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authorBrian <brian.paul@tungstengraphics.com>2008-01-06 18:07:26 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-06 18:07:26 -0700
commit601a6b872c33bfe3cb4ea03a5a8ba5ebe92dedaf (patch)
tree96730ec79e4a8c0dcbea3bab085ed624213f41fd /src/mesa/drivers/dri/sis/sis_state.c
parentff73c783cc47361ff0dd819c82d067b4b85870dd (diff)
Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexes
Each array element is now a BUFFER_x token rather than a BUFFER_BIT_x bitmask. The number of active color buffers is specified by _NumColorDrawBuffers. This builds on the previous DrawBuffer changes and will help with drivers implementing GL_ARB_draw_buffers.
Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_state.c')
-rw-r--r--src/mesa/drivers/dri/sis/sis_state.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c
index 33a2f089b8..b7454d4a07 100644
--- a/src/mesa/drivers/dri/sis/sis_state.c
+++ b/src/mesa/drivers/dri/sis/sis_state.c
@@ -547,23 +547,24 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
- /*
- * _DrawDestMask is easier to cope with than <mode>.
- */
+ if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
+ FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE );
+ return;
+ }
+
current->hwDstSet &= ~MASK_DstBufferPitch;
- switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
- case BUFFER_BIT_FRONT_LEFT:
+ switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) {
+ case BUFFER_FRONT_LEFT:
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE );
current->hwOffsetDest = smesa->front.offset >> 1;
current->hwDstSet |= smesa->front.pitch >> 2;
break;
- case BUFFER_BIT_BACK_LEFT:
+ case BUFFER_BACK_LEFT:
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE );
current->hwOffsetDest = smesa->back.offset >> 1;
current->hwDstSet |= smesa->back.pitch >> 2;
break;
default:
- /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE );
return;
}