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authorKeith Whitwell <keith@tungstengraphics.com>2008-09-20 07:32:30 -0700
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-21 09:45:00 -0700
commit5a46e176715b0eae7b8a715e8aec42f5a27214fc (patch)
tree6f8c89c2744f6092a371bbdcdf0a1b9f68124571 /src/mesa/drivers/dri/savage
parent3474e9de924d92a941b4ea33ecc694f5fad2651f (diff)
mesa: standardize on C99's uint*_t instead of u_int*_t
Diffstat (limited to 'src/mesa/drivers/dri/savage')
-rw-r--r--src/mesa/drivers/dri/savage/savage_3d_reg.h70
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c6
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h2
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.c52
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.h14
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c46
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c6
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c14
8 files changed, 105 insertions, 105 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_3d_reg.h b/src/mesa/drivers/dri/savage/savage_3d_reg.h
index bc81d73296..45733cdf92 100644
--- a/src/mesa/drivers/dri/savage/savage_3d_reg.h
+++ b/src/mesa/drivers/dri/savage/savage_3d_reg.h
@@ -43,7 +43,7 @@ typedef union
unsigned reserved : 4;
unsigned ofs : 28;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegZPixelOffset;
/* This reg exists only on Savage4. */
@@ -60,7 +60,7 @@ typedef union
unsigned passZpassOp : 3;
unsigned reserved : 3;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegStencilCtrl;
/**************************
@@ -85,7 +85,7 @@ typedef union
unsigned palSize : 2;
unsigned newPal : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTexDescr_s4;
typedef union
{
@@ -102,7 +102,7 @@ typedef union
unsigned reserved3 : 10;
unsigned newPal : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTexDescr_s3d;
/* The layout of this reg is the same on Savage4 and Savage3D,
@@ -116,7 +116,7 @@ typedef union
unsigned reserved : 1;
unsigned addr : 29;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTexAddr;
/* The layout of this reg is the same on Savage4 and Savage3D. */
@@ -127,7 +127,7 @@ typedef union
unsigned reserved : 3;
unsigned addr : 29;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTexPalAddr;
/* The layout of this reg on Savage4 and Savage3D are very similar. */
@@ -138,7 +138,7 @@ typedef union
unsigned xprClr0 : 16;
unsigned xprClr1 : 16; /* this is reserved on Savage3D */
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTexXprClr; /* transparency color in RGB565 format*/
/* The layout of this reg differs between Savage4 and Savage3D.
@@ -164,7 +164,7 @@ typedef union
unsigned alphaArg1Invert : 1;
unsigned alphaArg2Invert : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTexCtrl_s4;
typedef union
{
@@ -187,7 +187,7 @@ typedef union
unsigned texXprEn : 1;
unsigned reserved2 : 11;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTexCtrl_s3d;
/* This reg exists only on Savage4. */
@@ -218,7 +218,7 @@ typedef union
unsigned colorDoDiffMul : 1;
unsigned LeftShiftVal : 2;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTexBlendCtrl;
/* This reg exists only on Savage4. */
@@ -231,7 +231,7 @@ typedef union
unsigned red : 8;
unsigned alpha : 8;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTexBlendColor;
/********************************
@@ -247,7 +247,7 @@ typedef union
unsigned widthInTile : 6;
unsigned bitPerPixel : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegTiledSurface;
/********************************
@@ -264,7 +264,7 @@ typedef union
unsigned scissorYStart : 12;
unsigned alphaRefVal : 8;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegDrawCtrl0;
/* This reg exists only on Savage4. */
@@ -281,7 +281,7 @@ typedef union
unsigned alphaTestCmpFunc : 3;
unsigned alphaTestEn : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegDrawCtrl1;
/* This reg exists only on Savage4. */
@@ -312,7 +312,7 @@ typedef union
unsigned flushPdDestWrites : 1;
unsigned flushPdZbufWrites : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegDrawLocalCtrl;
/* This reg exists only on Savage3D. */
@@ -342,7 +342,7 @@ typedef union
*/
unsigned interpMode : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegDrawCtrl;
#define SAVAGETBC_DECAL_S3D 0
@@ -364,7 +364,7 @@ typedef union
unsigned scissorYStart : 11;
unsigned reserved2 : 5;
} ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegScissorsStart;
/* This reg exists only on Savage3D. */
@@ -377,7 +377,7 @@ typedef union
unsigned scissorYEnd : 11;
unsigned reserved2 : 5;
} ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegScissorsEnd;
/********************************
@@ -396,7 +396,7 @@ typedef union
unsigned reserved : 1;
unsigned addr : 29; /*quad word aligned*/
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegVertBufAddr;
/* I havn't found a Savage3D equivalent of this reg in the Utah-driver.
@@ -411,7 +411,7 @@ typedef union
unsigned reserved : 1;
unsigned addr : 29; /*4-quad word aligned*/
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegDMABufAddr;
/********************************
@@ -439,7 +439,7 @@ typedef union
unsigned reserved : 17;
unsigned kickOff : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegFlag;
/********************************
@@ -464,7 +464,7 @@ typedef union
unsigned floatZEn : 1;
unsigned wToZEn : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegZBufCtrl_s4;
typedef union
{
@@ -486,7 +486,7 @@ typedef union
unsigned wrZafterAlphaTst : 1;
unsigned reserved2 : 15;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegZBufCtrl_s3d;
/* The layout of this reg on Savage4 and Savage3D is very similar. */
@@ -507,7 +507,7 @@ typedef union
*/
unsigned zDepthSelect : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegZBufOffset;
/* The layout of this reg is the same on Savage4 and Savage3D. */
@@ -524,7 +524,7 @@ typedef union
unsigned wHigh : 6;
unsigned reserved4 : 2;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegZWatermarks;
/********************************
@@ -542,7 +542,7 @@ typedef union
unsigned fogMode : 1;
unsigned fogEndShift : 2;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegFogCtrl;
/*not in spec, but tempo for pp and driver*/
@@ -553,7 +553,7 @@ typedef union
unsigned fogDensity : 16;
unsigned fogStart : 16;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegFogParam;
/**************************************
@@ -577,7 +577,7 @@ typedef union
unsigned antiAliasMode : 2;
unsigned dstPixFmt : 1;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegDestCtrl;
/* The layout of this reg on Savage4 and Savage3D are very similar. */
@@ -596,7 +596,7 @@ typedef union
* However, it is not used in either driver. */
unsigned destFlush : 2;
}ni;
- u_int32_t ui;
+ uint32_t ui;
} savageRegDestTexWatermarks;
/* Savage4/Twister/ProSavage register BCI addresses */
@@ -641,7 +641,7 @@ typedef union
#define SAVAGE_FIRST_REG 0x18
#define SAVAGE_NR_REGS 34
typedef struct savage_registers_s4_t {
- u_int32_t unused1[6]; /* 0x18-0x1d */
+ uint32_t unused1[6]; /* 0x18-0x1d */
savageRegDrawLocalCtrl drawLocalCtrl; /* 0x1e */
savageRegTexPalAddr texPalAddr; /* 0x1f */
savageRegTexCtrl_s4 texCtrl[2]; /* 0x20, 0x21 */
@@ -649,7 +649,7 @@ typedef struct savage_registers_s4_t {
savageRegTexBlendCtrl texBlendCtrl[2]; /* 0x24, 0x25 */
savageRegTexXprClr texXprClr; /* 0x26 */
savageRegTexDescr_s4 texDescr; /* 0x27 */
- u_int8_t fogTable[32]; /* 0x28-0x2f (8dwords) */
+ uint8_t fogTable[32]; /* 0x28-0x2f (8dwords) */
savageRegFogCtrl fogCtrl; /* 0x30 */
savageRegStencilCtrl stencilCtrl; /* 0x31 */
savageRegZBufCtrl_s4 zBufCtrl; /* 0x32 */
@@ -667,8 +667,8 @@ typedef struct savage_registers_s3d_t {
savageRegTexAddr texAddr; /* 0x1a */
savageRegTexDescr_s3d texDescr; /* 0x1b */
savageRegTexCtrl_s3d texCtrl; /* 0x1c */
- u_int32_t unused1[3]; /* 0x1d-0x1f */
- u_int8_t fogTable[64]; /* 0x20-0x2f (16dwords) */
+ uint32_t unused1[3]; /* 0x1d-0x1f */
+ uint8_t fogTable[64]; /* 0x20-0x2f (16dwords) */
savageRegFogCtrl fogCtrl; /* 0x30 */
savageRegDrawCtrl drawCtrl; /* 0x31 */
savageRegZBufCtrl_s3d zBufCtrl; /* 0x32 */
@@ -678,12 +678,12 @@ typedef struct savage_registers_s3d_t {
savageRegScissorsEnd scissorsEnd; /* 0x36 */
savageRegZWatermarks zWatermarks; /* 0x37 */
savageRegDestTexWatermarks destTexWatermarks; /* 0x38 */
- u_int32_t unused2; /* 0x39 */
+ uint32_t unused2; /* 0x39 */
} savageRegistersS3D;
typedef union savage_registers_t {
savageRegistersS4 s4;
savageRegistersS3D s3d;
- u_int32_t ui[SAVAGE_NR_REGS];
+ uint32_t ui[SAVAGE_NR_REGS];
} savageRegisters;
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index e62c956796..a344aab71b 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -457,7 +457,7 @@ savageCreateContext( const __GLcontextModes *mesaVis,
imesa->clientVtxBuf.total = imesa->bufferSize / 4;
imesa->clientVtxBuf.used = 0;
imesa->clientVtxBuf.flushed = 0;
- imesa->clientVtxBuf.buf = (u_int32_t *)malloc(imesa->bufferSize);
+ imesa->clientVtxBuf.buf = (uint32_t *)malloc(imesa->bufferSize);
imesa->vtxBuf = &imesa->clientVtxBuf;
@@ -912,8 +912,8 @@ savageFillInModes( __DRIscreenPrivate *psp,
GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
};
- u_int8_t depth_bits_array[2];
- u_int8_t stencil_bits_array[2];
+ uint8_t depth_bits_array[2];
+ uint8_t stencil_bits_array[2];
depth_bits_array[0] = depth_bits;
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 068bc48424..fd6399d6a6 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -130,7 +130,7 @@ typedef void (*savage_point_func)( savageContextPtr, savageVertex * );
struct savage_vtxbuf_t {
GLuint total, used, flushed; /* in 32 bit units */
GLuint idx; /* for DMA buffers */
- u_int32_t *buf;
+ uint32_t *buf;
};
struct savage_cmdbuf_t {
diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c
index 949423218b..948ed18419 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.c
+++ b/src/mesa/drivers/dri/savage/savageioctl.c
@@ -112,7 +112,7 @@ void savageGetDMABuffer( savageContextPtr imesa )
imesa->dmaVtxBuf.used = 0;
imesa->dmaVtxBuf.flushed = 0;
imesa->dmaVtxBuf.idx = buf->idx;
- imesa->dmaVtxBuf.buf = (u_int32_t *)buf->address;
+ imesa->dmaVtxBuf.buf = (uint32_t *)buf->address;
if (SAVAGE_DEBUG & DEBUG_DMA)
fprintf(stderr, "finished getbuffer\n");
@@ -137,7 +137,7 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
unsigned int y = pbox->y1;
unsigned int width = pbox->x2 - x;
unsigned int height = pbox->y2 - y;
- u_int32_t *bciptr;
+ uint32_t *bciptr;
if (pbox->x1 > pbox->x2 ||
pbox->y1 > pbox->y2 ||
@@ -147,27 +147,27 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
if ( pclear->flags & SAVAGE_FRONT ) {
bciptr = savageDMAAlloc (imesa, 8);
- WRITE_CMD((bciptr) , 0x4BCC8C00,u_int32_t);
- WRITE_CMD((bciptr) , imesa->savageScreen->frontOffset,u_int32_t);
- WRITE_CMD((bciptr) , imesa->savageScreen->frontBitmapDesc,u_int32_t);
- WRITE_CMD((bciptr) , pclear->clear_color,u_int32_t);
- WRITE_CMD((bciptr) , (y <<16) | x,u_int32_t);
- WRITE_CMD((bciptr) , (height << 16) | width,u_int32_t);
+ WRITE_CMD((bciptr) , 0x4BCC8C00,uint32_t);
+ WRITE_CMD((bciptr) , imesa->savageScreen->frontOffset,uint32_t);
+ WRITE_CMD((bciptr) , imesa->savageScreen->frontBitmapDesc,uint32_t);
+ WRITE_CMD((bciptr) , pclear->clear_color,uint32_t);
+ WRITE_CMD((bciptr) , (y <<16) | x,uint32_t);
+ WRITE_CMD((bciptr) , (height << 16) | width,uint32_t);
savageDMACommit (imesa, bciptr);
}
if ( pclear->flags & SAVAGE_BACK ) {
bciptr = savageDMAAlloc (imesa, 8);
- WRITE_CMD((bciptr) , 0x4BCC8C00,u_int32_t);
- WRITE_CMD((bciptr) , imesa->savageScreen->backOffset,u_int32_t);
- WRITE_CMD((bciptr) , imesa->savageScreen->backBitmapDesc,u_int32_t);
- WRITE_CMD((bciptr) , pclear->clear_color,u_int32_t);
- WRITE_CMD((bciptr) , (y <<16) | x,u_int32_t);
- WRITE_CMD((bciptr) , (height << 16) | width,u_int32_t);
+ WRITE_CMD((bciptr) , 0x4BCC8C00,uint32_t);
+ WRITE_CMD((bciptr) , imesa->savageScreen->backOffset,uint32_t);
+ WRITE_CMD((bciptr) , imesa->savageScreen->backBitmapDesc,uint32_t);
+ WRITE_CMD((bciptr) , pclear->clear_color,uint32_t);
+ WRITE_CMD((bciptr) , (y <<16) | x,uint32_t);
+ WRITE_CMD((bciptr) , (height << 16) | width,uint32_t);
savageDMACommit (imesa, bciptr);
}
if ( pclear->flags & (SAVAGE_DEPTH |SAVAGE_STENCIL) ) {
- u_int32_t writeMask = 0x0;
+ uint32_t writeMask = 0x0;
if(imesa->hw_stencil)
{
if(pclear->flags & SAVAGE_STENCIL)
@@ -199,8 +199,8 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
bciptr = savageDMAAlloc (imesa, 10);
if(writeMask != 0xFFFFFFFF)
{
- WRITE_CMD((bciptr) , 0x960100D7,u_int32_t);
- WRITE_CMD((bciptr) , writeMask,u_int32_t);
+ WRITE_CMD((bciptr) , 0x960100D7,uint32_t);
+ WRITE_CMD((bciptr) , writeMask,uint32_t);
}
}
else
@@ -208,18 +208,18 @@ static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
bciptr = savageDMAAlloc (imesa, 6);
}
- WRITE_CMD((bciptr) , 0x4BCC8C00,u_int32_t);
- WRITE_CMD((bciptr) , imesa->savageScreen->depthOffset,u_int32_t);
- WRITE_CMD((bciptr) , imesa->savageScreen->depthBitmapDesc,u_int32_t);
- WRITE_CMD((bciptr) , pclear->clear_depth,u_int32_t);
- WRITE_CMD((bciptr) , (y <<16) | x,u_int32_t);
- WRITE_CMD((bciptr) , (height << 16) | width,u_int32_t);
+ WRITE_CMD((bciptr) , 0x4BCC8C00,uint32_t);
+ WRITE_CMD((bciptr) , imesa->savageScreen->depthOffset,uint32_t);
+ WRITE_CMD((bciptr) , imesa->savageScreen->depthBitmapDesc,uint32_t);
+ WRITE_CMD((bciptr) , pclear->clear_depth,uint32_t);
+ WRITE_CMD((bciptr) , (y <<16) | x,uint32_t);
+ WRITE_CMD((bciptr) , (height << 16) | width,uint32_t);
if(imesa->hw_stencil)
{
if(writeMask != 0xFFFFFFFF)
{
- WRITE_CMD((bciptr) , 0x960100D7,u_int32_t);
- WRITE_CMD((bciptr) , 0xFFFFFFFF,u_int32_t);
+ WRITE_CMD((bciptr) , 0x960100D7,uint32_t);
+ WRITE_CMD((bciptr) , 0xFFFFFFFF,uint32_t);
}
}
savageDMACommit (imesa, bciptr);
@@ -236,7 +236,7 @@ static void savage_BCI_swap(savageContextPtr imesa)
int nbox = imesa->sarea->nbox;
drm_clip_rect_t *pbox = imesa->sarea->boxes;
int i;
- volatile u_int32_t *bciptr;
+ volatile uint32_t *bciptr;
if (nbox > SAVAGE_NR_SAREA_CLIPRECTS)
nbox = SAVAGE_NR_SAREA_CLIPRECTS;
diff --git a/src/mesa/drivers/dri/savage/savageioctl.h b/src/mesa/drivers/dri/savage/savageioctl.h
index 50dce848a2..639605cc51 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.h
+++ b/src/mesa/drivers/dri/savage/savageioctl.h
@@ -77,10 +77,10 @@ GLboolean savageHaveIndexedVerts( savageContextPtr imesa )
}
static INLINE
-u_int32_t *savageAllocVtxBuf( savageContextPtr imesa, GLuint words )
+uint32_t *savageAllocVtxBuf( savageContextPtr imesa, GLuint words )
{
struct savage_vtxbuf_t *buffer = imesa->vtxBuf;
- u_int32_t *head;
+ uint32_t *head;
if (buffer == &imesa->dmaVtxBuf) {
if (!buffer->total) {
@@ -116,9 +116,9 @@ u_int32_t *savageAllocVtxBuf( savageContextPtr imesa, GLuint words )
}
static INLINE
-u_int32_t *savageAllocIndexedVerts( savageContextPtr imesa, GLuint n )
+uint32_t *savageAllocIndexedVerts( savageContextPtr imesa, GLuint n )
{
- u_int32_t *ret;
+ uint32_t *ret;
savageFlushVertices(imesa);
ret = savageAllocVtxBuf(imesa, n*imesa->HwVertexSize);
imesa->firstElt = imesa->vtxBuf->flushed / imesa->HwVertexSize;
@@ -172,9 +172,9 @@ drm_savage_cmd_header_t *savageAllocCmdBuf( savageContextPtr imesa, GLuint bytes
* - increments the number of elts. Final allocation is done in savageFlushElts
*/
static INLINE
-u_int16_t *savageAllocElts( savageContextPtr imesa, GLuint n )
+uint16_t *savageAllocElts( savageContextPtr imesa, GLuint n )
{
- u_int16_t *ret;
+ uint16_t *ret;
GLuint qwords;
assert (savageHaveIndexedVerts(imesa));
@@ -195,7 +195,7 @@ u_int16_t *savageAllocElts( savageContextPtr imesa, GLuint n )
imesa->elts.n = 0;
}
- ret = (u_int16_t *)(imesa->elts.cmd+1) + imesa->elts.n;
+ ret = (uint16_t *)(imesa->elts.cmd+1) + imesa->elts.n;
imesa->elts.n += n;
return ret;
}
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index 20e0310f9c..73d85ed57b 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -122,9 +122,9 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx,
static void savageBlendFunc_s4(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
- u_int32_t drawCtrl0 = imesa->regs.s4.drawCtrl0.ui;
- u_int32_t drawCtrl1 = imesa->regs.s4.drawCtrl1.ui;
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t drawCtrl0 = imesa->regs.s4.drawCtrl0.ui;
+ uint32_t drawCtrl1 = imesa->regs.s4.drawCtrl1.ui;
/* set up draw control register (including blending, alpha
* test, and shading model)
@@ -297,8 +297,8 @@ static void savageBlendFunc_s4(GLcontext *ctx)
static void savageBlendFunc_s3d(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
- u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
/* set up draw control register (including blending, alpha
* test, dithering, and shading model)
@@ -486,9 +486,9 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
- u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
- u_int32_t zWatermarks = imesa->regs.s4.zWatermarks.ui; /* FIXME: in DRM */
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ uint32_t zWatermarks = imesa->regs.s4.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -550,9 +550,9 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
- u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
- u_int32_t zWatermarks = imesa->regs.s3d.zWatermarks.ui; /* FIXME: in DRM */
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
+ uint32_t zWatermarks = imesa->regs.s3d.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -638,7 +638,7 @@ static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t destCtrl = imesa->regs.s4.destCtrl.ui;
+ uint32_t destCtrl = imesa->regs.s4.destCtrl.ui;
if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_TRUE );
@@ -867,7 +867,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
static void savageUpdateSpecular_s4(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (NEED_SECONDARY_COLOR(ctx)) {
imesa->regs.s4.drawLocalCtrl.ni.specShadeEn = GL_TRUE;
@@ -881,7 +881,7 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) {
static void savageUpdateSpecular_s3d(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (NEED_SECONDARY_COLOR(ctx)) {
imesa->regs.s3d.drawCtrl.ni.specShadeEn = GL_TRUE;
@@ -907,7 +907,7 @@ static void savageDDLightModelfv_s3d(GLcontext *ctx, GLenum pname,
static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -924,7 +924,7 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -950,7 +950,7 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint fogClr;
- u_int32_t fogCtrl = imesa->regs.s4.fogCtrl.ui;
+ uint32_t fogCtrl = imesa->regs.s4.fogCtrl.ui;
/*if ((ctx->Fog.Enabled) &&(pname == GL_FOG_COLOR))*/
if (ctx->Fog.Enabled)
@@ -982,8 +982,8 @@ savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
unsigned a=0;
- const u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
- const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
+ const uint32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ const uint32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0] & 0xff;
imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0] & 0xff;
@@ -1043,7 +1043,7 @@ savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
+ const uint32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.stencilCtrl.ni.failOp = get_stencil_op_value( ctx->Stencil.FailFunc[0] );
imesa->regs.s4.stencilCtrl.ni.passZfailOp = get_stencil_op_value( ctx->Stencil.ZFailFunc[0] );
@@ -1615,8 +1615,8 @@ static void savageDDInitState_s3d( savageContextPtr imesa )
imesa->globalRegMask.s3d.zBufCtrl.ni.zBufEn = 0x1;
}
void savageDDInitState( savageContextPtr imesa ) {
- memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(u_int32_t));
- memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(u_int32_t));
+ memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(uint32_t));
+ memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(uint32_t));
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
savageDDInitState_s4 (imesa);
else
@@ -1658,7 +1658,7 @@ void savageDDInitState( savageContextPtr imesa ) {
imesa->regs.s4.zBufOffset.ni.zDepthSelect = 1;
}
- memcpy (imesa->oldRegs.ui, imesa->regs.ui, SAVAGE_NR_REGS*sizeof(u_int32_t));
+ memcpy (imesa->oldRegs.ui, imesa->regs.ui, SAVAGE_NR_REGS*sizeof(uint32_t));
/* Emit the initial state to the (empty) command buffer. */
assert (imesa->cmdBuf.write == imesa->cmdBuf.base);
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 3334744655..a3bebfa8cf 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -1364,7 +1364,7 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
if (imesa->regs.s4.texDescr.ni.tex1En)
imesa->regs.s4.texDescr.ni.texBLoopEn = GL_TRUE;
- imesa->regs.s4.texAddr[0].ui = (u_int32_t) t->setup.physAddr | 0x2;
+ imesa->regs.s4.texAddr[0].ui = (uint32_t) t->setup.physAddr | 0x2;
if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s4.texAddr[0].ui |= 0x1;
@@ -1549,7 +1549,7 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
imesa->regs.s4.texCtrl[1].ni.dMax = t->base.lastLevel - t->base.firstLevel;
imesa->regs.s4.texDescr.ni.texBLoopEn = GL_TRUE;
- imesa->regs.s4.texAddr[1].ui = (u_int32_t) t->setup.physAddr | 2;
+ imesa->regs.s4.texAddr[1].ui = (uint32_t) t->setup.physAddr | 2;
if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s4.texAddr[1].ui |= 0x1;
}
@@ -1700,7 +1700,7 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
assert (t->hwFormat <= 7);
imesa->regs.s3d.texDescr.ni.texFmt = t->hwFormat;
- imesa->regs.s3d.texAddr.ui = (u_int32_t) t->setup.physAddr | 2;
+ imesa->regs.s3d.texAddr.ui = (uint32_t) t->setup.physAddr | 2;
if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s3d.texAddr.ui |= 0x1;
}
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 93ea6882f2..1661234f62 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -100,7 +100,7 @@ static void INLINE savage_draw_triangle (savageContextPtr imesa,
savageVertexPtr v1,
savageVertexPtr v2) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocVtxBuf (imesa, 3*vertsize);
+ uint32_t *vb = savageAllocVtxBuf (imesa, 3*vertsize);
GLuint j;
EMIT_VERT (j, vb, vertsize, 0, v0);
@@ -114,7 +114,7 @@ static void INLINE savage_draw_quad (savageContextPtr imesa,
savageVertexPtr v2,
savageVertexPtr v3) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
+ uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
GLuint j;
EMIT_VERT (j, vb, vertsize, 0, v0);
@@ -128,7 +128,7 @@ static void INLINE savage_draw_quad (savageContextPtr imesa,
static INLINE void savage_draw_point (savageContextPtr imesa,
savageVertexPtr tmp) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
+ uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat x = tmp->v.x;
const GLfloat y = tmp->v.y;
const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
@@ -165,7 +165,7 @@ static INLINE void savage_draw_line (savageContextPtr imesa,
savageVertexPtr v0,
savageVertexPtr v1 ) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
+ uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat width = CLAMP(imesa->glCtx->Line.Width,
imesa->glCtx->Const.MinLineWidth,
imesa->glCtx->Const.MaxLineWidth);
@@ -224,7 +224,7 @@ static void INLINE savage_ptex_tri (savageContextPtr imesa,
savageVertexPtr v1,
savageVertexPtr v2) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocVtxBuf (imesa, 3*vertsize);
+ uint32_t *vb = savageAllocVtxBuf (imesa, 3*vertsize);
savageVertex tmp;
GLuint j;
@@ -237,7 +237,7 @@ static INLINE void savage_ptex_line (savageContextPtr imesa,
savageVertexPtr v0,
savageVertexPtr v1 ) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
+ uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat width = CLAMP(imesa->glCtx->Line.Width,
imesa->glCtx->Const.MinLineWidth,
imesa->glCtx->Const.MaxLineWidth);
@@ -284,7 +284,7 @@ static INLINE void savage_ptex_line (savageContextPtr imesa,
static INLINE void savage_ptex_point (savageContextPtr imesa,
savageVertexPtr v0) {
GLuint vertsize = imesa->HwVertexSize;
- u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
+ uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat x = v0->v.x;
const GLfloat y = v0->v.y;
const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,