diff options
author | Brian Paul <brianp@vmware.com> | 2011-01-11 15:07:38 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2011-01-15 18:35:39 -0700 |
commit | 74713e2d293f9e796a4053a5a99ee5cb7df5c740 (patch) | |
tree | 0c3ad404ba3a090e53801f93b1cd0649370cead2 /src/mesa/drivers/dri/unichrome | |
parent | 3dab2b1795e9f9ff3584f612397d118459b12731 (diff) |
mesa: begin implementation of GL_ARB_draw_buffers_blend
Diffstat (limited to 'src/mesa/drivers/dri/unichrome')
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_state.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c index 033352188d..774f439bfb 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -552,7 +552,7 @@ static void viaBlendFunc(struct gl_context *ctx, GLenum sfactor, GLenum dfactor) if (VIA_DEBUG & DEBUG_STATE) fprintf(stderr, "%s in\n", __FUNCTION__); - switch (ctx->Color.BlendSrcRGB) { + switch (ctx->Color.Blend[0].SrcRGB) { case GL_SRC_ALPHA_SATURATE: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: @@ -564,7 +564,7 @@ static void viaBlendFunc(struct gl_context *ctx, GLenum sfactor, GLenum dfactor) break; } - switch (ctx->Color.BlendDstRGB) { + switch (ctx->Color.Blend[0].DstRGB) { case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: @@ -757,14 +757,14 @@ void viaInitState(struct gl_context *ctx) */ ctx->Driver.BlendEquationSeparate( ctx, - ctx->Color.BlendEquationRGB, - ctx->Color.BlendEquationA); + ctx->Color.Blend[0].EquationRGB, + ctx->Color.Blend[0].EquationA); ctx->Driver.BlendFuncSeparate( ctx, - ctx->Color.BlendSrcRGB, - ctx->Color.BlendDstRGB, - ctx->Color.BlendSrcA, - ctx->Color.BlendDstA); + ctx->Color.Blend[0].SrcRGB, + ctx->Color.Blend[0].DstRGB, + ctx->Color.Blend[0].SrcA, + ctx->Color.Blend[0].DstA); ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y, ctx->Scissor.Width, ctx->Scissor.Height ); @@ -953,8 +953,8 @@ static GLboolean viaChooseTextureState(struct gl_context *ctx) static void viaChooseColorState(struct gl_context *ctx) { struct via_context *vmesa = VIA_CONTEXT(ctx); - GLenum s = ctx->Color.BlendSrcRGB; - GLenum d = ctx->Color.BlendDstRGB; + GLenum s = ctx->Color.Blend[0].SrcRGB; + GLenum d = ctx->Color.Blend[0].DstRGB; /* The HW's blending equation is: * (Ca * FCa + Cbias + Cb * FCb) << Cshift |