diff options
author | Ian Romanick <idr@us.ibm.com> | 2004-05-27 00:03:53 +0000 |
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committer | Ian Romanick <idr@us.ibm.com> | 2004-05-27 00:03:53 +0000 |
commit | c1d455f5827e7044dcb316dadc755a6f91299906 (patch) | |
tree | b2963dd582acd88e45226e618d386eb8712ce997 /src/mesa/drivers/dri | |
parent | 77bbbb3759c83e66f0391651597c400fea2d95e4 (diff) |
Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_vtxfmt.c | 65 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_vtxfmt.c | 4 |
2 files changed, 38 insertions, 31 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/src/mesa/drivers/dri/r200/r200_vtxfmt.c index 25afd3ca97..ee313610b9 100644 --- a/src/mesa/drivers/dri/r200/r200_vtxfmt.c +++ b/src/mesa/drivers/dri/r200/r200_vtxfmt.c @@ -394,17 +394,24 @@ static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller ) } +/** + * \todo + * An interesting optimization of this function would be to have 3 element + * table with the dispatch offsets of the TexCoord?fv functions, use count + * to look-up the table, and a specialized version of GL_CALL that used the + * offset number instead of the name. + */ static void dispatch_texcoord( GLuint count, GLfloat * f ) { switch( count ) { case 3: - _glapi_Dispatch->TexCoord3fv( f ); + GL_CALL(TexCoord3fv)( f ); break; case 2: - _glapi_Dispatch->TexCoord2fv( f ); + GL_CALL(TexCoord2fv)( f ); break; case 1: - _glapi_Dispatch->TexCoord1fv( f ); + GL_CALL(TexCoord1fv)( f ); break; default: assert( count == 0 ); @@ -416,13 +423,13 @@ static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f ) { switch( count ) { case 3: - _glapi_Dispatch->MultiTexCoord3fvARB( GL_TEXTURE0+unit, f ); + GL_CALL(MultiTexCoord3fvARB)( GL_TEXTURE0+unit, f ); break; case 2: - _glapi_Dispatch->MultiTexCoord2fvARB( GL_TEXTURE0+unit, f ); + GL_CALL(MultiTexCoord2fvARB)( GL_TEXTURE0+unit, f ); break; case 1: - _glapi_Dispatch->MultiTexCoord1fvARB( GL_TEXTURE0+unit, f ); + GL_CALL(MultiTexCoord1fvARB)( GL_TEXTURE0+unit, f ); break; default: assert( count == 0 ); @@ -470,7 +477,7 @@ static void VFMT_FALLBACK( const char *caller ) assert(rmesa->dma.flush == 0); rmesa->vb.fell_back = GL_TRUE; rmesa->vb.installed = GL_FALSE; - _glapi_Dispatch->Begin( prim ); + GL_CALL(Begin)( prim ); if (rmesa->vb.installed_color_3f_sz == 4) alpha = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; @@ -481,25 +488,25 @@ static void VFMT_FALLBACK( const char *caller ) GLuint offset = 3; if (ind0 & R200_VTX_N0) { - _glapi_Dispatch->Normal3fv( &tmp[i][offset] ); + GL_CALL(Normal3fv)( &tmp[i][offset] ); offset += 3; } if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { - _glapi_Dispatch->Color4ubv( (GLubyte *)&tmp[i][offset] ); + GL_CALL(Color4ubv)( (GLubyte *)&tmp[i][offset] ); offset++; } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { - _glapi_Dispatch->Color4fv( &tmp[i][offset] ); + GL_CALL(Color4fv)( &tmp[i][offset] ); offset+=4; } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { - _glapi_Dispatch->Color3fv( &tmp[i][offset] ); + GL_CALL(Color3fv)( &tmp[i][offset] ); offset+=3; } if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) { - _glapi_Dispatch->SecondaryColor3ubvEXT( (GLubyte *)&tmp[i][offset] ); + GL_CALL(SecondaryColor3ubvEXT)( (GLubyte *)&tmp[i][offset] ); offset++; } @@ -513,39 +520,39 @@ static void VFMT_FALLBACK( const char *caller ) offset += count; } - _glapi_Dispatch->Vertex3fv( &tmp[i][0] ); + GL_CALL(Vertex3fv)( &tmp[i][0] ); } /* Replay current vertex */ if (ind0 & R200_VTX_N0) - _glapi_Dispatch->Normal3fv( rmesa->vb.normalptr ); + GL_CALL(Normal3fv)( rmesa->vb.normalptr ); if (VTX_COLOR(ind0, 0) == R200_VTX_PK_RGBA) { - _glapi_Dispatch->Color4ub( rmesa->vb.colorptr->red, - rmesa->vb.colorptr->green, - rmesa->vb.colorptr->blue, - rmesa->vb.colorptr->alpha ); + GL_CALL(Color4ub)( rmesa->vb.colorptr->red, + rmesa->vb.colorptr->green, + rmesa->vb.colorptr->blue, + rmesa->vb.colorptr->alpha ); } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGBA) { - _glapi_Dispatch->Color4fv( rmesa->vb.floatcolorptr ); + GL_CALL(Color4fv)( rmesa->vb.floatcolorptr ); } else if (VTX_COLOR(ind0, 0) == R200_VTX_FP_RGB) { if (rmesa->vb.installed_color_3f_sz == 4 && alpha != 1.0) { - _glapi_Dispatch->Color4f( rmesa->vb.floatcolorptr[0], - rmesa->vb.floatcolorptr[1], - rmesa->vb.floatcolorptr[2], - alpha ); + GL_CALL(Color4f)( rmesa->vb.floatcolorptr[0], + rmesa->vb.floatcolorptr[1], + rmesa->vb.floatcolorptr[2], + alpha ); } else { - _glapi_Dispatch->Color3fv( rmesa->vb.floatcolorptr ); + GL_CALL(Color3fv)( rmesa->vb.floatcolorptr ); } } if (VTX_COLOR(ind0, 1) == R200_VTX_PK_RGBA) - _glapi_Dispatch->SecondaryColor3ubEXT( rmesa->vb.specptr->red, - rmesa->vb.specptr->green, - rmesa->vb.specptr->blue ); + GL_CALL(SecondaryColor3ubEXT)( rmesa->vb.specptr->red, + rmesa->vb.specptr->green, + rmesa->vb.specptr->blue ); count = VTX_TEXn_COUNT( ind1, 0 ); dispatch_texcoord( count, rmesa->vb.texcoordptr[0] ); @@ -886,7 +893,7 @@ static void r200_Materialfv( GLenum face, GLenum pname, if (rmesa->vb.prim[0] != GL_POLYGON+1) { VFMT_FALLBACK( __FUNCTION__ ); - _glapi_Dispatch->Materialfv( face, pname, params ); + GL_CALL(Materialfv)( face, pname, params ); return; } _mesa_noop_Materialfv( face, pname, params ); @@ -925,7 +932,7 @@ static void r200_Begin( GLenum mode ) r200VtxfmtValidate( ctx ); if (!rmesa->vb.installed) { - _glapi_Dispatch->Begin( mode ); + GL_CALL(Begin)( mode ); return; } diff --git a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c b/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c index 7a0ff51dd4..00a06cc7ed 100644 --- a/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c +++ b/src/mesa/drivers/dri/radeon/radeon_vtxfmt.c @@ -417,7 +417,7 @@ static void VFMT_FALLBACK( const char *caller ) if (ind & RADEON_CP_VC_FRMT_PKSPEC) { radeon_color_t *spec = (radeon_color_t *)&tmp[i][offset]; - _glapi_Dispatch->SecondaryColor3ubEXT( spec->red, spec->green, spec->blue ); + GL_CALL(SecondaryColor3ubEXT)( spec->red, spec->green, spec->blue ); offset++; } @@ -453,7 +453,7 @@ static void VFMT_FALLBACK( const char *caller ) } if (ind & RADEON_CP_VC_FRMT_PKSPEC) - _glapi_Dispatch->SecondaryColor3ubEXT( rmesa->vb.specptr->red, rmesa->vb.specptr->green, rmesa->vb.specptr->blue ); + GL_CALL(SecondaryColor3ubEXT)( rmesa->vb.specptr->red, rmesa->vb.specptr->green, rmesa->vb.specptr->blue ); if (ind & RADEON_CP_VC_FRMT_ST0) glTexCoord2fv( rmesa->vb.texcoordptr[0] ); |