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authorDave Airlie <airlied@linux.ie>2009-03-22 11:56:41 +1000
committerDave Airlie <airlied@linux.ie>2009-03-22 11:56:41 +1000
commit0968512f8f4abc5bce84c200bd99f8a522d56122 (patch)
tree8b48edea4698e9b61516999e5832d3debe857e14 /src/mesa/drivers/dri
parentc73f4fdb65a6bae4b02348d73f2efdb8f2c5583a (diff)
radeon: add miptree offset functions
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c26
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h6
2 files changed, 30 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index 3203ee1cba..228629e3c4 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -358,3 +358,29 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
texImage->Width, texImage->Height, texImage->Depth,
texImage->TexFormat->TexelBytes, t->tile_bits, compressed);
}
+
+/* Although we use the image_offset[] array to store relative offsets
+ * to cube faces, Mesa doesn't know anything about this and expects
+ * each cube face to be treated as a separate image.
+ *
+ * These functions present that view to mesa:
+ */
+const GLuint *
+radeon_miptree_depth_offsets(radeon_mipmap_tree *mt, GLuint level)
+{
+ static const GLuint zero = 0;
+ if (mt->target != GL_TEXTURE_3D || mt->faces == 1)
+ return &zero;
+ else
+ return mt->levels[level].faces[0].offset;
+}
+
+GLuint
+radeon_miptree_image_offset(radeon_mipmap_tree *mt,
+ GLuint face, GLuint level)
+{
+ if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
+ return (mt->levels[level].faces[face].offset);
+ else
+ return mt->levels[level].faces[0].offset;
+}
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h
index 43dfa48aa7..d9ad5ad39a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h
@@ -92,6 +92,8 @@ GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj);
void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
struct gl_texture_image *texImage, GLuint face, GLuint level);
-
-
+GLuint radeon_miptree_image_offset(radeon_mipmap_tree *mt,
+ GLuint face, GLuint level);
+const GLuint *
+radeon_miptree_depth_offsets(radeon_mipmap_tree *mt, GLuint level);
#endif /* __RADEON_MIPMAP_TREE_H_ */