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authorVladimir Dergachev <volodya@freedesktop.org>2005-01-09 22:38:53 +0000
committerVladimir Dergachev <volodya@freedesktop.org>2005-01-09 22:38:53 +0000
commite9acd0ca5f0449588e3772024546e107b1e807c4 (patch)
treefbad21dba83263c089f5436f2b4a0bcad9390418 /src/mesa/drivers/dri/r300/r300_texstate.c
parent527af7571ef1ccfc772f444224e55534bf9dffe3 (diff)
Implement a more elaborate hashing scheme for texture formats. Still not perfect.
Transform EmitVertexShader in cmdbuf.c to SetupVertexShader in state.c. The latter is only temporary and is to be rewritten to auto-generate shaders based on current GL context.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_texstate.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index ae0cff6a1a..fde17e3df6 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -177,8 +177,9 @@ static void r300SetTexImages(r300ContextPtr rmesa,
assert(size > 0);
if(0)
- fprintf(stderr, "w=%d h=%d d=%d tb=%d\n", texImage->Width, texImage->Height,
- texImage->Depth, texImage->TexFormat->TexelBytes);
+ fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", texImage->Width, texImage->Height,
+ texImage->Depth, texImage->TexFormat->TexelBytes,
+ texImage->IntFormat);
/* Align to 32-byte offset. It is faster to do this unconditionally
* (no branch penalty).