diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-09-04 22:13:42 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-09-04 22:13:42 +0000 |
commit | 61ba6b5a74625a01e07ae267c6e4ebf192434e40 (patch) | |
tree | a2d72f7ed22881262b8e508b1dc0cefd8f0ca039 /src/mesa/drivers/dri/savage | |
parent | 6e0e6eff05727ac8833c2b2dffc51c6619427e77 (diff) |
Add new void *addr and __DRIdrawablePrivate parameters to
driNewRenderbuffer().
Diffstat (limited to 'src/mesa/drivers/dri/savage')
-rw-r--r-- | src/mesa/drivers/dri/savage/savage_xmesa.c | 62 |
1 files changed, 33 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index 477564cad3..2f93ae2450 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -611,15 +611,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, return GL_FALSE; /* not implemented */ } else { - GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; -#if 0 - driDrawPriv->driverPrivate = (void *) - _mesa_create_framebuffer(mesaVis, - GL_FALSE, /* software depth buffer? */ - swStencil, - mesaVis->accumRedBits > 0, - mesaVis->alphaBits > 0 ); -#else + GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); /* * XXX: this value needs to be set according to the config file @@ -630,47 +622,59 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, screen->cpp, - screen->frontOffset, screen->aperturePitch); + = driNewRenderbuffer(GL_RGBA, + (GLubyte *) screen->aperture.map + + 0x01000000 * TARGET_FRONT, + screen->cpp, + screen->frontOffset, screen->aperturePitch, + driDrawPriv); savageSetSpanFunctions(frontRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); - frontRb->Base.Data = frontRb->flippedData - = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_FRONT; } if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, screen->cpp, - screen->backOffset, screen->aperturePitch); + = driNewRenderbuffer(GL_RGBA, + (GLubyte *) screen->aperture.map + + 0x01000000 * TARGET_BACK, + screen->cpp, + screen->backOffset, screen->aperturePitch, + driDrawPriv); savageSetSpanFunctions(backRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); - backRb->Base.Data = backRb->flippedData - = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_BACK; } if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->zpp, - screen->depthOffset, screen->aperturePitch); + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + (GLubyte *) screen->aperture.map + + 0x01000000 * TARGET_DEPTH, + screen->zpp, + screen->depthOffset, screen->aperturePitch, + driDrawPriv); savageSetSpanFunctions(depthRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - depthRb->Base.Data = depthRb->flippedData - = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH; } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->zpp, - screen->depthOffset, screen->aperturePitch); + = driNewRenderbuffer(GL_DEPTH_COMPONENT24, + (GLubyte *) screen->aperture.map + + 0x01000000 * TARGET_DEPTH, + screen->zpp, + screen->depthOffset, screen->aperturePitch, + driDrawPriv); savageSetSpanFunctions(depthRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - depthRb->Base.Data = depthRb->flippedData - = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH; } if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->zpp, - screen->depthOffset, screen->aperturePitch); + = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, + (GLubyte *) screen->aperture.map + + 0x01000000 * TARGET_DEPTH, + screen->zpp, + screen->depthOffset, screen->aperturePitch, + driDrawPriv); savageSetSpanFunctions(stencilRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); } @@ -683,8 +687,8 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, GL_FALSE, /* alpha */ GL_FALSE /* aux */); driDrawPriv->driverPrivate = (void *) fb; -#endif - return (driDrawPriv->driverPrivate != NULL); + + return (driDrawPriv->driverPrivate != NULL); } } |