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authorIan Romanick <ian.d.romanick@intel.com>2009-12-14 16:16:26 -0800
committerIan Romanick <ian.d.romanick@intel.com>2009-12-14 16:30:53 -0800
commitb90f7f3ad324b1e4c39e334cdeb9556c3eb808ab (patch)
tree19b0ce94eef3cc45db906f2e4fe803ff9369c4be /src/mesa/drivers/dri/savage
parentf4de0b176d282a75ee3f47547667feea31e0d3f3 (diff)
i965: Use current draw buffer instead of drawable visual to get alpha bits
Use the currently bound draw buffer instead of the visual from the drawable used to create the context. This cause problems generating mipmaps for an RGBA texture in an RGB context. This fixes the failure in piglit's glsl-lod-bias test reported in bug #25614.
Diffstat (limited to 'src/mesa/drivers/dri/savage')
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