diff options
author | Dave Airlie <airlied@linux.ie> | 2009-09-16 13:48:45 +1000 |
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committer | Dave Airlie <airlied@linux.ie> | 2009-09-16 13:48:45 +1000 |
commit | 858a2a2ac7b1c8f1a7f7c4b3c66b3919989798d4 (patch) | |
tree | ca2062a8df5d10c3b65af9759b4370e8baff23ca /src/mesa/drivers/dri/radeon/radeon_span.c | |
parent | a6a21eb00dbd262b2835456bef8172b36df5c1ea (diff) |
radeon: cleanup compile defines mess.
I inherited this and really it stayed around far too long,
make it nice and simple.
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_span.c')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_span.c | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c index d603f52df7..0c49c3713a 100644 --- a/src/mesa/drivers/dri/radeon/radeon_span.c +++ b/src/mesa/drivers/dri/radeon/radeon_span.c @@ -55,7 +55,7 @@ static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb); /* r200 depth buffer is always tiled - this is the formula according to the docs unless I typo'ed in it */ -#if defined(RADEON_COMMON_FOR_R200) +#if defined(RADEON_R200) static GLubyte *r200_depth_2byte(const struct radeon_renderbuffer * rrb, GLint x, GLint y) { @@ -112,7 +112,7 @@ static GLubyte *r200_depth_4byte(const struct radeon_renderbuffer * rrb, * - 2D (akin to macro-tiled/micro-tiled on older asics) * only 1D tiling is implemented below */ -#if defined(RADEON_COMMON_FOR_R600) +#if defined(RADEON_R600) static inline GLint r600_1d_tile_helper(const struct radeon_renderbuffer * rrb, GLint x, GLint y, GLint is_depth, GLint is_stencil) { @@ -334,8 +334,8 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb, #endif -#ifndef COMPILE_R300 -#ifndef COMPILE_R600 +#ifndef RADEON_R300 +#ifndef RADEON_R600 static uint32_t z24s8_to_s8z24(uint32_t val) { @@ -409,7 +409,7 @@ s8z24_to_z24s8(uint32_t val) #define TAG(x) radeon##x##_RGB565 #define TAG2(x,y) radeon##x##_RGB565##y -#if defined(RADEON_COMMON_FOR_R600) +#if defined(RADEON_R600) #define GET_PTR(X,Y) r600_ptr_color(rrb, (X) + x_off, (Y) + y_off) #else #define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off) @@ -423,7 +423,7 @@ s8z24_to_z24s8(uint32_t val) #define TAG(x) radeon##x##_ARGB1555 #define TAG2(x,y) radeon##x##_ARGB1555##y -#if defined(RADEON_COMMON_FOR_R600) +#if defined(RADEON_R600) #define GET_PTR(X,Y) r600_ptr_color(rrb, (X) + x_off, (Y) + y_off) #else #define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off) @@ -437,7 +437,7 @@ s8z24_to_z24s8(uint32_t val) #define TAG(x) radeon##x##_ARGB4444 #define TAG2(x,y) radeon##x##_ARGB4444##y -#if defined(RADEON_COMMON_FOR_R600) +#if defined(RADEON_R600) #define GET_PTR(X,Y) r600_ptr_color(rrb, (X) + x_off, (Y) + y_off) #else #define GET_PTR(X,Y) radeon_ptr_2byte_8x2(rrb, (X) + x_off, (Y) + y_off) @@ -451,7 +451,7 @@ s8z24_to_z24s8(uint32_t val) #define TAG(x) radeon##x##_xRGB8888 #define TAG2(x,y) radeon##x##_xRGB8888##y -#if defined(RADEON_COMMON_FOR_R600) +#if defined(RADEON_R600) #define GET_VALUE(_x, _y) ((*(GLuint*)(r600_ptr_color(rrb, _x + x_off, _y + y_off)) | 0xff000000)) #define PUT_VALUE(_x, _y, d) { \ GLuint *_ptr = (GLuint*)r600_ptr_color( rrb, _x + x_off, _y + y_off ); \ @@ -473,7 +473,7 @@ s8z24_to_z24s8(uint32_t val) #define TAG(x) radeon##x##_ARGB8888 #define TAG2(x,y) radeon##x##_ARGB8888##y -#if defined(RADEON_COMMON_FOR_R600) +#if defined(RADEON_R600) #define GET_VALUE(_x, _y) (*(GLuint*)(r600_ptr_color(rrb, _x + x_off, _y + y_off))) #define PUT_VALUE(_x, _y, d) { \ GLuint *_ptr = (GLuint*)r600_ptr_color( rrb, _x + x_off, _y + y_off ); \ @@ -506,10 +506,10 @@ s8z24_to_z24s8(uint32_t val) */ #define VALUE_TYPE GLushort -#if defined(RADEON_COMMON_FOR_R200) +#if defined(RADEON_R200) #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)r200_depth_2byte(rrb, _x + x_off, _y + y_off) = d -#elif defined(RADEON_COMMON_FOR_R600) +#elif defined(RADEON_R600) #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)r600_ptr_depth(rrb, _x + x_off, _y + y_off) = d #else @@ -517,10 +517,10 @@ s8z24_to_z24s8(uint32_t val) *(GLushort *)radeon_ptr_2byte_8x2(rrb, _x + x_off, _y + y_off) = d #endif -#if defined(RADEON_COMMON_FOR_R200) +#if defined(RADEON_R200) #define READ_DEPTH( d, _x, _y ) \ d = *(GLushort *)r200_depth_2byte(rrb, _x + x_off, _y + y_off) -#elif defined(RADEON_COMMON_FOR_R600) +#elif defined(RADEON_R600) #define READ_DEPTH( d, _x, _y ) \ d = *(GLushort *)r600_ptr_depth(rrb, _x + x_off, _y + y_off) #else @@ -538,7 +538,7 @@ s8z24_to_z24s8(uint32_t val) */ #define VALUE_TYPE GLuint -#if defined(COMPILE_R300) +#if defined(RADEON_R300) #define WRITE_DEPTH( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ @@ -547,7 +547,7 @@ do { \ tmp |= ((d << 8) & 0xffffff00); \ *_ptr = tmp; \ } while (0) -#elif defined(RADEON_COMMON_FOR_R600) +#elif defined(RADEON_R600) #define WRITE_DEPTH( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)r600_ptr_depth( rrb, _x + x_off, _y + y_off ); \ @@ -556,7 +556,7 @@ do { \ tmp |= ((d) & 0x00ffffff); \ *_ptr = tmp; \ } while (0) -#elif defined(RADEON_COMMON_FOR_R200) +#elif defined(RADEON_R200) #define WRITE_DEPTH( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \ @@ -576,17 +576,17 @@ do { \ } while (0) #endif -#if defined(COMPILE_R300) +#if defined(RADEON_R300) #define READ_DEPTH( d, _x, _y ) \ do { \ d = (*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)) & 0xffffff00) >> 8; \ }while(0) -#elif defined(RADEON_COMMON_FOR_R600) +#elif defined(RADEON_R600) #define READ_DEPTH( d, _x, _y ) \ do { \ d = (*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off)) & 0x00ffffff); \ }while(0) -#elif defined(RADEON_COMMON_FOR_R200) +#elif defined(RADEON_R200) #define READ_DEPTH( d, _x, _y ) \ do { \ d = *(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off)) & 0x00ffffff; \ @@ -607,13 +607,13 @@ do { \ */ #define VALUE_TYPE GLuint -#if defined(COMPILE_R300) +#if defined(RADEON_R300) #define WRITE_DEPTH( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ *_ptr = d; \ } while (0) -#elif defined(RADEON_COMMON_FOR_R600) +#elif defined(RADEON_R600) #define WRITE_DEPTH( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)r600_ptr_depth( rrb, _x + x_off, _y + y_off ); \ @@ -627,7 +627,7 @@ do { \ tmp |= (d) & 0xff; \ *_ptr = tmp; \ } while (0) -#elif defined(RADEON_COMMON_FOR_R200) +#elif defined(RADEON_R200) #define WRITE_DEPTH( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \ @@ -643,18 +643,18 @@ do { \ } while (0) #endif -#if defined(COMPILE_R300) +#if defined(RADEON_R300) #define READ_DEPTH( d, _x, _y ) \ do { \ d = (*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off))); \ }while(0) -#elif defined(RADEON_COMMON_FOR_R600) +#elif defined(RADEON_R600) #define READ_DEPTH( d, _x, _y ) \ do { \ d = ((*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off))) << 8) & 0xffffff00; \ d |= (*(GLuint*)(r600_ptr_stencil(rrb, _x + x_off, _y + y_off))) & 0x000000ff; \ }while(0) -#elif defined(RADEON_COMMON_FOR_R200) +#elif defined(RADEON_R200) #define READ_DEPTH( d, _x, _y ) \ do { \ d = s8z24_to_z24s8(*(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off))); \ @@ -674,7 +674,7 @@ do { \ /* 24 bit depth, 8 bit stencil depthbuffer functions */ -#ifdef COMPILE_R300 +#ifdef RADEON_R300 #define WRITE_STENCIL( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)radeon_ptr_4byte(rrb, _x + x_off, _y + y_off); \ @@ -683,7 +683,7 @@ do { \ tmp |= (d) & 0xff; \ *_ptr = tmp; \ } while (0) -#elif defined(RADEON_COMMON_FOR_R600) +#elif defined(RADEON_R600) #define WRITE_STENCIL( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)r600_ptr_stencil(rrb, _x + x_off, _y + y_off); \ @@ -692,7 +692,7 @@ do { \ tmp |= (d) & 0xff; \ *_ptr = tmp; \ } while (0) -#elif defined(RADEON_COMMON_FOR_R200) +#elif defined(RADEON_R200) #define WRITE_STENCIL( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)r200_depth_4byte(rrb, _x + x_off, _y + y_off); \ @@ -712,21 +712,21 @@ do { \ } while (0) #endif -#ifdef COMPILE_R300 +#ifdef RADEON_R300 #define READ_STENCIL( d, _x, _y ) \ do { \ GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ GLuint tmp = *_ptr; \ d = tmp & 0x000000ff; \ } while (0) -#elif defined(RADEON_COMMON_FOR_R600) +#elif defined(RADEON_R600) #define READ_STENCIL( d, _x, _y ) \ do { \ GLuint *_ptr = (GLuint*)r600_ptr_stencil( rrb, _x + x_off, _y + y_off ); \ GLuint tmp = *_ptr; \ d = tmp & 0x000000ff; \ } while (0) -#elif defined(RADEON_COMMON_FOR_R200) +#elif defined(RADEON_R200) #define READ_STENCIL( d, _x, _y ) \ do { \ GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \ |