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authorAapo Tahkola <aet@rasterburn.org>2005-12-17 11:39:40 +0000
committerAapo Tahkola <aet@rasterburn.org>2005-12-17 11:39:40 +0000
commite34700af7a5c8ca0ba1f0365f479c666a137a266 (patch)
treea608fb98ad494bcc2054386a2aa493a99ea50617 /src/mesa/drivers/dri/r300/r300_texstate.c
parentc9b4acfeb8044bfe3f9275cb51fed9ccd3651d95 (diff)
Add some missing hooks. This should fix various little problems with window movement and 2d windows flashing on top of 3d windows. This problem was previously shadowed by r300ResetHwState as it gets called frequently.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_texstate.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 0c45ce5612..1bbe2486d9 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -300,6 +300,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* Setup remaining cube face blits, if needed */
if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ WARN_ONCE("Cube map faces arent currently correctly positioned.\n");
/* Round totalSize up to multiple of BLIT_WIDTH_BYTES */
const GLuint faceSize =
(t->base.totalSize + BLIT_WIDTH_BYTES - 1)