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authorDave Airlie <airlied@redhat.com>2009-04-01 16:13:30 +1000
committerDave Airlie <airlied@redhat.com>2009-04-01 16:13:30 +1000
commitf9d272fa414ec04d9cc608840436f29e6adf84bc (patch)
tree4677ee291c91e9e976e62098f5e0d85672af3437 /src/mesa/drivers/dri/radeon/radeon_tex.c
parent6e30fe4873f30ccf9edec9ab6113ea647dccb9b7 (diff)
radeon: go back and repick texture formats.
This might trip up some serious FBO users, will have to see, but it avoids the slow paths for all the demos I have.
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_tex.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c
index 2dfb5042ec..21509c6e5e 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex.c
@@ -447,7 +447,7 @@ radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
void radeonInitTextureFuncs( struct dd_function_table *functions )
{
- functions->ChooseTextureFormat = radeonChooseTextureFormat;
+ functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
functions->TexImage1D = radeonTexImage1D;
functions->TexImage2D = radeonTexImage2D;
functions->TexSubImage1D = radeonTexSubImage1D;