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authorDave Airlie <airlied@redhat.com>2009-09-03 12:01:52 +1000
committerDave Airlie <airlied@redhat.com>2009-09-03 12:02:54 +1000
commit5f7c532b1e5414f65e126948b35cf9e1ef10c3a1 (patch)
treea4e2b975812be6111ff4f286f0ea087c9790b052 /src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h
parente5b93e116180d7ae360af1fd3e7b05f14ebce656 (diff)
radeon: pass internal format into the miptree.
We need to figure out if the compression format changes. without this texcmp segfaults if you change format enough times.
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h
index 7ece688493..db28252da3 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h
@@ -67,6 +67,7 @@ struct _radeon_mipmap_tree {
GLuint totalsize; /** total size of the miptree, in bytes */
GLenum target; /** GL_TEXTURE_xxx */
+ GLenum internal_format;
GLuint faces; /** # of faces: 6 for cubemaps, 1 otherwise */
GLuint firstLevel; /** First mip level stored in this mipmap tree */
GLuint lastLevel; /** Last mip level stored in this mipmap tree */
@@ -83,7 +84,7 @@ struct _radeon_mipmap_tree {
};
radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj *t,
- GLenum target, GLuint firstLevel, GLuint lastLevel,
+ GLenum target, GLenum internal_format, GLuint firstLevel, GLuint lastLevel,
GLuint width0, GLuint height0, GLuint depth0,
GLuint bpp, GLuint tilebits, GLuint compressed);
void radeon_miptree_reference(radeon_mipmap_tree *mt);
@@ -93,7 +94,7 @@ GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
struct gl_texture_image *texImage, GLuint face, GLuint level);
GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj);
void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
- struct gl_texture_image *texImage, GLuint face, GLuint level);
+ radeon_texture_image *texImage, GLuint face, GLuint level);
GLuint radeon_miptree_image_offset(radeon_mipmap_tree *mt,
GLuint face, GLuint level);
void radeon_miptree_depth_offsets(radeon_mipmap_tree *mt, GLuint level, GLuint *offsets);