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authorRoland Scheidegger <rscheidegger@gmx.ch>2005-01-26 18:05:03 +0000
committerRoland Scheidegger <rscheidegger@gmx.ch>2005-01-26 18:05:03 +0000
commita205137423e42010a025c70b05af98a6c0564f28 (patch)
tree5975295bb38de57571606110f4348a28a87125c5 /src/mesa/drivers/dri/radeon/radeon_span.c
parent7104ce0a0e8f25bf097ad695d007b1a4b3e5d051 (diff)
(Stephane Marchesin, me) Add support for color (framebuffer) tiling to the radeon and r200 driver
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_span.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c56
1 files changed, 34 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index 5fa02fa97c..38ba5a50e5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -189,46 +189,58 @@ do { \
* manner as the engine. In each case, the linear block address (ba)
* is calculated, and then wired with x and y to produce the final
* memory address.
+ * The chip will do address translation on its own if the surface registers
+ * are set up correctly. It is not quite enough to get it working with hyperz too...
*/
static GLuint radeon_mba_z32( radeonContextPtr rmesa,
GLint x, GLint y )
{
GLuint pitch = rmesa->radeonScreen->frontPitch;
- GLuint ba, address = 0; /* a[0..1] = 0 */
+ if (rmesa->radeonScreen->depthHasSurface) {
+ return 4*(x + y*pitch);
+ }
+ else {
+ GLuint ba, address = 0; /* a[0..1] = 0 */
- ba = (y / 16) * (pitch / 16) + (x / 16);
+ ba = (y / 16) * (pitch / 16) + (x / 16);
- address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
- address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
- address |=
- (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+ address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
+ address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
+ address |=
+ (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |=
- (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |=
+ (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
- return address;
+ return address;
+ }
}
static __inline GLuint radeon_mba_z16( radeonContextPtr rmesa, GLint x, GLint y )
{
GLuint pitch = rmesa->radeonScreen->frontPitch;
- GLuint ba, address = 0; /* a[0] = 0 */
+ if (rmesa->radeonScreen->depthHasSurface) {
+ return 2*(x + y*pitch);
+ }
+ else {
+ GLuint ba, address = 0; /* a[0] = 0 */
- ba = (y / 16) * (pitch / 32) + (x / 32);
+ ba = (y / 16) * (pitch / 32) + (x / 32);
- address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
- address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
- address |= (x & 0x8) << 4; /* a[7] = x[3] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+ address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
+ address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
+ address |= (x & 0x8) << 4; /* a[7] = x[3] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
- return address;
+ return address;
+ }
}