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authorBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 02:49:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 02:49:27 +0000
commitd3fd7ba8af15bead2f770d68a893449adeb11397 (patch)
tree2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/drivers/glide/fxapi.c
parent988a8862c8379c0312d40353ee4b35537dff59a1 (diff)
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/drivers/glide/fxapi.c')
-rw-r--r--src/mesa/drivers/glide/fxapi.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/drivers/glide/fxapi.c b/src/mesa/drivers/glide/fxapi.c
index 6ed9453c9b..75629cbd3f 100644
--- a/src/mesa/drivers/glide/fxapi.c
+++ b/src/mesa/drivers/glide/fxapi.c
@@ -257,6 +257,7 @@ fxMesaCreateContext(GLuint win,
{
fxMesaContext fxMesa = NULL;
GLcontext *ctx = NULL, *shareCtx = NULL;
+ struct dd_function_table functions;
int i;
const char *str;
@@ -651,9 +652,10 @@ fxMesaCreateContext(GLuint win,
goto errorhandler;
}
- ctx = fxMesa->glCtx = _mesa_create_context(fxMesa->glVis,
- shareCtx,
- (void *) fxMesa, GL_TRUE);
+ _mesa_init_driver_functions(&functions);
+ ctx->Driver.
+ ctx = fxMesa->glCtx = _mesa_create_context(fxMesa->glVis, shareCtx,
+ &functions, (void *) fxMesa);
if (!ctx) {
str = "_mesa_create_context";
goto errorhandler;