diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2010-09-18 16:41:44 +0200 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-09-27 15:23:14 -0700 |
commit | 02984e3536bf9a4f149916b45d727659c8dc9a7c (patch) | |
tree | 93446695962768698aef01c3306535b823c238c8 /src/mesa/drivers/dri | |
parent | 4b1f98241f9601c2b163bb41e45aa567f9cd61dd (diff) |
Remove GL_EXT_cull_vertex
This is only used in the i915 driver where it provides little benefit
for very few applications that use it with fixed function TNL.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_render.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_extensions.c | 2 |
2 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c index add0adacb5..dc6bc9a71c 100644 --- a/src/mesa/drivers/dri/i915/intel_render.c +++ b/src/mesa/drivers/dri/i915/intel_render.c @@ -266,7 +266,6 @@ static const struct tnl_pipeline_stage _intel_render_stage = { const struct tnl_pipeline_stage *intel_pipeline[] = { &_tnl_vertex_transform_stage, - &_tnl_vertex_cull_stage, &_tnl_normal_transform_stage, &_tnl_lighting_stage, &_tnl_fog_coordinate_stage, diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index a946ee447a..d741f82767 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -46,7 +46,6 @@ #define need_GL_EXT_blend_equation_separate #define need_GL_EXT_blend_func_separate #define need_GL_EXT_blend_minmax -#define need_GL_EXT_cull_vertex #define need_GL_EXT_draw_buffers2 #define need_GL_EXT_fog_coord #define need_GL_EXT_framebuffer_blit @@ -106,7 +105,6 @@ static const struct dri_extension card_extensions[] = { { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, { "GL_EXT_blend_logic_op", NULL }, { "GL_EXT_blend_subtract", NULL }, - { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, { "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions }, |