diff options
author | Brian <brian@yutani.localnet.net> | 2007-05-20 12:27:39 -0600 |
---|---|---|
committer | Brian <brian@yutani.localnet.net> | 2007-05-20 12:27:39 -0600 |
commit | 9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe (patch) | |
tree | 60c87644ec38f4693ceecbf440b120b02e2d07e6 /src/mesa/drivers/dri/tdfx | |
parent | aa133a9dae53bc6aa50b88ee43deb8b34e8d0029 (diff) |
Overhaul/simplify SWvertex and SWspan attribute handling.
Instead of separate fog/specular/texcoord/varying code, just treat all of
them as generic attributes. Simplifies the point/line/triangle functions.
Diffstat (limited to 'src/mesa/drivers/dri/tdfx')
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_tris.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c index 4ba2f40b9e..96f9ae27fc 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c @@ -142,10 +142,10 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst) tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); if (fxMesa->vertexFormat == TDFX_LAYOUT_TINY) { - dst->win[0] = src->x - fxMesa->x_offset; - dst->win[1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset); - dst->win[2] = src->z; - dst->win[3] = 1.0; + dst->attrib[FRAG_ATTRIB_WPOS][0] = src->x - fxMesa->x_offset; + dst->attrib[FRAG_ATTRIB_WPOS][1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset); + dst->attrib[FRAG_ATTRIB_WPOS][2] = src->z; + dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0; dst->color[0] = src->color[2]; dst->color[1] = src->color[1]; @@ -155,10 +155,10 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst) else { GLfloat w = 1.0 / src->rhw; - dst->win[0] = src->x - fxMesa->x_offset; - dst->win[1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset); - dst->win[2] = src->z; - dst->win[3] = src->rhw; + dst->attrib[FRAG_ATTRIB_WPOS][0] = src->x - fxMesa->x_offset; + dst->attrib[FRAG_ATTRIB_WPOS][1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset); + dst->attrib[FRAG_ATTRIB_WPOS][2] = src->z; + dst->attrib[FRAG_ATTRIB_WPOS][3] = src->rhw; dst->color[0] = src->color[2]; dst->color[1] = src->color[1]; |