diff options
author | Brian Paul <brianp@vmware.com> | 2009-10-28 21:46:37 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2009-10-28 21:46:37 -0600 |
commit | bd36ca9b76bf7cba96fdef71b2ea73d3fa8dfd26 (patch) | |
tree | 459b8ebca5a53fc8d5cf2328bcffac0640f22745 /src/mesa/drivers/dri/s3v | |
parent | 960d49b387ff4b64f802097c5013beee4de3649d (diff) |
mesa: re-remove s3v and trident driver files
These were removed from master but a few files came back from the
texformat-rework branch.
Diffstat (limited to 'src/mesa/drivers/dri/s3v')
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_tex.c | 544 | ||||
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_xmesa.c | 341 |
2 files changed, 0 insertions, 885 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_tex.c b/src/mesa/drivers/dri/s3v/s3v_tex.c deleted file mode 100644 index 517f5e5ca7..0000000000 --- a/src/mesa/drivers/dri/s3v/s3v_tex.c +++ /dev/null @@ -1,544 +0,0 @@ -/* - * Author: Max Lingua <sunmax@libero.it> - */ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/simple_list.h" -#include "main/enums.h" -#include "main/mm.h" -#include "main/texstore.h" -#include "main/teximage.h" -#include "swrast/swrast.h" - -#include "s3v_context.h" -#include "s3v_tex.h" - - -extern void s3vSwapOutTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t); -extern void s3vDestroyTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t); - -/* -static GLuint s3vComputeLodBias(GLfloat bias) -{ -#if TEX_DEBUG_ON - DEBUG_TEX(("*** s3vComputeLodBias ***\n")); -#endif - return bias; -} -*/ - -static void s3vSetTexWrapping(s3vContextPtr vmesa, - s3vTextureObjectPtr t, - GLenum wraps, GLenum wrapt) -{ - GLuint t0 = t->TextureCMD; - GLuint cmd = vmesa->CMD; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vSetTexWrapping: #%i ***\n", ++times)); -#endif - - - t0 &= ~TEX_WRAP_MASK; - cmd &= ~TEX_WRAP_MASK; - - if ((wraps != GL_CLAMP) || (wrapt != GL_CLAMP)) { - DEBUG(("TEX_WRAP_ON\n")); - t0 |= TEX_WRAP_ON; - cmd |= TEX_WRAP_ON; - } - - cmd |= TEX_WRAP_ON; /* FIXME: broken if off */ - t->TextureCMD = t0; - vmesa->CMD = cmd; -} - - -static void s3vSetTexFilter(s3vContextPtr vmesa, - s3vTextureObjectPtr t, - GLenum minf, GLenum magf) -{ - GLuint t0 = t->TextureCMD; - GLuint cmd = vmesa->CMD; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vSetTexFilter: #%i ***\n", ++times)); -#endif - - t0 &= ~TEX_FILTER_MASK; - cmd &= ~TEX_FILTER_MASK; - - switch (minf) { - case GL_NEAREST: - DEBUG(("GL_NEAREST\n")); - t0 |= NEAREST; - cmd |= NEAREST; - break; - case GL_LINEAR: - DEBUG(("GL_LINEAR\n")); - t0 |= LINEAR; - cmd |= LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - DEBUG(("GL_MIPMAP_NEAREST\n")); - t0 |= MIP_NEAREST; - cmd |= MIP_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - DEBUG(("GL_LINEAR_MIPMAP_NEAREST\n")); - t0 |= LINEAR_MIP_NEAREST; - cmd |= LINEAR_MIP_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - DEBUG(("GL_NEAREST_MIPMAP_LINEAR\n")); - t0 |= MIP_LINEAR; - cmd |= MIP_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - DEBUG(("GL_LINEAR_MIPMAP_LINEAR\n")); - t0 |= LINEAR_MIP_LINEAR; - cmd |= LINEAR_MIP_LINEAR; - break; - default: - break; - } - /* FIXME: bilinear? */ - -#if 0 - switch (magf) { - case GL_NEAREST: - break; - case GL_LINEAR: - break; - default: - break; - } -#endif - - t->TextureCMD = t0; - - DEBUG(("CMD was = 0x%x\n", vmesa->CMD)); - DEBUG(("CMD is = 0x%x\n", cmd)); - - vmesa->CMD = cmd; - /* CMDCHANGE(); */ -} - - -static void s3vSetTexBorderColor(s3vContextPtr vmesa, - s3vTextureObjectPtr t, - const GLfloat color[4]) -{ - GLubyte c[4]; - CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); - -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vSetTexBorderColor: #%i ***\n", ++times)); -#endif - - /*FIXME: it should depend on tex col format */ - /* switch(t0 ... t->TextureColorMode) */ - - /* case TEX_COL_ARGB1555: */ - t->TextureBorderColor = S3VIRGEPACKCOLOR555(c[0], c[1], c[2], c[3]); - - DEBUG(("TextureBorderColor = 0x%x\n", t->TextureBorderColor)); - - vmesa->TextureBorderColor = t->TextureBorderColor; -} - -static void s3vTexParameter( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - s3vContextPtr vmesa = S3V_CONTEXT(ctx); - s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vTexParameter: #%i ***\n", ++times)); -#endif - - if (!t) return; - - /* Can't do the update now as we don't know whether to flush - * vertices or not. Setting vmesa->new_state means that - * s3vUpdateTextureState() will be called before any triangles are - * rendered. If a statechange has occurred, it will be detected at - * that point, and buffered vertices flushed. - */ - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - s3vSetTexFilter( vmesa, t, tObj->MinFilter, tObj->MagFilter ); - break; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - s3vSetTexWrapping( vmesa, t, tObj->WrapS, tObj->WrapT ); - break; - - case GL_TEXTURE_BORDER_COLOR: - s3vSetTexBorderColor( vmesa, t, tObj->BorderColor ); - break; - - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - /* This isn't the most efficient solution but there doesn't appear to - * be a nice alternative for Virge. Since there's no LOD clamping, - * we just have to rely on loading the right subset of mipmap levels - * to simulate a clamped LOD. - */ - s3vSwapOutTexObj( vmesa, t ); - break; - - default: - return; - } - - if (t == vmesa->CurrentTexObj[0]) - vmesa->dirty |= S3V_UPLOAD_TEX0; - -#if 0 - if (t == vmesa->CurrentTexObj[1]) { - vmesa->dirty |= S3V_UPLOAD_TEX1; - } -#endif -} - - -static void s3vTexEnv( GLcontext *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - s3vContextPtr vmesa = S3V_CONTEXT( ctx ); - GLuint unit = ctx->Texture.CurrentUnit; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vTexEnv: #%i ***\n", ++times)); -#endif - - /* Only one env color. Need a fallback if env colors are different - * and texture setup references env color in both units. - */ - switch (pname) { - case GL_TEXTURE_ENV_COLOR: { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLfloat *fc = texUnit->EnvColor; - GLuint r, g, b, a, col; - CLAMPED_FLOAT_TO_UBYTE(r, fc[0]); - CLAMPED_FLOAT_TO_UBYTE(g, fc[1]); - CLAMPED_FLOAT_TO_UBYTE(b, fc[2]); - CLAMPED_FLOAT_TO_UBYTE(a, fc[3]); - - col = ((a << 24) | - (r << 16) | - (g << 8) | - (b << 0)); - - break; - } - case GL_TEXTURE_ENV_MODE: - vmesa->TexEnvImageFmt[unit] = 0; /* force recalc of env state */ - break; - case GL_TEXTURE_LOD_BIAS_EXT: { -/* - struct gl_texture_object *tObj = - ctx->Texture.Unit[unit]._Current; - - s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData; -*/ - break; - } - default: - break; - } -} - -static void s3vTexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *pack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - s3vContextPtr vmesa = S3V_CONTEXT( ctx ); - s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vTexImage1D: #%i ***\n", ++times)); -#endif - -#if 1 - if (t) { -#if _TEXFLUSH - DMAFLUSH(); -#endif - s3vSwapOutTexObj( vmesa, t ); -/* - s3vDestroyTexObj( vmesa, t ); - texObj->DriverData = 0; -*/ - } -#endif - _mesa_store_teximage1d( ctx, target, level, internalFormat, - width, border, format, type, - pixels, pack, texObj, texImage ); -} - -static void s3vTexSubImage1D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *pack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - s3vContextPtr vmesa = S3V_CONTEXT( ctx ); - s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vTexSubImage1D: #%i ***\n", ++times)); -#endif - -#if 1 - if (t) { -#if _TEXFLUSH - DMAFLUSH(); -#endif - s3vSwapOutTexObj( vmesa, t ); -/* - s3vDestroyTexObj( vmesa, t ); - texObj->DriverData = 0; -*/ - } -#endif - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, pack, texObj, - texImage); -} - -static void s3vTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - s3vContextPtr vmesa = S3V_CONTEXT( ctx ); - s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; - -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vTexImage2D: #%i ***\n", ++times)); -#endif - -#if 1 - if (t) { -#if _TEXFLUSH - DMAFLUSH(); -#endif - s3vSwapOutTexObj( vmesa, t ); -/* - s3vDestroyTexObj( vmesa, t ); - texObj->DriverData = 0; -*/ - } -#endif - _mesa_store_teximage2d( ctx, target, level, internalFormat, - width, height, border, format, type, - pixels, packing, texObj, texImage ); -} - -static void s3vTexSubImage2D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - s3vContextPtr vmesa = S3V_CONTEXT( ctx ); - s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vTexSubImage2D: #%i ***\n", ++times)); -#endif - -#if 1 - if (t) { -#if _TEXFLUSH - DMAFLUSH(); -#endif - s3vSwapOutTexObj( vmesa, t ); -/* - s3vDestroyTexObj( vmesa, t ); - texObj->DriverData = 0; -*/ - } -#endif - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); -} - - -static void s3vBindTexture( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj ) -{ - s3vContextPtr vmesa = S3V_CONTEXT( ctx ); - s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData; - GLuint cmd = vmesa->CMD; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vBindTexture: #%i ***\n", ++times)); -#endif - - if (!t) { -/* - GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; -*/ - t = CALLOC_STRUCT(s3v_texture_object_t); - - /* Initialize non-image-dependent parts of the state: - */ - t->globj = tObj; -#if 0 - if (target == GL_TEXTURE_2D) { - } else - if (target == GL_TEXTURE_1D) { - } - -#if X_BYTE_ORDER == X_LITTLE_ENDIAN - t->TextureFormat = (TF_LittleEndian | -#else - t->TextureFormat = (TF_BigEndian | -#endif -#endif - t->dirty_images = ~0; - - tObj->DriverData = t; - make_empty_list( t ); -#if 0 - s3vSetTexWrapping( vmesa, t, tObj->WrapS, tObj->WrapT ); - s3vSetTexFilter( vmesa, t, tObj->MinFilter, tObj->MagFilter ); - s3vSetTexBorderColor( vmesa, t, tObj->BorderColor ); -#endif - } - - cmd = vmesa->CMD & ~MIP_MASK; - vmesa->dirty |= S3V_UPLOAD_TEX0; - vmesa->TexOffset = t->TextureBaseAddr[tObj->BaseLevel]; - vmesa->TexStride = t->Pitch; - cmd |= MIPMAP_LEVEL(t->WidthLog2); - vmesa->CMD = cmd; - vmesa->restore_primitive = -1; -#if 0 - printf("t->TextureBaseAddr[0] = 0x%x\n", t->TextureBaseAddr[0]); - printf("t->TextureBaseAddr[1] = 0x%x\n", t->TextureBaseAddr[1]); - printf("t->TextureBaseAddr[2] = 0x%x\n", t->TextureBaseAddr[2]); -#endif -} - - -static void s3vDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) -{ - s3vTextureObjectPtr t = (s3vTextureObjectPtr)tObj->DriverData; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vDeleteTexture: #%i ***\n", ++times)); -#endif - - if (t) { - s3vContextPtr vmesa = S3V_CONTEXT( ctx ); - -#if _TEXFLUSH - if (vmesa) { - DMAFLUSH(); - } -#endif - - s3vDestroyTexObj( vmesa, t ); - tObj->DriverData = 0; - - } -} - -static GLboolean s3vIsTextureResident( GLcontext *ctx, - struct gl_texture_object *tObj ) -{ - s3vTextureObjectPtr t = (s3vTextureObjectPtr)tObj->DriverData; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vIsTextureResident: #%i ***\n", ++times)); -#endif - - return (t && t->MemBlock); -} - -static void s3vInitTextureObjects( GLcontext *ctx ) -{ - /* s3vContextPtr vmesa = S3V_CONTEXT(ctx); */ - struct gl_texture_object *texObj; - GLuint tmp = ctx->Texture.CurrentUnit; -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vInitTextureObjects: #%i ***\n", ++times)); -#endif - -#if 1 - ctx->Texture.CurrentUnit = 0; - - texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX]; - s3vBindTexture( ctx, GL_TEXTURE_1D, texObj ); - - texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; - s3vBindTexture( ctx, GL_TEXTURE_2D, texObj ); -#endif - -#if 0 - ctx->Texture.CurrentUnit = 1; - - texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX]; - s3vBindTexture( ctx, GL_TEXTURE_1D, texObj ); - - texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX]; - s3vBindTexture( ctx, GL_TEXTURE_2D, texObj ); -#endif - - ctx->Texture.CurrentUnit = tmp; -} - - -void s3vInitTextureFuncs( GLcontext *ctx ) -{ -#if TEX_DEBUG_ON - static unsigned int times=0; - DEBUG_TEX(("*** s3vInitTextureFuncs: #%i ***\n", ++times)); -#endif - - ctx->Driver.TexEnv = s3vTexEnv; - ctx->Driver.TexImage2D = s3vTexImage2D; - ctx->Driver.TexSubImage2D = s3vTexSubImage2D; - ctx->Driver.BindTexture = s3vBindTexture; - ctx->Driver.DeleteTexture = s3vDeleteTexture; - ctx->Driver.TexParameter = s3vTexParameter; - ctx->Driver.UpdateTexturePalette = 0; - ctx->Driver.IsTextureResident = s3vIsTextureResident; - - s3vInitTextureObjects( ctx ); -} diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c deleted file mode 100644 index f1e123d676..0000000000 --- a/src/mesa/drivers/dri/s3v/s3v_xmesa.c +++ /dev/null @@ -1,341 +0,0 @@ -/* - * Author: Max Lingua <sunmax@libero.it> - */ - -#include "s3v_context.h" -#include "s3v_vb.h" -#include "s3v_dri.h" -#include "main/context.h" -#include "main/matrix.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/viewport.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "vbo/vbo.h" - -/* #define DEBUG(str) printf str */ - -static const __DRIconfig ** -s3vInitScreen(__DRIscreen *sPriv) -{ - sPriv->private = (void *) s3vCreateScreen( sPriv ); - - if (!sPriv->private) { - s3vDestroyScreen( sPriv ); - return GL_FALSE; - } - - return NULL; -} - -static void -s3vDestroyContext(__DRIcontextPrivate *driContextPriv) -{ - s3vContextPtr vmesa = (s3vContextPtr)driContextPriv->driverPrivate; - - if (vmesa) { - _swsetup_DestroyContext( vmesa->glCtx ); - _tnl_DestroyContext( vmesa->glCtx ); - _vbo_DestroyContext( vmesa->glCtx ); - _swrast_DestroyContext( vmesa->glCtx ); - - s3vFreeVB( vmesa->glCtx ); - - /* free the Mesa context */ - vmesa->glCtx->DriverCtx = NULL; - _mesa_destroy_context(vmesa->glCtx); - - _mesa_free(vmesa); - driContextPriv->driverPrivate = NULL; - } -} - - -static GLboolean -s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, - __DRIdrawablePrivate *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - s3vScreenPtr screen = (s3vScreenPtr) driScrnPriv->private; - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } - else { - struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); - - { - driRenderbuffer *frontRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, - screen->frontOffset, screen->frontPitch, - driDrawPriv); - s3vSetSpanFunctions(frontRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); - } - - if (mesaVis->doubleBufferMode) { - driRenderbuffer *backRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, - screen->backOffset, screen->backPitch, - driDrawPriv); - s3vSetSpanFunctions(backRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); - backRb->backBuffer = GL_TRUE; - } - - if (mesaVis->depthBits == 16) { - driRenderbuffer *depthRb - = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, - screen->depthOffset, screen->depthPitch, - driDrawPriv); - s3vSetSpanFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - else if (mesaVis->depthBits == 24) { - driRenderbuffer *depthRb - = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, - screen->depthOffset, screen->depthPitch, - driDrawPriv); - s3vSetSpanFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - - /* no h/w stencil yet? - if (mesaVis->stencilBits > 0) { - driRenderbuffer *stencilRb - = driNewRenderbuffer(MESA_FORMAT_S8, NULL, - screen->cpp, screen->depthOffset, - screen->depthPitch, driDrawPriv); - s3vSetSpanFunctions(stencilRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); - } - */ - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - mesaVis->stencilBits > 0, - mesaVis->accumRedBits > 0, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - driDrawPriv->driverPrivate = (void *) fb; - - return (driDrawPriv->driverPrivate != NULL); - } -} - - -static void -s3vDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) -{ - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); -} - -static void -s3vSwapBuffers(__DRIdrawablePrivate *drawablePrivate) -{ - __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; - __DRIscreenPrivate *sPriv; - GLcontext *ctx; - s3vContextPtr vmesa; - s3vScreenPtr s3vscrn; - - vmesa = (s3vContextPtr) dPriv->driContextPriv->driverPrivate; - sPriv = vmesa->driScreen; - s3vscrn = vmesa->s3vScreen; - ctx = vmesa->glCtx; - - DEBUG(("*** s3vSwapBuffers ***\n")); - -/* DMAFLUSH(); */ - - _mesa_notifySwapBuffers( ctx ); - - vmesa = (s3vContextPtr) dPriv->driContextPriv->driverPrivate; -/* driScrnPriv = vmesa->driScreen; */ - -/* if (vmesa->EnabledFlags & S3V_BACK_BUFFER) */ - -/* _mesa_notifySwapBuffers( ctx ); */ -#if 1 -{ - int x0, y0, x1, y1; -/* - int nRect = dPriv->numClipRects; - XF86DRIClipRectPtr pRect = dPriv->pClipRects; - - __DRIscreenPrivate *driScrnPriv = vmesa->driScreen; -*/ - -/* - DEBUG(("s3vSwapBuffers: S3V_BACK_BUFFER = 1 - nClip = %i\n", nRect)); -*/ -/* vmesa->drawOffset=vmesa->s3vScreen->backOffset; */ - - x0 = dPriv->x; - y0 = dPriv->y; - - x1 = x0 + dPriv->w - 1; - y1 = y0 + dPriv->h - 1; - - DMAOUT_CHECK(BITBLT_SRC_BASE, 15); - DMAOUT(vmesa->s3vScreen->backOffset); - DMAOUT(0); /* 0xc0000000 */ - DMAOUT( ((x0 << 16) | x1) ); - DMAOUT( ((y0 << 16) | y1) ); - DMAOUT( (vmesa->DestStride << 16) | vmesa->SrcStride ); - DMAOUT( (~(0)) ); - DMAOUT( (~(0)) ); - DMAOUT(0); - DMAOUT(0); - /* FIXME */ - DMAOUT(0); - DMAOUT(0); - DMAOUT( (0x01 | /* Autoexecute */ - 0x02 | /* clip */ - 0x04 | /* 16 bit */ - 0x20 | /* draw */ - 0x400 | /* word alignment (bit 10=1) */ - (0x2 << 11) | /* offset = 1 byte */ - (0xCC << 17) | /* rop #204 */ - (0x3 << 25)) ); /* l-r, t-b */ - DMAOUT(vmesa->ScissorWH); - DMAOUT( /* 0 */ vmesa->SrcXY ); - DMAOUT( (dPriv->x << 16) | dPriv->y ); - DMAFINISH(); - - DMAFLUSH(); - - vmesa->restore_primitive = -1; - -} -#endif -} - -static GLboolean -s3vMakeCurrent(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv) -{ - int x1,x2,y1,y2; - int cx, cy, cw, ch; - unsigned int src_stride, dest_stride; - int cl; - - s3vContextPtr vmesa; - __DRIdrawablePrivate *dPriv = driDrawPriv; - vmesa = (s3vContextPtr) dPriv->driContextPriv->driverPrivate; - - DEBUG(("s3vMakeCurrent\n")); - - DEBUG(("dPriv->x=%i y=%i w=%i h=%i\n", dPriv->x, dPriv->y, - dPriv->w, dPriv->h)); - - if (driContextPriv) { - GET_CURRENT_CONTEXT(ctx); - s3vContextPtr oldVirgeCtx = ctx ? S3V_CONTEXT(ctx) : NULL; - s3vContextPtr newVirgeCtx = (s3vContextPtr) driContextPriv->driverPrivate; - - if ( newVirgeCtx != oldVirgeCtx ) { - - newVirgeCtx->dirty = ~0; - cl = 1; - DEBUG(("newVirgeCtx != oldVirgeCtx\n")); -/* s3vUpdateClipping(newVirgeCtx->glCtx ); */ - } - - if (newVirgeCtx->driDrawable != driDrawPriv) { - newVirgeCtx->driDrawable = driDrawPriv; - DEBUG(("driDrawable != driDrawPriv\n")); - s3vUpdateWindow ( newVirgeCtx->glCtx ); - s3vUpdateViewportOffset( newVirgeCtx->glCtx ); -/* s3vUpdateClipping(newVirgeCtx->glCtx ); */ - } -/* - s3vUpdateWindow ( newVirgeCtx->glCtx ); - s3vUpdateViewportOffset( newVirgeCtx->glCtx ); -*/ - -/* - _mesa_make_current( newVirgeCtx->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate ); - - _mesa_set_viewport(newVirgeCtx->glCtx, 0, 0, - newVirgeCtx->driDrawable->w, - newVirgeCtx->driDrawable->h); -*/ - -#if 0 - newVirgeCtx->Window &= ~W_GIDMask; - newVirgeCtx->Window |= (driDrawPriv->index << 5); - CHECK_DMA_BUFFER(newVirgeCtx,1); - WRITE(newVirgeCtx->buf, S3VWindow, newVirgeCtx->Window); -#endif - - newVirgeCtx->new_state |= S3V_NEW_WINDOW; /* FIXME */ - - _mesa_make_current( newVirgeCtx->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate ); - - if (!newVirgeCtx->glCtx->Viewport.Width) { - _mesa_set_viewport(newVirgeCtx->glCtx, 0, 0, - driDrawPriv->w, driDrawPriv->h); - -/* s3vUpdateClipping(newVirgeCtx->glCtx ); */ - } - -/* - if (cl) { - s3vUpdateClipping(newVirgeCtx->glCtx ); - cl =0; - } -*/ - - newVirgeCtx->new_state |= S3V_NEW_CLIP; - - if (1) { - cx = dPriv->x; - cw = dPriv->w; - cy = dPriv->y; - ch = dPriv->h; - } - - x1 = y1 = 0; - x2 = cw-1; - y2 = ch-1; - - /* src_stride = vmesa->s3vScreen->w * vmesa->s3vScreen->cpp; - dest_stride = ((x2+31)&~31) * vmesa->s3vScreen->cpp; */ - src_stride = vmesa->driScreen->fbWidth * 2; - dest_stride = ((x2+31)&~31) * 2; - } else { - _mesa_make_current( NULL, NULL, NULL ); - } - - return GL_TRUE; -} - - -static GLboolean -s3vUnbindContext( __DRIcontextPrivate *driContextPriv ) -{ - return GL_TRUE; -} - -const struct __DriverAPIRec driDriverAPI = { - .InitScreen = s3vInitScreen, - .DestroyScreen = s3vDestroyScreen, - .CreateContext = s3vCreateContext, - .DestroyContext = s3vDestroyContext, - .CreateBuffer = s3vCreateBuffer, - .DestroyBuffer = s3vDestroyBuffer, - .SwapBuffers = s3vSwapBuffers, - .MakeCurrent = s3vMakeCurrent, - .UnbindContext = s3vUnbindContext, -}; |