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authorKristian Høgsberg <krh@bitplanet.net>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/drivers/dri/savage
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/drivers/dri/savage')
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c2
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagedd.c6
-rw-r--r--src/mesa/drivers/dri/savage/savagedd.h2
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.c10
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagerender.c8
-rw-r--r--src/mesa/drivers/dri/savage/savagespan.c10
-rw-r--r--src/mesa/drivers/dri/savage/savagespan.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c82
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.h10
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c36
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.h2
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c38
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.h4
15 files changed, 108 insertions, 108 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index a8ba033411..b3aaa0e504 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -291,7 +291,7 @@ savageCreateContext( gl_api api,
__DRIcontext *driContextPriv,
void *sharedContextPrivate )
{
- GLcontext *ctx, *shareCtx;
+ struct gl_context *ctx, *shareCtx;
savageContextPtr imesa;
__DRIscreen *sPriv = driContextPriv->driScreenPriv;
struct dd_function_table functions;
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 6723456ec9..75bec62fa8 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -148,7 +148,7 @@ struct savage_elt_t {
struct savage_context_t {
GLint refcount;
- GLcontext *glCtx;
+ struct gl_context *glCtx;
int lastTexHeap;
driTexHeap *textureHeaps[SAVAGE_NR_TEX_HEAPS];
diff --git a/src/mesa/drivers/dri/savage/savagedd.c b/src/mesa/drivers/dri/savage/savagedd.c
index bbf49aec27..3f8d7aafb0 100644
--- a/src/mesa/drivers/dri/savage/savagedd.c
+++ b/src/mesa/drivers/dri/savage/savagedd.c
@@ -45,7 +45,7 @@
***************************************/
-static const GLubyte *savageDDGetString( GLcontext *ctx, GLenum name )
+static const GLubyte *savageDDGetString( struct gl_context *ctx, GLenum name )
{
static char *cardNames[S3_LAST] = {
"Unknown",
@@ -79,7 +79,7 @@ static const GLubyte *savageDDGetString( GLcontext *ctx, GLenum name )
}
}
#if 0
-static GLint savageGetParameteri(const GLcontext *ctx, GLint param)
+static GLint savageGetParameteri(const struct gl_context *ctx, GLint param)
{
switch (param) {
case DD_HAVE_HARDWARE_FOG:
@@ -91,7 +91,7 @@ static GLint savageGetParameteri(const GLcontext *ctx, GLint param)
#endif
-void savageDDInitDriverFuncs( GLcontext *ctx )
+void savageDDInitDriverFuncs( struct gl_context *ctx )
{
ctx->Driver.GetString = savageDDGetString;
}
diff --git a/src/mesa/drivers/dri/savage/savagedd.h b/src/mesa/drivers/dri/savage/savagedd.h
index 698a8d5de9..c526141299 100644
--- a/src/mesa/drivers/dri/savage/savagedd.h
+++ b/src/mesa/drivers/dri/savage/savagedd.h
@@ -28,5 +28,5 @@
#include "main/context.h"
-void savageDDInitDriverFuncs( GLcontext *ctx );
+void savageDDInitDriverFuncs( struct gl_context *ctx );
#endif
diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c
index 9e181ce3be..46bbb653b8 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.c
+++ b/src/mesa/drivers/dri/savage/savageioctl.c
@@ -119,7 +119,7 @@ void savageGetDMABuffer( savageContextPtr imesa )
#if 0
/* Still keeping this around because it demonstrates page flipping and
* automatic z-clear. */
-static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
+static void savage_BCI_clear(struct gl_context *ctx, drm_savage_clear_t *pclear)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
int nbox = imesa->sarea->nbox;
@@ -325,7 +325,7 @@ static GLuint savageIntersectClipRects(drm_clip_rect_t *dest,
}
-static void savageDDClear( GLcontext *ctx, GLbitfield mask )
+static void savageDDClear( struct gl_context *ctx, GLbitfield mask )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
GLuint colorMask, depthMask, clearColor, clearDepth, flags;
@@ -635,7 +635,7 @@ void savageFlushCmdBuf( savageContextPtr imesa, GLboolean discard )
}
-static void savageDDFlush( GLcontext *ctx )
+static void savageDDFlush( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
@@ -644,7 +644,7 @@ static void savageDDFlush( GLcontext *ctx )
savageFlushCmdBuf(imesa, GL_FALSE);
}
-static void savageDDFinish( GLcontext *ctx )
+static void savageDDFinish( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
@@ -654,7 +654,7 @@ static void savageDDFinish( GLcontext *ctx )
WAIT_IDLE_EMPTY(imesa);
}
-void savageDDInitIoctlFuncs( GLcontext *ctx )
+void savageDDInitIoctlFuncs( struct gl_context *ctx )
{
ctx->Driver.Clear = savageDDClear;
ctx->Driver.Flush = savageDDFlush;
diff --git a/src/mesa/drivers/dri/savage/savageioctl.h b/src/mesa/drivers/dri/savage/savageioctl.h
index e7e80816c1..7d34825c29 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.h
+++ b/src/mesa/drivers/dri/savage/savageioctl.h
@@ -37,7 +37,7 @@ void savageWaitEvent( savageContextPtr imesa, unsigned int event);
void savageFlushCmdBufLocked( savageContextPtr imesa, GLboolean discard );
void savageFlushCmdBuf( savageContextPtr imesa, GLboolean discard );
-void savageDDInitIoctlFuncs( GLcontext *ctx );
+void savageDDInitIoctlFuncs( struct gl_context *ctx );
void savageSwapBuffers( __DRIdrawable *dPriv );
diff --git a/src/mesa/drivers/dri/savage/savagerender.c b/src/mesa/drivers/dri/savage/savagerender.c
index 2d9e80e29c..8cc448ad4f 100644
--- a/src/mesa/drivers/dri/savage/savagerender.c
+++ b/src/mesa/drivers/dri/savage/savagerender.c
@@ -142,7 +142,7 @@
/* Render pipeline stage */
/**********************************************************************/
-static GLboolean savage_run_render( GLcontext *ctx,
+static GLboolean savage_run_render( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -234,7 +234,7 @@ struct texnorm_stage_data {
#define TEXNORM_STAGE_DATA(stage) ((struct texnorm_stage_data *)stage->privatePtr)
-static GLboolean run_texnorm_stage( GLcontext *ctx,
+static GLboolean run_texnorm_stage( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
@@ -307,7 +307,7 @@ static GLboolean run_texnorm_stage( GLcontext *ctx,
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_texnorm_data( GLcontext *ctx,
+static GLboolean alloc_texnorm_data( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
@@ -325,7 +325,7 @@ static GLboolean alloc_texnorm_data( GLcontext *ctx,
return GL_TRUE;
}
-static void validate_texnorm( GLcontext *ctx,
+static void validate_texnorm( struct gl_context *ctx,
struct tnl_pipeline_stage *stage )
{
struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage);
diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c
index 735aac50fd..8542f47fd9 100644
--- a/src/mesa/drivers/dri/savage/savagespan.c
+++ b/src/mesa/drivers/dri/savage/savagespan.c
@@ -187,7 +187,7 @@
* the frame buffer.
*/
static void
-savageCopyPixels( GLcontext *ctx,
+savageCopyPixels( struct gl_context *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty,
GLenum type )
@@ -198,7 +198,7 @@ savageCopyPixels( GLcontext *ctx,
_swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
}
static void
-savageDrawPixels( GLcontext *ctx,
+savageDrawPixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -211,7 +211,7 @@ savageDrawPixels( GLcontext *ctx,
_swrast_DrawPixels(ctx, x, y, width, height, format, type, packing, pixels);
}
static void
-savageReadPixels( GLcontext *ctx,
+savageReadPixels( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
@@ -226,7 +226,7 @@ savageReadPixels( GLcontext *ctx,
/*
* Make sure the hardware is idle when span-rendering.
*/
-static void savageSpanRenderStart( GLcontext *ctx )
+static void savageSpanRenderStart( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
FLUSH_BATCH(imesa);
@@ -234,7 +234,7 @@ static void savageSpanRenderStart( GLcontext *ctx )
}
-void savageDDInitSpanFuncs( GLcontext *ctx )
+void savageDDInitSpanFuncs( struct gl_context *ctx )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SpanRenderStart = savageSpanRenderStart;
diff --git a/src/mesa/drivers/dri/savage/savagespan.h b/src/mesa/drivers/dri/savage/savagespan.h
index 00094e255e..41d6f75cbb 100644
--- a/src/mesa/drivers/dri/savage/savagespan.h
+++ b/src/mesa/drivers/dri/savage/savagespan.h
@@ -28,7 +28,7 @@
#include "drirenderbuffer.h"
-extern void savageDDInitSpanFuncs( GLcontext *ctx );
+extern void savageDDInitSpanFuncs( struct gl_context *ctx );
extern void
savageSetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis,
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index 84e1b52585..0906f85b1f 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -73,8 +73,8 @@
#define S3D_TR 15
-static void savageBlendFunc_s4(GLcontext *);
-static void savageBlendFunc_s3d(GLcontext *);
+static void savageBlendFunc_s4(struct gl_context *);
+static void savageBlendFunc_s3d(struct gl_context *);
static INLINE GLuint savagePackColor(GLuint format,
GLubyte r, GLubyte g,
@@ -92,16 +92,16 @@ static INLINE GLuint savagePackColor(GLuint format,
}
-static void savageDDAlphaFunc_s4(GLcontext *ctx, GLenum func, GLfloat ref)
+static void savageDDAlphaFunc_s4(struct gl_context *ctx, GLenum func, GLfloat ref)
{
savageBlendFunc_s4(ctx);
}
-static void savageDDAlphaFunc_s3d(GLcontext *ctx, GLenum func, GLfloat ref)
+static void savageDDAlphaFunc_s3d(struct gl_context *ctx, GLenum func, GLfloat ref)
{
savageBlendFunc_s3d(ctx);
}
-static void savageDDBlendEquationSeparate(GLcontext *ctx,
+static void savageDDBlendEquationSeparate(struct gl_context *ctx,
GLenum modeRGB, GLenum modeA)
{
assert( modeRGB == modeA );
@@ -119,7 +119,7 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx,
}
-static void savageBlendFunc_s4(GLcontext *ctx)
+static void savageBlendFunc_s4(struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
@@ -294,7 +294,7 @@ static void savageBlendFunc_s4(GLcontext *ctx)
drawCtrl1 != imesa->regs.s4.drawCtrl1.ui)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageBlendFunc_s3d(GLcontext *ctx)
+static void savageBlendFunc_s3d(struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
@@ -465,14 +465,14 @@ static void savageBlendFunc_s3d(GLcontext *ctx)
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageDDBlendFuncSeparate_s4( GLcontext *ctx, GLenum sfactorRGB,
+static void savageDDBlendFuncSeparate_s4( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
assert (dfactorRGB == dfactorA && sfactorRGB == sfactorA);
savageBlendFunc_s4( ctx );
}
-static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB,
+static void savageDDBlendFuncSeparate_s3d( struct gl_context *ctx, GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorA,
GLenum dfactorA )
{
@@ -482,7 +482,7 @@ static void savageDDBlendFuncSeparate_s3d( GLcontext *ctx, GLenum sfactorRGB,
-static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
+static void savageDDDepthFunc_s4(struct gl_context *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
@@ -546,7 +546,7 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
zWatermarks != imesa->regs.s4.zWatermarks.ui)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
+static void savageDDDepthFunc_s3d(struct gl_context *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
@@ -600,11 +600,11 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageDDDepthMask_s4(GLcontext *ctx, GLboolean flag)
+static void savageDDDepthMask_s4(struct gl_context *ctx, GLboolean flag)
{
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
}
-static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
+static void savageDDDepthMask_s3d(struct gl_context *ctx, GLboolean flag)
{
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);
}
@@ -617,7 +617,7 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
*/
-static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
+static void savageDDScissor( struct gl_context *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -635,7 +635,7 @@ static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
-static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
+static void savageDDDrawBuffer(struct gl_context *ctx, GLenum mode )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
uint32_t destCtrl = imesa->regs.s4.destCtrl.ui;
@@ -667,13 +667,13 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
-static void savageDDReadBuffer(GLcontext *ctx, GLenum mode )
+static void savageDDReadBuffer(struct gl_context *ctx, GLenum mode )
{
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
}
#if 0
-static void savageDDSetColor(GLcontext *ctx,
+static void savageDDSetColor(struct gl_context *ctx,
GLubyte r, GLubyte g,
GLubyte b, GLubyte a )
{
@@ -686,7 +686,7 @@ static void savageDDSetColor(GLcontext *ctx,
* Window position and viewport transformation
*/
-void savageCalcViewport( GLcontext *ctx )
+void savageCalcViewport( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
@@ -712,14 +712,14 @@ void savageCalcViewport( GLcontext *ctx )
imesa->SetupNewInputs = ~0;
}
-static void savageViewport( GLcontext *ctx,
+static void savageViewport( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height )
{
savageCalcViewport( ctx );
}
-static void savageDepthRange( GLcontext *ctx,
+static void savageDepthRange( struct gl_context *ctx,
GLclampd nearval, GLclampd farval )
{
savageCalcViewport( ctx );
@@ -730,7 +730,7 @@ static void savageDepthRange( GLcontext *ctx,
* Miscellaneous
*/
-static void savageDDClearColor(GLcontext *ctx,
+static void savageDDClearColor(struct gl_context *ctx,
const GLfloat color[4] )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -746,7 +746,7 @@ static void savageDDClearColor(GLcontext *ctx,
/* Fallback to swrast for select and feedback.
*/
-static void savageRenderMode( GLcontext *ctx, GLenum mode )
+static void savageRenderMode( struct gl_context *ctx, GLenum mode )
{
FALLBACK( ctx, SAVAGE_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
}
@@ -758,7 +758,7 @@ static void savageRenderMode( GLcontext *ctx, GLenum mode )
* Culling - the savage isn't quite as clean here as the rest of
* its interfaces, but it's not bad.
*/
-static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
+static void savageDDCullFaceFrontFace(struct gl_context *ctx, GLenum unused)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint cullMode=imesa->LcsCullMode;
@@ -793,7 +793,7 @@ static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
}
#endif /* end #if HW_CULL */
-static void savageUpdateCull( GLcontext *ctx )
+static void savageUpdateCull( struct gl_context *ctx )
{
#if HW_CULL
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -829,7 +829,7 @@ static void savageUpdateCull( GLcontext *ctx )
* to have any effect. If only some channels are masked we need a
* software fallback on all chips.
*/
-static void savageDDColorMask_s4(GLcontext *ctx,
+static void savageDDColorMask_s4(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -855,7 +855,7 @@ static void savageDDColorMask_s4(GLcontext *ctx,
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
}
-static void savageDDColorMask_s3d(GLcontext *ctx,
+static void savageDDColorMask_s3d(struct gl_context *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a )
{
@@ -865,7 +865,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
FALLBACK (ctx, SAVAGE_FALLBACK_COLORMASK, !(r && g && b));
}
-static void savageUpdateSpecular_s4(GLcontext *ctx) {
+static void savageUpdateSpecular_s4(struct gl_context *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
@@ -879,7 +879,7 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) {
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageUpdateSpecular_s3d(GLcontext *ctx) {
+static void savageUpdateSpecular_s3d(struct gl_context *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
@@ -893,18 +893,18 @@ static void savageUpdateSpecular_s3d(GLcontext *ctx) {
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageDDLightModelfv_s4(GLcontext *ctx, GLenum pname,
+static void savageDDLightModelfv_s4(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
savageUpdateSpecular_s4 (ctx);
}
-static void savageDDLightModelfv_s3d(GLcontext *ctx, GLenum pname,
+static void savageDDLightModelfv_s3d(struct gl_context *ctx, GLenum pname,
const GLfloat *param)
{
savageUpdateSpecular_s3d (ctx);
}
-static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
+static void savageDDShadeModel_s4(struct gl_context *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
@@ -921,7 +921,7 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
-static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
+static void savageDDShadeModel_s3d(struct gl_context *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
@@ -946,7 +946,7 @@ static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
* on savage3d and savage4. No need for two separate functions.
*/
-static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void savageDDFogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint fogClr;
@@ -977,7 +977,7 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
static void
-savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
+savageDDStencilFuncSeparate(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1010,7 +1010,7 @@ savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
}
static void
-savageDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
+savageDDStencilMaskSeparate(struct gl_context *ctx, GLenum face, GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1039,7 +1039,7 @@ static unsigned get_stencil_op_value( GLenum op )
}
static void
-savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
+savageDDStencilOpSeparate(struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1057,7 +1057,7 @@ savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
/* =============================================================
*/
-static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
+static void savageDDEnable_s4(struct gl_context *ctx, GLenum cap, GLboolean state)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1148,7 +1148,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
;
}
}
-static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
+static void savageDDEnable_s3d(struct gl_context *ctx, GLenum cap, GLboolean state)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1227,7 +1227,7 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
}
}
-void savageDDUpdateHwState( GLcontext *ctx )
+void savageDDUpdateHwState( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1671,7 +1671,7 @@ void savageDDInitState( savageContextPtr imesa ) {
NEW_TEXTURE_MATRIX|\
NEW_USER_CLIP|NEW_CLIENT_STATE))
-static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
+static void savageDDInvalidateState( struct gl_context *ctx, GLuint new_state )
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
@@ -1681,7 +1681,7 @@ static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
}
-void savageDDInitStateFuncs(GLcontext *ctx)
+void savageDDInitStateFuncs(struct gl_context *ctx)
{
ctx->Driver.UpdateState = savageDDInvalidateState;
ctx->Driver.BlendEquationSeparate = savageDDBlendEquationSeparate;
diff --git a/src/mesa/drivers/dri/savage/savagestate.h b/src/mesa/drivers/dri/savage/savagestate.h
index 5fe718d7a6..dca4fd0c01 100644
--- a/src/mesa/drivers/dri/savage/savagestate.h
+++ b/src/mesa/drivers/dri/savage/savagestate.h
@@ -28,14 +28,14 @@
#include "savagecontext.h"
-void savageCalcViewport( GLcontext *ctx );
+void savageCalcViewport( struct gl_context *ctx );
void savageEmitOldState( savageContextPtr imesa );
void savageEmitChangedState( savageContextPtr imesa );
-extern void savageDDUpdateHwState( GLcontext *ctx );
+extern void savageDDUpdateHwState( struct gl_context *ctx );
extern void savageDDInitState( savageContextPtr imesa );
-extern void savageDDInitStateFuncs( GLcontext *ctx );
-extern void savageDDRenderStart(GLcontext *ctx);
-extern void savageDDRenderEnd(GLcontext *ctx);
+extern void savageDDInitStateFuncs( struct gl_context *ctx );
+extern void savageDDRenderStart(struct gl_context *ctx);
+extern void savageDDRenderEnd(struct gl_context *ctx);
#endif
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 89090da5c6..3aece732c9 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -649,7 +649,7 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS)
/* Called by the _mesa_store_teximage[123]d() functions. */
static gl_format
-savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+savageChooseTextureFormat( struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1148,7 +1148,7 @@ savage4_set_filter_mode( savageContextPtr imesa, unsigned unit,
}
-static void savageUpdateTex0State_s4( GLcontext *ctx )
+static void savageUpdateTex0State_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1392,7 +1392,7 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
return;
}
-static void savageUpdateTex1State_s4( GLcontext *ctx )
+static void savageUpdateTex1State_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1575,7 +1575,7 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
if(t->base.heap->heapId == SAVAGE_AGP_HEAP)
imesa->regs.s4.texAddr[1].ui |= 0x1;
}
-static void savageUpdateTexState_s3d( GLcontext *ctx )
+static void savageUpdateTexState_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct gl_texture_object *tObj;
@@ -1746,7 +1746,7 @@ static void savageTimestampTextures( savageContextPtr imesa )
}
-static void savageUpdateTextureState_s4( GLcontext *ctx )
+static void savageUpdateTextureState_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1771,7 +1771,7 @@ static void savageUpdateTextureState_s4( GLcontext *ctx )
imesa->dirty |= (SAVAGE_UPLOAD_TEX0 |
SAVAGE_UPLOAD_TEX1);
}
-static void savageUpdateTextureState_s3d( GLcontext *ctx )
+static void savageUpdateTextureState_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1789,7 +1789,7 @@ static void savageUpdateTextureState_s3d( GLcontext *ctx )
savageUpdateTexState_s3d( ctx );
imesa->dirty |= (SAVAGE_UPLOAD_TEX0);
}
-void savageUpdateTextureState( GLcontext *ctx)
+void savageUpdateTextureState( struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_FALSE);
@@ -1806,7 +1806,7 @@ void savageUpdateTextureState( GLcontext *ctx)
* DRIVER functions
*****************************************/
-static void savageTexEnv( GLcontext *ctx, GLenum target,
+static void savageTexEnv( struct gl_context *ctx, GLenum target,
GLenum pname, const GLfloat *param )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -1847,7 +1847,7 @@ static void savageTexImageChanged (savageTexObjPtr t) {
}
}
-static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+static void savageTexImage1D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1872,7 +1872,7 @@ static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexSubImage1D( GLcontext *ctx,
+static void savageTexSubImage1D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -1904,7 +1904,7 @@ static void savageTexSubImage1D( GLcontext *ctx,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+static void savageTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1929,7 +1929,7 @@ static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexSubImage2D( GLcontext *ctx,
+static void savageTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -1962,7 +1962,7 @@ static void savageTexSubImage2D( GLcontext *ctx,
}
static void
-savageCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+savageCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -1987,7 +1987,7 @@ savageCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
}
static void
-savageCompressedTexSubImage2D( GLcontext *ctx,
+savageCompressedTexSubImage2D( struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
@@ -2018,7 +2018,7 @@ savageCompressedTexSubImage2D( GLcontext *ctx,
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageTexParameter( GLcontext *ctx, GLenum target,
+static void savageTexParameter( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat *params )
{
@@ -2050,7 +2050,7 @@ static void savageTexParameter( GLcontext *ctx, GLenum target,
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageBindTexture( GLcontext *ctx, GLenum target,
+static void savageBindTexture( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -2061,7 +2061,7 @@ static void savageBindTexture( GLcontext *ctx, GLenum target,
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
-static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+static void savageDeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj )
{
driTextureObject *t = (driTextureObject *)tObj->DriverData;
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -2078,7 +2078,7 @@ static void savageDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj
static struct gl_texture_object *
-savageNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+savageNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
obj = _mesa_new_texture_object(ctx, name, target);
diff --git a/src/mesa/drivers/dri/savage/savagetex.h b/src/mesa/drivers/dri/savage/savagetex.h
index e5f8a80f85..6108c1aade 100644
--- a/src/mesa/drivers/dri/savage/savagetex.h
+++ b/src/mesa/drivers/dri/savage/savagetex.h
@@ -75,7 +75,7 @@ typedef struct {
#define __HWParseTexEnvCombine(imesa, flag0, TexCtrl, TexBlendCtrl)
-void savageUpdateTextureState( GLcontext *ctx );
+void savageUpdateTextureState( struct gl_context *ctx );
void savageDDInitTextureFuncs( struct dd_function_table *functions );
void savageDestroyTexObj( savageContextPtr imesa, savageTexObjPtr t );
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 0050485e31..79a951147f 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -53,8 +53,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "savagetex.h"
#include "savageioctl.h"
-static void savageRasterPrimitive( GLcontext *ctx, GLuint prim );
-static void savageRenderPrimitive( GLcontext *ctx, GLenum prim );
+static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim );
+static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim );
static GLenum reduced_prim[GL_POLYGON+1] = {
@@ -562,7 +562,7 @@ savage_fallback_tri( savageContextPtr imesa,
savageVertexPtr v1,
savageVertexPtr v2 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[3];
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
@@ -578,7 +578,7 @@ savage_fallback_line( savageContextPtr imesa,
savageVertexPtr v0,
savageVertexPtr v1 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[2];
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
@@ -592,7 +592,7 @@ static void
savage_fallback_point( savageContextPtr imesa,
savageVertexPtr v0 )
{
- GLcontext *ctx = imesa->glCtx;
+ struct gl_context *ctx = imesa->glCtx;
SWvertex v[1];
FLUSH_BATCH(imesa);
WAIT_IDLE_EMPTY(imesa);
@@ -645,7 +645,7 @@ savage_fallback_point( savageContextPtr imesa,
/* Render clipped primitives */
/**********************************************************************/
-static void savageRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void savageRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -661,13 +661,13 @@ static void savageRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
}
}
-static void savageRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+static void savageRenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
/*
-static void savageFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
+static void savageFastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts,
GLuint n )
{
r128ContextPtr rmesa = R128_CONTEXT( ctx );
@@ -711,7 +711,7 @@ static void savageFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-static void savageChooseRenderState(GLcontext *ctx)
+static void savageChooseRenderState(struct gl_context *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
@@ -781,7 +781,7 @@ static void savageChooseRenderState(GLcontext *ctx)
/* Validate state at pipeline start */
/**********************************************************************/
-static void savageRunPipeline( GLcontext *ctx )
+static void savageRunPipeline( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -829,7 +829,7 @@ static void savageRunPipeline( GLcontext *ctx )
* primitives.
*/
-static void savageRasterPrimitive( GLcontext *ctx, GLuint prim )
+static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
@@ -851,7 +851,7 @@ static void savageRasterPrimitive( GLcontext *ctx, GLuint prim )
#endif
}
-static void savageRenderPrimitive( GLcontext *ctx, GLenum prim )
+static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
@@ -870,7 +870,7 @@ static void savageRenderPrimitive( GLcontext *ctx, GLenum prim )
* them. Fallback to swrast we can't. Returns GL_TRUE if projective
* texture coordinates must be faked, GL_FALSE otherwise.
*/
-static GLboolean savageCheckPTexHack( GLcontext *ctx )
+static GLboolean savageCheckPTexHack( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -933,7 +933,7 @@ do { \
#define SAVAGE_EMIT_ST1 0x0300
-static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx )
+static INLINE GLuint savageChooseVertexFormat_s3d( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -996,7 +996,7 @@ static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx )
}
-static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx )
+static INLINE GLuint savageChooseVertexFormat_s4( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -1121,7 +1121,7 @@ static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx )
}
-static void savageRenderStart( GLcontext *ctx )
+static void savageRenderStart( struct gl_context *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -1199,7 +1199,7 @@ static void savageRenderStart( GLcontext *ctx )
}
}
-static void savageRenderFinish( GLcontext *ctx )
+static void savageRenderFinish( struct gl_context *ctx )
{
/* Flush the last primitive now, before any state is changed. */
savageFlushVertices(SAVAGE_CONTEXT(ctx));
@@ -1227,7 +1227,7 @@ static const char * const fallbackStrings[] = {
"Projective texture",
};
-void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
+void savageFallback( struct gl_context *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
@@ -1279,7 +1279,7 @@ void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
/* Initialization. */
/**********************************************************************/
-void savageInitTriFuncs( GLcontext *ctx )
+void savageInitTriFuncs( struct gl_context *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
diff --git a/src/mesa/drivers/dri/savage/savagetris.h b/src/mesa/drivers/dri/savage/savagetris.h
index a2a9375ed5..5dcae78f76 100644
--- a/src/mesa/drivers/dri/savage/savagetris.h
+++ b/src/mesa/drivers/dri/savage/savagetris.h
@@ -38,10 +38,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/mtypes.h"
-extern void savageInitTriFuncs( GLcontext *ctx );
+extern void savageInitTriFuncs( struct gl_context *ctx );
-extern void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+extern void savageFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( ctx, bit, mode ) savageFallback( ctx, bit, mode )