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authorFelix Kuehling <fxkuehl@gmx.de>2005-03-06 01:28:30 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2005-03-06 01:28:30 +0000
commite6aa21156ace5bea0a8bcc8c58aceacb748e2627 (patch)
treebcccc053a7c90d208c71d2373e4d8ed9d34704ad /src/mesa/drivers/dri/savage/savagecontext.h
parenta30402b56a979a865d445c8bca2ccdfad1a3a114 (diff)
- Fixed two bugs related to DMA buffer handling that showed up with the
new DRM version 2.4 and command DMA. - Flush less. - Bumped the driver date.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagecontext.h')
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 2e9671afd9..3bf688ce10 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -86,7 +86,6 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr;
/* Don't make it too big. We don't want to buffer up a whole frame
* that would force the application to wait later. */
#define SAVAGE_CMDBUF_SIZE 1024
-#define SAVAGE_MAX_VERTS_PENDING 1024
/* Use the templated vertex formats:
*/
@@ -226,7 +225,6 @@ struct savage_context_t {
GLfloat hw_viewport[16];
/* DRI stuff */
GLuint bufferSize;
- GLuint vertsPending;
GLframebuffer *glBuffer;