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authorAlex Deucher <alexdeucher@gmail.com>2009-07-28 11:10:38 -0400
committerAlex Deucher <alexdeucher@gmail.com>2009-07-28 11:12:36 -0400
commit4d648523aa01af3c9111f5d6394866396ebfb7a2 (patch)
tree9e84b08319647e7fa248ad2cc92500b9829f3035 /src/mesa/drivers/dri/r600
parentd2f6d6ce49699d35d6b6a234fe17a27d99f4b267 (diff)
r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735
This breaks textures. We need to only set this bit for attributes that that need flat shading.
Diffstat (limited to 'src/mesa/drivers/dri/r600')
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index 3812b26e13..5563a63156 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -808,11 +808,11 @@ static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
switch (mode) {
case GL_FLAT:
SETbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
- SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
+ //SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
break;
case GL_SMOOTH:
CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
- CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
+ //CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
break;
default:
return;