summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/radeon/radeon_texstate.c
diff options
context:
space:
mode:
authorRoland Scheidegger <rscheidegger@gmx.ch>2005-10-05 11:42:44 +0000
committerRoland Scheidegger <rscheidegger@gmx.ch>2005-10-05 11:42:44 +0000
commita3c8de2fa7fba22647e5b3e8cfb05c85d1a5a980 (patch)
tree2661e1f4301fa24c41a55e29d2be2a28cc42a31a /src/mesa/drivers/dri/radeon/radeon_texstate.c
parent06f606ce5761e673fca3f6b1f7dd40dace8a9906 (diff)
Remove the tcl fallback for texture rectangle (by manipulating the texture matrix) (tested with texrect). Enable texgen for r/q coordinates (tested with projtex). Fix projected texcoords when an app uses TexCoord3x and the texture matrix to save on vertex size (fixes ut2k3 shadow projectors in tcl mode). From texgenmix, all cases with all texgen or no texgen work, with the exception of texgen enabled for s/t only, this one works with hw tcl, but not with vtxfmt (suspect issues with vtxfmt), the mixed cases do not work (which is expected, and should be rare in practice), with the exception of the first one which hits a tcl fallback.
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_texstate.c')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c113
1 files changed, 76 insertions, 37 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index e12fd41ad9..03324941ba 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -834,7 +834,9 @@ static void import_tex_obj_state( radeonContextPtr rmesa,
static void set_texgen_matrix( radeonContextPtr rmesa,
GLuint unit,
const GLfloat *s_plane,
- const GLfloat *t_plane )
+ const GLfloat *t_plane,
+ const GLfloat *r_plane,
+ const GLfloat *q_plane )
{
rmesa->TexGenMatrix[unit].m[0] = s_plane[0];
rmesa->TexGenMatrix[unit].m[4] = s_plane[1];
@@ -846,78 +848,119 @@ static void set_texgen_matrix( radeonContextPtr rmesa,
rmesa->TexGenMatrix[unit].m[9] = t_plane[2];
rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
+ rmesa->TexGenMatrix[unit].m[2] = r_plane[0];
+ rmesa->TexGenMatrix[unit].m[6] = r_plane[1];
+ rmesa->TexGenMatrix[unit].m[10] = r_plane[2];
+ rmesa->TexGenMatrix[unit].m[14] = r_plane[3];
+
+ rmesa->TexGenMatrix[unit].m[3] = q_plane[0];
+ rmesa->TexGenMatrix[unit].m[7] = q_plane[1];
+ rmesa->TexGenMatrix[unit].m[11] = q_plane[2];
+ rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
+
rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
}
-/* Ignoring the Q texcoord for now.
- *
- * Returns GL_FALSE if fallback required.
+/* Returns GL_FALSE if fallback required.
*/
static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
-{
+{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
GLuint tmp = rmesa->TexGenEnabled;
-
- rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
- rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
- rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
+ static const GLfloat reflect[16] = {
+ -1, 0, 0, 0,
+ 0, -1, 0, 0,
+ 0, 0, -1, 0,
+ 0, 0, 0, 1 };
+
+ rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE << unit);
+ rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE << unit);
+ rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK << inputshift);
rmesa->TexGenNeedNormals[unit] = 0;
- if ((texUnit->TexGenEnabled & (S_BIT|T_BIT)) == 0) {
+ if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) {
/* Disabled, no fallback:
*/
- rmesa->TexGenEnabled |=
- (RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
+ rmesa->TexGenEnabled |=
+ (RADEON_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
return GL_TRUE;
}
- else if (texUnit->TexGenEnabled & Q_BIT) {
- /* Very easy to do this, in fact would remove a fallback case
- * elsewhere, but I haven't done it yet... Fallback:
- */
- if (RADEON_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "fallback Q_BIT\n");
- return GL_FALSE;
+ /* the r100 cannot do texgen for some coords and not for others
+ * we do not detect such cases (certainly can't do it here) and just
+ * ASSUME that when S and T are texgen enabled we do not need other
+ * non-texgen enabled coords, no matter if the R and Q bits are texgen
+ * enabled. Still check for mixed mode texgen for all coords.
+ */
+ else if ( (texUnit->TexGenEnabled & S_BIT) &&
+ (texUnit->TexGenEnabled & T_BIT) &&
+ (texUnit->GenModeS == texUnit->GenModeT) ) {
+ if ( ((texUnit->TexGenEnabled & R_BIT) &&
+ (texUnit->GenModeS != texUnit->GenModeR)) ||
+ ((texUnit->TexGenEnabled & Q_BIT) &&
+ (texUnit->GenModeS != texUnit->GenModeQ)) ) {
+ /* Mixed modes, fallback:
+ */
+ if (RADEON_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "fallback mixed texgen\n");
+ return GL_FALSE;
+ }
+ rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
}
- else if ((texUnit->TexGenEnabled & (S_BIT|T_BIT)) != (S_BIT|T_BIT) ||
- texUnit->GenModeS != texUnit->GenModeT) {
- /* Mixed modes, fallback:
- */
- if (RADEON_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "fallback mixed texgen\n");
+ else {
+ /* some texgen mode not including both S and T bits */
+ if (RADEON_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "fallback mixed texgen/nontexgen\n");
return GL_FALSE;
}
- else
- rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
+
+ if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) {
+ /* need this here for vtxfmt presumably. Argh we need to set
+ this from way too many places, would be much easier if we could leave
+ tcl q coord always enabled as on r200) */
+ RADEON_STATECHANGE( rmesa, tcl );
+ if (unit == 0)
+ rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_Q0;
+ else
+ rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_Q1;
+ }
switch (texUnit->GenModeS) {
case GL_OBJECT_LINEAR:
rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_OBJ << inputshift;
- set_texgen_matrix( rmesa, unit,
+ set_texgen_matrix( rmesa, unit,
texUnit->ObjectPlaneS,
- texUnit->ObjectPlaneT);
+ texUnit->ObjectPlaneT,
+ texUnit->ObjectPlaneR,
+ texUnit->ObjectPlaneQ);
break;
case GL_EYE_LINEAR:
rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE << inputshift;
- set_texgen_matrix( rmesa, unit,
+ set_texgen_matrix( rmesa, unit,
texUnit->EyePlaneS,
- texUnit->EyePlaneT);
+ texUnit->EyePlaneT,
+ texUnit->EyePlaneR,
+ texUnit->EyePlaneQ);
break;
case GL_REFLECTION_MAP_NV:
rmesa->TexGenNeedNormals[unit] = GL_TRUE;
- rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT<<inputshift;
+ rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT << inputshift;
+ /* TODO: unknown if this is needed/correct */
+ set_texgen_matrix( rmesa, unit, reflect, reflect + 4,
+ reflect + 8, reflect + 12 );
break;
case GL_NORMAL_MAP_NV:
rmesa->TexGenNeedNormals[unit] = GL_TRUE;
- rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL<<inputshift;
+ rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL << inputshift;
break;
case GL_SPHERE_MAP:
+ /* the mode which everyone uses :-( */
default:
/* Unsupported mode, fallback:
*/
@@ -1131,11 +1174,7 @@ static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_TEXRECT_0 << unit, 0 );
-
if ( texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT) ) {
- TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_TEXRECT_0 << unit, 1 );
-
return (enable_tex_rect( ctx, unit ) &&
update_tex_common( ctx, unit ));
}