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authorJakob Bornecrantz <jakob@vmware.com>2010-04-26 15:32:08 +0100
committerJakob Bornecrantz <jakob@vmware.com>2010-04-27 12:17:11 +0100
commit64fa717b18272bda2551a6dc2e1a40725b031097 (patch)
tree001f377e8261fb3224a37ed3bbdf19c4efe79e08 /src/mesa/drivers/dri/savage/server
parentae79e778f7fae99812ade79ecf5cf3c783d2a93b (diff)
dri_util: Assume error checking is done properly in glXMakeCurrent
In short what the code did before: __DRIscreen *psp = NULL; if (pcp) psp = pcp->psb; assert(psp); if (psp->stuff) other_stuff(); return psb->even_more(pcp); Remove all that stupid checking which still segfaults/asserts later on and just do what we do in driUnbindContext. Also limited testing show libGL never call driUnbindContext or driBindContext with cPriv == NULL.
Diffstat (limited to 'src/mesa/drivers/dri/savage/server')
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