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authorDave Airlie <airlied@redhat.com>2009-04-01 16:13:30 +1000
committerDave Airlie <airlied@redhat.com>2009-04-01 16:13:30 +1000
commitf9d272fa414ec04d9cc608840436f29e6adf84bc (patch)
tree4677ee291c91e9e976e62098f5e0d85672af3437 /src/mesa/drivers/dri/radeon/radeon_fbo.c
parent6e30fe4873f30ccf9edec9ab6113ea647dccb9b7 (diff)
radeon: go back and repick texture formats.
This might trip up some serious FBO users, will have to see, but it avoids the slow paths for all the demos I have.
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_fbo.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_fbo.c107
1 files changed, 59 insertions, 48 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index d17835bb12..f62ca7f9eb 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -382,54 +382,65 @@ static GLboolean
radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb,
struct gl_texture_image *texImage)
{
- if (texImage->TexFormat == &_mesa_texformat_argb8888) {
- rrb->cpp = 4;
- rrb->base._ActualFormat = GL_RGBA8;
- rrb->base._BaseFormat = GL_RGBA;
- rrb->base.DataType = GL_UNSIGNED_BYTE;
- DBG("Render to RGBA8 texture OK\n");
- }
- else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_RGB5;
- rrb->base._BaseFormat = GL_RGB;
- rrb->base.DataType = GL_UNSIGNED_SHORT;
- DBG("Render to RGB5 texture OK\n");
- }
- else if (texImage->TexFormat == &_mesa_texformat_z16) {
- rrb->cpp = 2;
- rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
- rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
- rrb->base.DataType = GL_UNSIGNED_SHORT;
- DBG("Render to DEPTH16 texture OK\n");
- }
- else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
- rrb->cpp = 4;
- rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
- rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- DBG("Render to DEPTH_STENCIL texture OK\n");
- }
- else {
- DBG("Render to texture BAD FORMAT %d\n",
- texImage->TexFormat->MesaFormat);
- return GL_FALSE;
- }
-
- rrb->pitch = texImage->Width * rrb->cpp;
- rrb->base.InternalFormat = rrb->base._ActualFormat;
- rrb->base.Width = texImage->Width;
- rrb->base.Height = texImage->Height;
- rrb->base.RedBits = texImage->TexFormat->RedBits;
- rrb->base.GreenBits = texImage->TexFormat->GreenBits;
- rrb->base.BlueBits = texImage->TexFormat->BlueBits;
- rrb->base.AlphaBits = texImage->TexFormat->AlphaBits;
- rrb->base.DepthBits = texImage->TexFormat->DepthBits;
-
- rrb->base.Delete = radeon_delete_renderbuffer;
- rrb->base.AllocStorage = radeon_nop_alloc_storage;
-
- return GL_TRUE;
+ int retry = 0;
+restart:
+ if (texImage->TexFormat == &_mesa_texformat_argb8888) {
+ rrb->cpp = 4;
+ rrb->base._ActualFormat = GL_RGBA8;
+ rrb->base._BaseFormat = GL_RGBA;
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to RGBA8 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
+ rrb->cpp = 2;
+ rrb->base._ActualFormat = GL_RGB5;
+ rrb->base._BaseFormat = GL_RGB;
+ rrb->base.DataType = GL_UNSIGNED_SHORT;
+ DBG("Render to RGB5 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_z16) {
+ rrb->cpp = 2;
+ rrb->base._ActualFormat = GL_DEPTH_COMPONENT16;
+ rrb->base._BaseFormat = GL_DEPTH_COMPONENT;
+ rrb->base.DataType = GL_UNSIGNED_SHORT;
+ DBG("Render to DEPTH16 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
+ rrb->cpp = 4;
+ rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ DBG("Render to DEPTH_STENCIL texture OK\n");
+ }
+ else {
+ /* try redoing the FBO */
+ if (retry == 1) {
+ DBG("Render to texture BAD FORMAT %d\n",
+ texImage->TexFormat->MesaFormat);
+ return GL_FALSE;
+ }
+ texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0,
+ texImage->TexFormat->DataType,
+ 1);
+
+ retry++;
+ goto restart;
+ }
+
+ rrb->pitch = texImage->Width * rrb->cpp;
+ rrb->base.InternalFormat = rrb->base._ActualFormat;
+ rrb->base.Width = texImage->Width;
+ rrb->base.Height = texImage->Height;
+ rrb->base.RedBits = texImage->TexFormat->RedBits;
+ rrb->base.GreenBits = texImage->TexFormat->GreenBits;
+ rrb->base.BlueBits = texImage->TexFormat->BlueBits;
+ rrb->base.AlphaBits = texImage->TexFormat->AlphaBits;
+ rrb->base.DepthBits = texImage->TexFormat->DepthBits;
+
+ rrb->base.Delete = radeon_delete_renderbuffer;
+ rrb->base.AllocStorage = radeon_nop_alloc_storage;
+
+ return GL_TRUE;
}