN_ONCE("fragprog wants col1, vp doesn't provide it\n");
//exit(-1);
}
@@ -1515,7 +1528,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
)
o_reg += 2;
- if (r300->state.render_inputs & _TNL_BIT_COLOR1) {
+ if (RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_COLOR1 )) {
WRITE_OP(
EASY_VSF_OP(MUL, o_reg++, ALL, RESULT),
VSF_REG(r300->state.vap_reg.i_color[1]),
@@ -1526,7 +1539,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
/* Pass through texture coordinates, if any */
for(i=0;i < r300->radeon.glCtx->Const.MaxTextureUnits;i++)
- if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i)){
+ if (RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_TEX(i) )){
// fprintf(stderr, "i_tex[%d]=%d\n", i, r300->state.vap_reg.i_tex[i]);
WRITE_OP(
EASY_VSF_OP(MUL, o_reg++ /* 2+i */, ALL, RESULT),