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authorFelix Kuehling <fxkuehl@gmx.de>2005-02-05 21:21:02 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2005-02-05 21:21:02 +0000
commit5bdf2bc6c707f0a815cc46fb0bab7e2a209110a3 (patch)
treee7e44f784eb033ab47c7bba84dcdd99560d7e7a5 /src/mesa/drivers/dri/savage/savagestate.c
parentd9d972a944c9953d99ff09deeb2a739386aa0a76 (diff)
- Fixed scissor rectangle not moving with the window (Xorg bug #1731).
- Flush buffered primitives before changing scissors. - Require Savage DRM version 2.1.0, so that the broken single-cliprect code can finally rest in peace. - Removed some more dead code.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c159
1 files changed, 22 insertions, 137 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index b86586c8b8..b417d1e2aa 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -632,19 +632,18 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
-{
+{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- imesa->scissor_rect.x1 = MAX2(imesa->drawX+x,imesa->draw_rect.x1);
- imesa->scissor_rect.y1 = MAX2(imesa->drawY+imesa->driDrawable->h -(y+h),
- imesa->draw_rect.y1);
- imesa->scissor_rect.x2 = MIN2(imesa->drawX+x+w,imesa->draw_rect.x2);
- imesa->scissor_rect.y2 = MIN2(imesa->drawY+imesa->driDrawable->h - y,
- imesa->draw_rect.y2);
-
- imesa->scissorChanged=GL_TRUE;
+ /* Emit buffered commands with old scissor state. */
+ FLUSH_BATCH(imesa);
- imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
+ /* Mirror scissors in private context. */
+ imesa->scissor.enabled = ctx->Scissor.Enabled;
+ imesa->scissor.x = x;
+ imesa->scissor.y = y;
+ imesa->scissor.w = w;
+ imesa->scissor.h = h;
}
@@ -706,7 +705,7 @@ static void savageDDSetColor(GLcontext *ctx,
* Window position and viewport transformation
*/
-static void savageCalcViewport( GLcontext *ctx )
+void savageCalcViewport( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -1196,8 +1195,6 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
break;
case GL_SCISSOR_TEST:
- imesa->scissor = state;
- imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
savageDDScissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height);
break;
@@ -1288,8 +1285,6 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);
break;
case GL_SCISSOR_TEST:
- imesa->scissor = state;
- imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
savageDDScissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height);
break;
@@ -1359,64 +1354,9 @@ void savageDDUpdateHwState( GLcontext *ctx )
}
-void savageEmitDrawingRectangle( savageContextPtr imesa )
-{
- __DRIdrawablePrivate *dPriv = imesa->driDrawable;
- savageScreenPrivate *savageScreen = imesa->savageScreen;
- drm_clip_rect_t *pbox;
- int nbox;
-
-
- int x0 = imesa->drawX;
- int y0 = imesa->drawY;
- int x1 = x0 + dPriv->w;
- int y1 = y0 + dPriv->h;
-
- pbox = dPriv->pClipRects;
- nbox = dPriv->numClipRects;
-
-
-
- /* Coordinate origin of the window - may be offscreen.
- */
- /* imesa->BufferSetup[SAVAGE_DESTREG_DR4] = ((y0<<16) |
- (((unsigned)x0)&0xFFFF));*/
-
- /* Clip to screen.
- */
- if (x0 < 0) x0 = 0;
- if (y0 < 0) y0 = 0;
- if (x1 > savageScreen->width) x1 = savageScreen->width;
- if (y1 > savageScreen->height) y1 = savageScreen->height;
-
-
- if(nbox == 1)
- {
- imesa->draw_rect.x1 = MAX2(x0,pbox->x1);
- imesa->draw_rect.y1 = MAX2(y0,pbox->y1);
- imesa->draw_rect.x2 = MIN2(x1,pbox->x2);
- imesa->draw_rect.y2 = MIN2(y1,pbox->y2);
- }
- else
- {
- imesa->draw_rect.x1 = x0;
- imesa->draw_rect.y1 = y0;
- imesa->draw_rect.x2 = x1;
- imesa->draw_rect.y2 = y1;
- }
-
- imesa->scissorChanged = GL_TRUE;
-
- /* imesa->regs.ni.changed.ni.fDrawCtrl0Changed=GL_TRUE;
- imesa->regs.ni.changed.ni.fDrawCtrl1Changed=GL_TRUE;*/
-
- savageCalcViewport (imesa->glCtx);
-}
-
-
static void savageDDPrintDirty( const char *msg, GLuint state )
{
- fprintf(stderr, "%s (0x%x): %s%s%s%s%s%s%s\n",
+ fprintf(stderr, "%s (0x%x): %s%s%s%s%s%s\n",
msg,
(unsigned int) state,
(state & SAVAGE_UPLOAD_LOCAL) ? "upload-local, " : "",
@@ -1424,8 +1364,7 @@ static void savageDDPrintDirty( const char *msg, GLuint state )
(state & SAVAGE_UPLOAD_TEX1) ? "upload-tex1, " : "",
(state & SAVAGE_UPLOAD_FOGTBL) ? "upload-fogtbl, " : "",
(state & SAVAGE_UPLOAD_GLOBAL) ? "upload-global, " : "",
- (state & SAVAGE_UPLOAD_TEXGLOBAL) ? "upload-texglobal, " : "",
- (state & SAVAGE_UPLOAD_CLIPRECTS) ? "upload-cliprects, " : ""
+ (state & SAVAGE_UPLOAD_TEXGLOBAL) ? "upload-texglobal, " : ""
);
}
@@ -1504,28 +1443,6 @@ static void savageEmitChangedRegChunk (savageContextPtr imesa,
}
static void savageUpdateRegister_s4(savageContextPtr imesa)
{
- /*
- * Scissors updates drawctrl0 and drawctrl 1
- */
- if (imesa->scissorChanged && imesa->savageScreen->driScrnPriv->drmMinor < 1)
- {
- if(imesa->scissor)
- {
- imesa->regs.s4.drawCtrl0.ni.scissorXStart = imesa->scissor_rect.x1;
- imesa->regs.s4.drawCtrl0.ni.scissorYStart = imesa->scissor_rect.y1;
- imesa->regs.s4.drawCtrl1.ni.scissorXEnd = imesa->scissor_rect.x2-1;
- imesa->regs.s4.drawCtrl1.ni.scissorYEnd = imesa->scissor_rect.y2-1;
- }
- else
- {
- imesa->regs.s4.drawCtrl0.ni.scissorXStart = imesa->draw_rect.x1;
- imesa->regs.s4.drawCtrl0.ni.scissorYStart = imesa->draw_rect.y1;
- imesa->regs.s4.drawCtrl1.ni.scissorXEnd = imesa->draw_rect.x2-1;
- imesa->regs.s4.drawCtrl1.ni.scissorYEnd = imesa->draw_rect.y2-1;
- }
- imesa->scissorChanged = GL_FALSE;
- }
-
/* the savage4 uses the contiguous range of BCI registers 0x1e-0x39
* 0x1e-0x27 are local, no need to check them for global changes */
savageEmitChangedRegs (imesa, 0x1e, 0x39);
@@ -1534,33 +1451,6 @@ static void savageUpdateRegister_s4(savageContextPtr imesa)
}
static void savageUpdateRegister_s3d(savageContextPtr imesa)
{
- if (imesa->scissorChanged && imesa->savageScreen->driScrnPriv->drmMinor < 1)
- {
- if(imesa->scissor)
- {
- imesa->regs.s3d.scissorsStart.ni.scissorXStart =
- imesa->scissor_rect.x1;
- imesa->regs.s3d.scissorsStart.ni.scissorYStart =
- imesa->scissor_rect.y1;
- imesa->regs.s3d.scissorsEnd.ni.scissorXEnd =
- imesa->scissor_rect.x2-1;
- imesa->regs.s3d.scissorsEnd.ni.scissorYEnd =
- imesa->scissor_rect.y2-1;
- }
- else
- {
- imesa->regs.s3d.scissorsStart.ni.scissorXStart =
- imesa->draw_rect.x1;
- imesa->regs.s3d.scissorsStart.ni.scissorYStart =
- imesa->draw_rect.y1;
- imesa->regs.s3d.scissorsEnd.ni.scissorXEnd =
- imesa->draw_rect.x2-1;
- imesa->regs.s3d.scissorsEnd.ni.scissorYEnd =
- imesa->draw_rect.y2-1;
- }
- imesa->scissorChanged = GL_FALSE;
- }
-
/* Some temporary hacks to workaround lockups. Not sure if they are
* still needed. But they work for now. */
imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE;
@@ -1597,22 +1487,17 @@ void savageEmitChangedState( savageContextPtr imesa )
if (SAVAGE_DEBUG & DEBUG_VERBOSE_API)
savageDDPrintDirty( "\n\n\nsavageEmitHwStateLocked", imesa->dirty );
- if (imesa->dirty & ~SAVAGE_UPLOAD_CLIPRECTS)
+ if (imesa->dirty)
{
- if (imesa->dirty & (SAVAGE_UPLOAD_GLOBAL | SAVAGE_UPLOAD_LOCAL |
- SAVAGE_UPLOAD_TEX0 | SAVAGE_UPLOAD_TEX1 |
- SAVAGE_UPLOAD_FOGTBL | SAVAGE_UPLOAD_TEXGLOBAL))
- {
- if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
- fprintf (stderr, "... emitting state\n");
- if (imesa->savageScreen->chipset >= S3_SAVAGE4)
- savageUpdateRegister_s4(imesa);
- else
- savageUpdateRegister_s3d(imesa);
- }
-
- imesa->dirty &= SAVAGE_UPLOAD_CLIPRECTS;
- }
+ if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
+ fprintf (stderr, "... emitting state\n");
+ if (imesa->savageScreen->chipset >= S3_SAVAGE4)
+ savageUpdateRegister_s4(imesa);
+ else
+ savageUpdateRegister_s3d(imesa);
+ }
+
+ imesa->dirty = 0;
}