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authorVladimir Dergachev <volodya@freedesktop.org>2005-01-31 06:41:55 +0000
committerVladimir Dergachev <volodya@freedesktop.org>2005-01-31 06:41:55 +0000
commite61c8a5c6305d67ede3f69fd3ac83b3d196908ff (patch)
tree2a8826073668bef6d4e01ee1b535ab2bd77324f1 /src/mesa/drivers/dri/r300/r300_texmem.c
parent9c1773e505307140f78eae139060feff09f9bc4f (diff)
Add magic sequence to prevent ClearBuffer from locking up.
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_texmem.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_texmem.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c
index 49631d6b9f..fd66c3e0af 100644
--- a/src/mesa/drivers/dri/r300/r300_texmem.c
+++ b/src/mesa/drivers/dri/r300/r300_texmem.c
@@ -393,6 +393,19 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
tex.image->width /=4;
#endif
+ #if 0
+ sleep(1);
+
+ fprintf(stderr, "*** Uploading texture\n");
+ fprintf(stderr, " offset=0x%08x\n", offset);
+ fprintf(stderr, " image width=%d height=%d\n",
+ imageWidth, imageHeight);
+ fprintf(stderr, " blit width=%d height=%d data=%p\n",
+ t->image[face][hwlevel].width,
+ t->image[face][hwlevel].height,
+ t->image[face][hwlevel].data);
+ #endif
+
LOCK_HARDWARE(&rmesa->radeon);
do {
ret = drmCommandWriteRead(rmesa->radeon.dri.fd, DRM_RADEON_TEXTURE,