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authorEric Anholt <anholt@FreeBSD.org>2004-06-08 04:38:33 +0000
committerEric Anholt <anholt@FreeBSD.org>2004-06-08 04:38:33 +0000
commit06668ed20ac0ae3fd031ee3f99e61ca58476995c (patch)
tree6e978feb35dfec8706b5782f2b172807c0d89b83 /src/mesa/drivers/dri/sis/sis_reg.h
parent7c46033130b1b4d6098647d85c2710367572e079 (diff)
Clean a little whitespace that's been bothering me.
Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_reg.h')
-rw-r--r--src/mesa/drivers/dri/sis/sis_reg.h66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_reg.h b/src/mesa/drivers/dri/sis/sis_reg.h
index 378692fc1d..8af5e02a69 100644
--- a/src/mesa/drivers/dri/sis/sis_reg.h
+++ b/src/mesa/drivers/dri/sis/sis_reg.h
@@ -228,40 +228,40 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* REG_3D_ParsingSet -- Define Parsing Mask (89F4h-89F7h)
*/
-#define MASK_VertexDWSize 0xF0000000
-#define MASK_VertexDataFormat 0x0FFF0000
-#define MASK_PsVertex_HAS_RHW 0x08000000
-#define MASK_PsVertex_HAS_NORMALXYZ 0x04000000
-#define MASK_PsVertex_HAS_DIFFUSE 0x02000000
-#define MASK_PsVertex_HAS_SPECULAR 0x01000000
-#define MASK_PsUVSet 0x00FF0000
-#define MASK_PsVertex_HAS_1SetUV 0x00800000
-#define MASK_PsVertex_HAS_2SetUV 0x00C00000
-#define MASK_PsVertex_HAS_3SetUV 0x00E00000
-#define MASK_PsVertex_HAS_UVSet1 0x00800000
-#define MASK_PsVertex_HAS_UVSet2 0x00400000
-#define MASK_PsVertex_HAS_UVSet3 0x00200000
-#define MASK_PsCullDirection_CCW 0x00008000
-#define MASK_PsShadingMode 0x00007000
+#define MASK_VertexDWSize 0xf0000000
+#define MASK_VertexDataFormat 0x0fff0000
+#define MASK_PsVertex_HAS_RHW 0x08000000
+#define MASK_PsVertex_HAS_NORMALXYZ 0x04000000
+#define MASK_PsVertex_HAS_DIFFUSE 0x02000000
+#define MASK_PsVertex_HAS_SPECULAR 0x01000000
+#define MASK_PsUVSet 0x00ff0000
+#define MASK_PsVertex_HAS_1SetUV 0x00800000
+#define MASK_PsVertex_HAS_2SetUV 0x00c00000
+#define MASK_PsVertex_HAS_3SetUV 0x00e00000
+#define MASK_PsVertex_HAS_UVSet1 0x00800000
+#define MASK_PsVertex_HAS_UVSet2 0x00400000
+#define MASK_PsVertex_HAS_UVSet3 0x00200000
+#define MASK_PsCullDirection_CCW 0x00008000
+#define MASK_PsShadingMode 0x00007000
/* XXX Shading modes just a guess, but seem to work*/
-#define MASK_PsShadingFlatA 0x00001000
-#define MASK_PsShadingFlatB 0x00002000
-#define MASK_PsShadingFlatC 0x00003000
-#define MASK_PsShadingSmooth 0x00004000
-#define MASK_PsTextureFrom 0x000003F0
-#define MASK_PsTexture0FromA 0x00000000
-#define MASK_PsTexture1FromA 0x00000000
-#define MASK_PsTexture1FromB 0x00000040
-#define MASK_PsBumpTextureFromA 0x00000000
-#define MASK_PsBumpTextureFromB 0x00000010
-#define MASK_PsBumpTextureFromC 0x00000020
-#define MASK_PsDataType 0x0000000F
-#define MASK_PsPointList 0x00000000
-#define MASK_PsLineList 0x00000004
-#define MASK_PsLineStrip 0x00000005
-#define MASK_PsTriangleList 0x00000008
-#define MASK_PsTriangleStrip 0x00000009
-#define MASK_PsTriangleFan 0x0000000A
+#define MASK_PsShadingFlatA 0x00001000
+#define MASK_PsShadingFlatB 0x00002000
+#define MASK_PsShadingFlatC 0x00003000
+#define MASK_PsShadingSmooth 0x00004000
+#define MASK_PsTextureFrom 0x000003f0
+#define MASK_PsTexture0FromA 0x00000000
+#define MASK_PsTexture1FromA 0x00000000
+#define MASK_PsTexture1FromB 0x00000040
+#define MASK_PsBumpTextureFromA 0x00000000
+#define MASK_PsBumpTextureFromB 0x00000010
+#define MASK_PsBumpTextureFromC 0x00000020
+#define MASK_PsDataType 0x0000000f
+#define MASK_PsPointList 0x00000000
+#define MASK_PsLineList 0x00000004
+#define MASK_PsLineStrip 0x00000005
+#define MASK_PsTriangleList 0x00000008
+#define MASK_PsTriangleStrip 0x00000009
+#define MASK_PsTriangleFan 0x0000000a
/*
* REG_3D_PrimitiveSet -- Define Fire Primitive Mask (89F8h-89FBh)