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authorBrian Paul <brian.paul@tungstengraphics.com>2005-09-04 22:13:42 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-09-04 22:13:42 +0000
commit61ba6b5a74625a01e07ae267c6e4ebf192434e40 (patch)
treea2d72f7ed22881262b8e508b1dc0cefd8f0ca039 /src/mesa/drivers/dri/unichrome/via_screen.c
parent6e0e6eff05727ac8833c2b2dffc51c6619427e77 (diff)
Add new void *addr and __DRIdrawablePrivate parameters to
driNewRenderbuffer().
Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_screen.c')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_screen.c36
1 files changed, 24 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c
index ddd360cc24..2f7f726a59 100644
--- a/src/mesa/drivers/dri/unichrome/via_screen.c
+++ b/src/mesa/drivers/dri/unichrome/via_screen.c
@@ -44,6 +44,7 @@
#include "via_dri.h"
#include "GL/internal/dri_interface.h"
+#include "drirenderbuffer.h"
/* Radeon configuration
*/
@@ -240,49 +241,60 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
*/
#if 000
+ /* This code _should_ be put to use. We have to move the
+ * viaRenderbuffer members out of the via_context structure.
+ * Those members should just be the renderbuffers hanging off the
+ * gl_framebuffer object.
+ */
/* XXX check/fix the offset/pitch parameters! */
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_RGBA, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_RGBA, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
else if (mesaVis->depthBits == 32) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
}
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->bytesPerPixel,
- 0, screen->width);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL,
+ screen->bytesPerPixel,
+ 0, screen->width, driDrawPriv);
viaSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}