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author | Eric Anholt <eric@anholt.net> | 2011-01-05 17:02:08 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2011-01-05 18:23:54 -0800 |
commit | 7ce6517f3ac41bf770ab39aba4509d4f535ef663 (patch) | |
tree | 3563dc5da10a71f71981a0ceb5fdbd00b37a1f79 /src/mesa/drivers/dri/swrast | |
parent | 01b70c06284f3a0ab2de61228b73c78ed00a1a14 (diff) |
intel: Always allocate miptrees from level 0, not tObj->BaseLevel.
BaseLevel/MaxLevel are mostly used for two things: clamping texture
access for FBO rendering, and limiting the used mipmap levels when
incrementally loading textures. By restricting our mipmap trees to
just the current BaseLevel/MaxLevel, we caused reallocation thrashing
in the common case, for a theoretical win if someone really did want
just levels 2..4 or whatever of their texture object.
Bug #30366
Diffstat (limited to 'src/mesa/drivers/dri/swrast')
0 files changed, 0 insertions, 0 deletions