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authorFelix Kuehling <fxkuehl@gmx.de>2005-01-16 01:28:26 +0000
committerFelix Kuehling <fxkuehl@gmx.de>2005-01-16 01:28:26 +0000
commitad360a81bdc9076cc09f9241176116efdbba43e4 (patch)
treed6e5077f995b32803e0840422885d65178ff8d8e /src/mesa/drivers/dri/savage/savagetris.c
parentca710a0a7f0ae7e637e3e73cc4edac0a81f6fe1c (diff)
Added a fast path for emitting unclipped primitives directly to a
vertex buffer. ELTS are not supported yet (missing functionality in the DRM). You need at least Savage DRM version 2.1.3, which fixes a bug that screwed up triangle fans and strips. Moved the texture normalization stage to savagerender.c.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetris.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c183
1 files changed, 13 insertions, 170 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 382eccc82c..0092f3ea77 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -762,16 +762,6 @@ static void savageChooseRenderState(GLcontext *ctx)
imesa->RenderIndex = index;
}
-
- if (imesa->savageScreen->chipset < S3_SAVAGE4 && (flags & DD_FLATSHADE)) {
- if (imesa->HwPrim != SAVAGE_PRIM_TRILIST_201)
- savageFlushVertices(imesa);
- imesa->HwPrim = SAVAGE_PRIM_TRILIST_201;
- } else {
- if (imesa->HwPrim != SAVAGE_PRIM_TRILIST)
- savageFlushVertices(imesa);
- imesa->HwPrim = SAVAGE_PRIM_TRILIST;
- }
}
/**********************************************************************/
@@ -788,10 +778,22 @@ static void savageRunPipeline( GLcontext *ctx )
if (imesa->new_state)
savageDDUpdateHwState( ctx );
- if (!imesa->Fallback && imesa->new_gl_state) {
+ if (!imesa->Fallback) {
if (imesa->new_gl_state & _SAVAGE_NEW_RENDER_STATE)
savageChooseRenderState( ctx );
+ /* choose the correct primitive type for tnl rendering */
+ if (imesa->savageScreen->chipset < S3_SAVAGE4 &&
+ (ctx->_TriangleCaps & DD_FLATSHADE)) {
+ if (imesa->HwPrim != SAVAGE_PRIM_TRILIST_201)
+ savageFlushVertices(imesa);
+ imesa->HwPrim = SAVAGE_PRIM_TRILIST_201;
+ } else {
+ if (imesa->HwPrim != SAVAGE_PRIM_TRILIST)
+ savageFlushVertices(imesa);
+ imesa->HwPrim = SAVAGE_PRIM_TRILIST;
+ }
+
imesa->new_gl_state = 0;
}
@@ -1288,162 +1290,3 @@ void savageInitTriFuncs( GLcontext *ctx )
SAVAGE_CONTEXT(ctx)->verts = (char *)tnl->clipspace.vertex_buf;
}
-
-
-/***
- * Pipeline stage for texture coordinate normalization
- * This should probably go somewhere else.
- ***/
-struct texnorm_stage_data {
- GLvector4f texcoord[MAX_TEXTURE_UNITS];
-};
-
-#define TEXNORM_STAGE_DATA(stage) ((struct texnorm_stage_data *)stage->privatePtr)
-
-
-static GLboolean run_texnorm_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
- savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
-
- if (imesa->Fallback)
- return GL_TRUE;
-
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
- if (!(stage->inputs & stage->changed_inputs & VERT_BIT_TEX(i)) ||
- VB->TexCoordPtr[i]->size == 4)
- /* Never try to normalize homogenous tex coords! */
- continue;
-
- GLuint reallyEnabled = ctx->Texture.Unit[i]._ReallyEnabled;
- struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
- GLboolean normalizeS = (texObj->WrapS == GL_REPEAT);
- GLboolean normalizeT = (reallyEnabled & TEXTURE_2D_BIT) &&
- (texObj->WrapT == GL_REPEAT);
- GLfloat *in = (GLfloat *)VB->TexCoordPtr[i]->data;
- GLint instride = VB->TexCoordPtr[i]->stride;
- GLfloat (*out)[4] = store->texcoord[i].data;
- GLint j;
-
- if (normalizeS && normalizeT) {
- /* take first texcoords as rough estimate of mean value */
- GLfloat correctionS = -floor(in[0]+0.5);
- GLfloat correctionT = -floor(in[1]+0.5);
- for (j = 0; j < VB->Count; ++j) {
- out[j][0] = in[0] + correctionS;
- out[j][1] = in[1] + correctionT;
- in = (GLfloat *)((GLubyte *)in + instride);
- }
- } else if (normalizeS) {
- /* take first texcoords as rough estimate of mean value */
- GLfloat correctionS = -floor(in[0]+0.5);
- if (reallyEnabled & TEXTURE_2D_BIT) {
- for (j = 0; j < VB->Count; ++j) {
- out[j][0] = in[0] + correctionS;
- out[j][1] = in[1];
- in = (GLfloat *)((GLubyte *)in + instride);
- }
- } else {
- for (j = 0; j < VB->Count; ++j) {
- out[j][0] = in[0] + correctionS;
- in = (GLfloat *)((GLubyte *)in + instride);
- }
- }
- } else if (normalizeT) {
- /* take first texcoords as rough estimate of mean value */
- GLfloat correctionT = -floor(in[1]+0.5);
- for (j = 0; j < VB->Count; ++j) {
- out[j][0] = in[0];
- out[j][1] = in[1] + correctionT;
- in = (GLfloat *)((GLubyte *)in + instride);
- }
- }
-
- if (normalizeS || normalizeT)
- VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i] = &store->texcoord[i];
- }
-
- return GL_TRUE;
-}
-
-
-/* Called the first time stage->run() is invoked.
- */
-static GLboolean alloc_texnorm_data( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct texnorm_stage_data *store;
- GLuint i;
-
- stage->privatePtr = CALLOC(sizeof(*store));
- store = TEXNORM_STAGE_DATA(stage);
- if (!store)
- return GL_FALSE;
-
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
-
- /* Now run the stage.
- */
- stage->run = run_texnorm_stage;
- return stage->run( ctx, stage );
-}
-
-
-static void check_texnorm( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- GLuint flags = 0;
-
- if (((ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) &&
- (ctx->Texture.Unit[0]._Current->WrapS == GL_REPEAT)) ||
- ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) &&
- (ctx->Texture.Unit[0]._Current->WrapT == GL_REPEAT)))
- flags |= VERT_BIT_TEX0;
-
- if (((ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) &&
- (ctx->Texture.Unit[1]._Current->WrapS == GL_REPEAT)) ||
- ((ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) &&
- (ctx->Texture.Unit[1]._Current->WrapT == GL_REPEAT)))
- flags |= VERT_BIT_TEX1;
-
- stage->inputs = flags;
- stage->outputs = flags;
- stage->active = (flags != 0);
-}
-
-
-static void free_texnorm_data( struct tnl_pipeline_stage *stage )
-{
- struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
- GLuint i;
-
- if (store) {
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
- if (store->texcoord[i].data)
- _mesa_vector4f_free( &store->texcoord[i] );
- FREE( store );
- stage->privatePtr = 0;
- }
-}
-
-
-const struct tnl_pipeline_stage _savage_texnorm_stage =
-{
- "savage texture coordinate normalization stage", /* name */
- _NEW_TEXTURE, /* check_state */
- _NEW_TEXTURE, /* run_state */
- GL_TRUE, /* active? */
- 0, /* inputs */
- 0, /* outputs */
- 0, /* changed_inputs */
- NULL, /* private data */
- free_texnorm_data, /* destructor */
- check_texnorm, /* check */
- alloc_texnorm_data, /* run -- initially set to init */
-};