diff options
author | Dave Airlie <airlied@redhat.com> | 2009-04-01 16:13:30 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2009-04-01 16:13:30 +1000 |
commit | f9d272fa414ec04d9cc608840436f29e6adf84bc (patch) | |
tree | 4677ee291c91e9e976e62098f5e0d85672af3437 /src/mesa/drivers/dri/radeon/radeon_fbo.c | |
parent | 6e30fe4873f30ccf9edec9ab6113ea647dccb9b7 (diff) |
radeon: go back and repick texture formats.
This might trip up some serious FBO users, will have to see, but
it avoids the slow paths for all the demos I have.
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_fbo.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_fbo.c | 107 |
1 files changed, 59 insertions, 48 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c index d17835bb12..f62ca7f9eb 100644 --- a/src/mesa/drivers/dri/radeon/radeon_fbo.c +++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c @@ -382,54 +382,65 @@ static GLboolean radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb, struct gl_texture_image *texImage) { - if (texImage->TexFormat == &_mesa_texformat_argb8888) { - rrb->cpp = 4; - rrb->base._ActualFormat = GL_RGBA8; - rrb->base._BaseFormat = GL_RGBA; - rrb->base.DataType = GL_UNSIGNED_BYTE; - DBG("Render to RGBA8 texture OK\n"); - } - else if (texImage->TexFormat == &_mesa_texformat_rgb565) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_RGB5; - rrb->base._BaseFormat = GL_RGB; - rrb->base.DataType = GL_UNSIGNED_SHORT; - DBG("Render to RGB5 texture OK\n"); - } - else if (texImage->TexFormat == &_mesa_texformat_z16) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_DEPTH_COMPONENT16; - rrb->base._BaseFormat = GL_DEPTH_COMPONENT; - rrb->base.DataType = GL_UNSIGNED_SHORT; - DBG("Render to DEPTH16 texture OK\n"); - } - else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { - rrb->cpp = 4; - rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT; - rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT; - DBG("Render to DEPTH_STENCIL texture OK\n"); - } - else { - DBG("Render to texture BAD FORMAT %d\n", - texImage->TexFormat->MesaFormat); - return GL_FALSE; - } - - rrb->pitch = texImage->Width * rrb->cpp; - rrb->base.InternalFormat = rrb->base._ActualFormat; - rrb->base.Width = texImage->Width; - rrb->base.Height = texImage->Height; - rrb->base.RedBits = texImage->TexFormat->RedBits; - rrb->base.GreenBits = texImage->TexFormat->GreenBits; - rrb->base.BlueBits = texImage->TexFormat->BlueBits; - rrb->base.AlphaBits = texImage->TexFormat->AlphaBits; - rrb->base.DepthBits = texImage->TexFormat->DepthBits; - - rrb->base.Delete = radeon_delete_renderbuffer; - rrb->base.AllocStorage = radeon_nop_alloc_storage; - - return GL_TRUE; + int retry = 0; +restart: + if (texImage->TexFormat == &_mesa_texformat_argb8888) { + rrb->cpp = 4; + rrb->base._ActualFormat = GL_RGBA8; + rrb->base._BaseFormat = GL_RGBA; + rrb->base.DataType = GL_UNSIGNED_BYTE; + DBG("Render to RGBA8 texture OK\n"); + } + else if (texImage->TexFormat == &_mesa_texformat_rgb565) { + rrb->cpp = 2; + rrb->base._ActualFormat = GL_RGB5; + rrb->base._BaseFormat = GL_RGB; + rrb->base.DataType = GL_UNSIGNED_SHORT; + DBG("Render to RGB5 texture OK\n"); + } + else if (texImage->TexFormat == &_mesa_texformat_z16) { + rrb->cpp = 2; + rrb->base._ActualFormat = GL_DEPTH_COMPONENT16; + rrb->base._BaseFormat = GL_DEPTH_COMPONENT; + rrb->base.DataType = GL_UNSIGNED_SHORT; + DBG("Render to DEPTH16 texture OK\n"); + } + else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { + rrb->cpp = 4; + rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT; + rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT; + DBG("Render to DEPTH_STENCIL texture OK\n"); + } + else { + /* try redoing the FBO */ + if (retry == 1) { + DBG("Render to texture BAD FORMAT %d\n", + texImage->TexFormat->MesaFormat); + return GL_FALSE; + } + texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0, + texImage->TexFormat->DataType, + 1); + + retry++; + goto restart; + } + + rrb->pitch = texImage->Width * rrb->cpp; + rrb->base.InternalFormat = rrb->base._ActualFormat; + rrb->base.Width = texImage->Width; + rrb->base.Height = texImage->Height; + rrb->base.RedBits = texImage->TexFormat->RedBits; + rrb->base.GreenBits = texImage->TexFormat->GreenBits; + rrb->base.BlueBits = texImage->TexFormat->BlueBits; + rrb->base.AlphaBits = texImage->TexFormat->AlphaBits; + rrb->base.DepthBits = texImage->TexFormat->DepthBits; + + rrb->base.Delete = radeon_delete_renderbuffer; + rrb->base.AllocStorage = radeon_nop_alloc_storage; + + return GL_TRUE; } |