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authorDaniel Borca <dborca@users.sourceforge.net>2003-10-21 08:31:02 +0000
committerDaniel Borca <dborca@users.sourceforge.net>2003-10-21 08:31:02 +0000
commitf03cb2e4eea23fd82e9837e05f0ab3a83cb474c7 (patch)
tree1ca2ed8c4e5ad9e23862a5d9f7d12cd5e1856de8 /src/mesa/drivers/glide/fxdd.c
parent3f60e4f21b9ff5bf3a83734d38ee90aff8a67fa0 (diff)
Napalm total immersion
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c467
1 files changed, 401 insertions, 66 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 7087c30b66..fec2ee9d72 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -1,9 +1,3 @@
-/* Hack alert:
- * fxDDReadPixels888 does not convert 8A8R8G8B into 5R5G5B
- */
-
-/* $Id: fxdd.c,v 1.103 2003/10/14 14:56:45 dborca Exp $ */
-
/*
* Mesa 3-D graphics library
* Version: 5.1
@@ -55,6 +49,7 @@
#include "texstore.h"
#include "teximage.h"
#include "swrast/swrast.h"
+#include "swrast/s_context.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
@@ -200,6 +195,12 @@ static void fxDDClear( GLcontext *ctx,
const FxU32 clearD = (FxU32) (((1 << ctx->Visual.depthBits) - 1) * ctx->Depth.Clear);
const FxU8 clearS = (FxU8) (ctx->Stencil.Clear & 0xff);
+ /* [dBorca] Hack alert:
+ * if we set Mesa for 32bit depth, we'll get
+ * clearD == 0
+ * due to 32bit integer overflow!
+ */
+
if ( TDFX_DEBUG & MESA_VERBOSE ) {
fprintf( stderr, "%s( %d, %d, %d, %d )\n",
__FUNCTION__, (int) x, (int) y, (int) width, (int) height );
@@ -492,44 +493,48 @@ fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode)
}
-
-
-
static void
-fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte * bitmap)
+fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
GrLfbInfo_t info;
+ GrLfbWriteMode_t mode;
FxU16 color;
const struct gl_pixelstore_attrib *finalUnpack;
struct gl_pixelstore_attrib scissoredUnpack;
/* check if there's any raster operations enabled which we can't handle */
- if (ctx->Color.AlphaEnabled ||
- ctx->Color.BlendEnabled ||
- ctx->Depth.Test ||
- ctx->Fog.Enabled ||
- ctx->Color.ColorLogicOpEnabled ||
- ctx->Stencil.Enabled ||
- ctx->Scissor.Enabled ||
- (ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
- ctx->Color.ColorMask[ACOMP]) ||
- (ctx->Color._DrawDestMask != FRONT_LEFT_BIT &&
- ctx->Color._DrawDestMask != BACK_LEFT_BIT)) {
+ if ((swrast->_RasterMask & (ALPHATEST_BIT |
+ /*BLEND_BIT |*/ /* blending ok, through pixpipe */
+ DEPTH_BIT | /* could be done with RGB:DEPTH */
+ FOG_BIT | /* could be done with RGB:DEPTH */
+ LOGIC_OP_BIT |
+ /*CLIP_BIT |*/ /* clipping ok, below */
+ STENCIL_BIT |
+ /*MASKING_BIT |*/ /* masking ok, test follows */
+ ALPHABUF_BIT | /* nope! see 565 span kludge */
+ MULTI_DRAW_BIT |
+ OCCLUSION_BIT | /* nope! at least not yet */
+ TEXTURE_BIT |
+ FRAGPROG_BIT))
+ ||
+ ((swrast->_RasterMask & MASKING_BIT) /*&& (ctx->Visual.greenBits != 8)*/ && (ctx->Visual.greenBits != 5))
+ ) {
_swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
return;
}
+ /* make sure the pixelpipe is configured correctly */
+ fxSetupFXUnits(ctx);
if (ctx->Scissor.Enabled) {
/* This is a bit tricky, but by carefully adjusting the px, py,
* width, height, skipPixels and skipRows values we can do
* scissoring without special code in the rendering loop.
- *
- * KW: This code is never reached, see the test above.
*/
/* we'll construct a new pixelstore struct */
@@ -568,10 +573,14 @@ fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py,
/* compute pixel value */
{
- GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
- GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
- GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
- /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f); */
+ GLint r = (GLint) (ctx->Current.RasterColor[RCOMP] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f);
+ GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f);
+#if 0
+ /* [dBorca]
+ * who uses bgr, anyway? Expecting the V2 from HM... :D
+ */
if (fxMesa->bgrOrder)
color = (FxU16)
(((FxU16) 0xf8 & b) << (11 - 3)) |
@@ -580,14 +589,23 @@ fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py,
color = (FxU16)
(((FxU16) 0xf8 & r) << (11 - 3)) |
(((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & b) >> 3);
+#else
+ if (fxMesa->colDepth == 15) {
+ color = TDFXPACKCOLOR1555(b, g, r, a);
+ mode = GR_LFBWRITEMODE_1555;
+ } else {
+ color = TDFXPACKCOLOR565(b, g, r);
+ mode = GR_LFBWRITEMODE_565;
+ }
+#endif
}
info.size = sizeof(info);
if (!grLfbLock(GR_LFB_WRITE_ONLY,
fxMesa->currentFB,
- GR_LFBWRITEMODE_565,
- GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
- fprintf(stderr, "%s: ERROR: locking the linear frame buffer\n", __FUNCTION__);
+ mode,
+ GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) {
+ _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
return;
}
@@ -656,14 +674,188 @@ fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py,
grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
}
+static void
+fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ FxU32 color;
+ const struct gl_pixelstore_attrib *finalUnpack;
+ struct gl_pixelstore_attrib scissoredUnpack;
+
+ /* check if there's any raster operations enabled which we can't handle */
+ if ((swrast->_RasterMask & (ALPHATEST_BIT |
+ /*BLEND_BIT |*/ /* blending ok, through pixpipe */
+ DEPTH_BIT | /* could be done with RGB:DEPTH */
+ FOG_BIT | /* could be done with RGB:DEPTH */
+ LOGIC_OP_BIT |
+ /*CLIP_BIT |*/ /* clipping ok, below */
+ STENCIL_BIT |
+ /*MASKING_BIT |*/ /* masking ok, we're in 32bpp */
+ /*ALPHABUF_BIT |*//* alpha ok, we're in 32bpp */
+ MULTI_DRAW_BIT |
+ OCCLUSION_BIT | /* nope! at least not yet */
+ TEXTURE_BIT |
+ FRAGPROG_BIT))
+ ) {
+ _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
+ return;
+ }
+
+ /* make sure the pixelpipe is configured correctly */
+ fxSetupFXUnits(ctx);
+
+ if (ctx->Scissor.Enabled) {
+ /* This is a bit tricky, but by carefully adjusting the px, py,
+ * width, height, skipPixels and skipRows values we can do
+ * scissoring without special code in the rendering loop.
+ */
+
+ /* we'll construct a new pixelstore struct */
+ finalUnpack = &scissoredUnpack;
+ scissoredUnpack = *unpack;
+ if (scissoredUnpack.RowLength == 0)
+ scissoredUnpack.RowLength = width;
+
+ /* clip left */
+ if (px < ctx->Scissor.X) {
+ scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+ width -= (ctx->Scissor.X - px);
+ px = ctx->Scissor.X;
+ }
+ /* clip right */
+ if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+ width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+ }
+ /* clip bottom */
+ if (py < ctx->Scissor.Y) {
+ scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+ height -= (ctx->Scissor.Y - py);
+ py = ctx->Scissor.Y;
+ }
+ /* clip top */
+ if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+ height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+ }
+
+ if (width <= 0 || height <= 0)
+ return;
+ }
+ else {
+ finalUnpack = unpack;
+ }
+
+ /* compute pixel value */
+ {
+ GLint r = (GLint) (ctx->Current.RasterColor[RCOMP] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f);
+ GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f);
+#if 0
+ /* [dBorca]
+ * who uses bgr, anyway? Expecting the V2 from HM... :D
+ */
+ if (fxMesa->bgrOrder)
+ color = (FxU16)
+ (((FxU16) 0xf8 & b) << (11 - 3)) |
+ (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & r) >> 3);
+ else
+ color = (FxU16)
+ (((FxU16) 0xf8 & r) << (11 - 3)) |
+ (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & b) >> 3);
+#else
+ color = TDFXPACKCOLOR8888(b, g, r, a);
+#endif
+ }
+
+ info.size = sizeof(info);
+ if (!grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_8888,
+ GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) {
+ _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap);
+ return;
+ }
+
+ {
+ const GLint winX = 0;
+ const GLint winY = fxMesa->height - 1;
+ /* The dest stride depends on the hardware and whether we're drawing
+ * to the front or back buffer. This compile-time test seems to do
+ * the job for now.
+ */
+ const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */
+
+ GLint row;
+ /* compute dest address of bottom-left pixel in bitmap */
+ GLuint *dst = (GLuint *) info.lfbPtr
+ + (winY - py) * dstStride + (winX + px);
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(finalUnpack,
+ bitmap, width, height,
+ GL_COLOR_INDEX, GL_BITMAP,
+ 0, row, 0);
+ if (finalUnpack->LsbFirst) {
+ /* least significan bit first */
+ GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ dst[col] = color;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* most significan bit first */
+ GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col = 0; col < width; col++) {
+ if (*src & mask) {
+ dst[col] = color;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ if (mask != 128)
+ src++;
+ }
+ dst -= dstStride;
+ }
+ }
+
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+}
+
static void
-fxDDReadPixels(GLcontext * ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing, GLvoid * dstImage)
+fxDDReadPixels565 (GLcontext * ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *dstImage)
{
- if (ctx->_ImageTransferState) {
+ if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) {
_swrast_ReadPixels(ctx, x, y, width, height, format, type,
packing, dstImage);
return;
@@ -771,14 +963,15 @@ fxDDReadPixels(GLcontext * ctx, GLint x, GLint y,
}
}
-static void fxDDReadPixels555 (GLcontext * ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
- GLvoid *dstImage)
+static void
+fxDDReadPixels555 (GLcontext * ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *dstImage)
{
- if (ctx->_ImageTransferState) {
+ if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) {
_swrast_ReadPixels(ctx, x, y, width, height, format, type,
packing, dstImage);
return;
@@ -839,7 +1032,7 @@ static void fxDDReadPixels555 (GLcontext * ctx,
for (col = 0; col < halfWidth; col++) {
const GLuint pixel = ((const GLuint *) src)[col];
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
- *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
*d++ = (pixel & 0x8000) ? 255 : 0;
*d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f];
@@ -850,7 +1043,7 @@ static void fxDDReadPixels555 (GLcontext * ctx,
if (extraPixel) {
const GLushort pixel = src[width - 1];
*d++ = FX_rgb_scale_5[ pixel & 0x1f];
- *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
+ *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f];
*d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f];
*d++ = (pixel & 0x8000) ? 255 : 0;
}
@@ -882,14 +1075,15 @@ static void fxDDReadPixels555 (GLcontext * ctx,
}
}
-static void fxDDReadPixels888 (GLcontext * ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
- GLvoid *dstImage)
+static void
+fxDDReadPixels8888 (GLcontext * ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *dstImage)
{
- if (ctx->_ImageTransferState) {
+ if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) {
_swrast_ReadPixels(ctx, x, y, width, height, format, type,
packing, dstImage);
return;
@@ -930,17 +1124,35 @@ static void fxDDReadPixels888 (GLcontext * ctx,
}
}
else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
- /* directly memcpy 8A8R8G8B pixels into client's buffer */
- const GLint widthInBytes = width * 4;
- GLint row;
+ /* 8A8R8G8B pixels into client's buffer */
+ GLint row, col;
for (row = 0; row < height; row++) {
- MEMCPY(dst, src, widthInBytes);
+ GLubyte *d = dst;
+ for (col = 0; col < width; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ *d++ = pixel >> 16;
+ *d++ = pixel >> 8;
+ *d++ = pixel;
+ *d++ = pixel >> 24;
+ }
dst += dstStride;
src -= srcStride;
}
}
else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
- /* convert 8A8R8G8B into 5R5G5B */
+ /* convert 8A8R8G8B into 5R6G5B */
+ GLint row, col;
+ for (row = 0; row < height; row++) {
+ GLushort *d = (GLushort *)dst;
+ for (col = 0; col < width; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ *d++ = (((pixel >> 16) & 0xf8) << 8) |
+ (((pixel >> 8) & 0xfc) << 3) |
+ ((pixel & 0xf8) >> 3);
+ }
+ dst += dstStride;
+ src -= srcStride;
+ }
}
else {
grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
@@ -957,6 +1169,105 @@ static void fxDDReadPixels888 (GLcontext * ctx,
}
+/* [dBorca] Hack alert:
+ * not finished!!!
+ * revise fallback tests and fix scissor; implement new formats
+ * also write its siblings: 565 and 1555
+ */
+void
+fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid * pixels)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+
+ if (ctx->Pixel.ZoomX != 1.0F ||
+ ctx->Pixel.ZoomY != 1.0F ||
+ (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT|
+ IMAGE_MAP_COLOR_BIT)) ||
+ ctx->Color.AlphaEnabled ||
+ ctx->Depth.Test ||
+ ctx->Fog.Enabled ||
+ ctx->Scissor.Enabled ||
+ ctx->Stencil.Enabled ||
+ !ctx->Color.ColorMask[0] ||
+ !ctx->Color.ColorMask[1] ||
+ !ctx->Color.ColorMask[2] ||
+ !ctx->Color.ColorMask[3] ||
+ ctx->Color.ColorLogicOpEnabled ||
+ ctx->Texture._EnabledUnits ||
+ ctx->Depth.OcclusionTest ||
+ fxMesa->fallback)
+ {
+ _swrast_DrawPixels( ctx, x, y, width, height, format, type,
+ unpack, pixels );
+ return;
+ }
+
+ /* lock early to make sure cliprects are right */
+ BEGIN_BOARD_LOCK();
+
+ /* make sure the pixelpipe is configured correctly */
+ fxSetupFXUnits(ctx);
+
+ /* look for clipmasks, giveup if region obscured */
+#if 0
+ if (ctx->Color.DrawBuffer == GL_FRONT) {
+ if (!inClipRects_Region(fxMesa, scrX, scrY, width, height)) {
+ END_BOARD_LOCK(fxMesa);
+ _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels);
+ return;
+ }
+ }
+#endif
+
+ info.size = sizeof(info);
+ if (!grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_8888,
+ GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) {
+ _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels);
+ return;
+ }
+
+ {
+ const GLint winX = 0;
+ const GLint winY = fxMesa->height - 1;
+
+ const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */
+ GLuint *dst = (GLuint *) info.lfbPtr + (winY - y) * dstStride + (winX + x);
+ const GLubyte *src = (GLubyte *)_mesa_image_address(unpack, pixels,
+ width, height, format,
+ type, 0, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(unpack, width, format, type);
+
+ if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ /* directly memcpy 8A8R8G8B pixels to screen */
+ const GLint widthInBytes = width * 4;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst -= dstStride;
+ src += srcStride;
+ }
+ }
+ else {
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ END_BOARD_LOCK();
+ _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels);
+ return;
+ }
+
+ }
+
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ END_BOARD_LOCK();
+}
+
+
static void
fxDDFinish(GLcontext * ctx)
{
@@ -1031,6 +1342,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
fxMesa->unitsState.blendDstFuncRGB = GR_BLEND_ZERO;
fxMesa->unitsState.blendSrcFuncAlpha = GR_BLEND_ONE;
fxMesa->unitsState.blendDstFuncAlpha = GR_BLEND_ZERO;
+ fxMesa->unitsState.blendEq = GR_BLEND_OP_ADD;
fxMesa->unitsState.depthTestEnabled = GL_FALSE;
fxMesa->unitsState.depthMask = GL_TRUE;
@@ -1151,6 +1463,7 @@ fxDDInitExtensions(GLcontext * ctx)
_mesa_enable_extension(ctx, "GL_EXT_paletted_texture");
_mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");
_mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");
+ _mesa_enable_extension(ctx, "GL_EXT_blend_func_separate");
if (fxMesa->haveTwoTMUs) {
_mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
@@ -1170,9 +1483,14 @@ fxDDInitExtensions(GLcontext * ctx)
_mesa_enable_extension( ctx, "GL_3DFX_texture_compression_FXT1" );
_mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
/*_mesa_enable_extension( ctx, "GL_S3_s3tc" );*/
+ }
+
+ if (fxMesa->HaveCmbExt) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_env_combine");
+ }
- /* env_combine: not ready yet */
- /*_mesa_enable_extension( ctx, "GL_EXT_texture_env_combine" );*/
+ if (fxMesa->HavePixExt) {
+ _mesa_enable_extension(ctx, "GL_EXT_blend_subtract");
}
if (fxMesa->HaveMirExt) {
@@ -1206,8 +1524,17 @@ fx_check_IsInHardware(GLcontext * ctx)
return FX_FALLBACK_DRAW_BUFFER;
}
- if (ctx->Color.BlendEnabled && (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT)) {
- return FX_FALLBACK_BLEND;
+ if (ctx->Color.BlendEnabled) {
+ if (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT) {
+ if (fxMesa->HavePixExt) {
+ if ((ctx->Color.BlendEquation != GL_FUNC_SUBTRACT_EXT) &&
+ (ctx->Color.BlendEquation != GL_FUNC_REVERSE_SUBTRACT_EXT)) {
+ return FX_FALLBACK_BLEND;
+ }
+ } else {
+ return FX_FALLBACK_BLEND;
+ }
+ }
}
if (ctx->Color.ColorLogicOpEnabled && (ctx->Color.LogicOp != GL_COPY)) {
@@ -1237,6 +1564,7 @@ fx_check_IsInHardware(GLcontext * ctx)
return FX_FALLBACK_TEXTURE_1D_3D;
if (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) {
+ if (fxMesa->type < GR_SSTTYPE_Voodoo2)
if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
(ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT ||
ctx->Texture.Unit[0].EnvColor[0] != 0 ||
@@ -1250,6 +1578,7 @@ fx_check_IsInHardware(GLcontext * ctx)
}
if (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) {
+ if (fxMesa->type < GR_SSTTYPE_Voodoo2)
if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
return FX_FALLBACK_TEXTURE_ENV;
if (ctx->Texture.Unit[1]._Current->Image[0]->Border > 0)
@@ -1289,6 +1618,7 @@ fx_check_IsInHardware(GLcontext * ctx)
return FX_FALLBACK_TEXTURE_MULTI;
}
+ if (fxMesa->type < GR_SSTTYPE_Voodoo2)
if ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) &&
(ctx->Texture.Unit[0].EnvMode == GL_BLEND)) {
return FX_FALLBACK_TEXTURE_ENV;
@@ -1339,18 +1669,21 @@ fxSetupDDPointers(GLcontext * ctx)
ctx->Driver.DrawBuffer = fxDDSetDrawBuffer;
ctx->Driver.GetBufferSize = fxDDBufferSize;
ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.Bitmap = fxDDDrawBitmap;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
switch (fxMesa->colDepth) {
case 15:
ctx->Driver.ReadPixels = fxDDReadPixels555;
+ ctx->Driver.Bitmap = fxDDDrawBitmap2;
break;
case 16:
- ctx->Driver.ReadPixels = fxDDReadPixels;
+ ctx->Driver.ReadPixels = fxDDReadPixels565;
+ ctx->Driver.Bitmap = fxDDDrawBitmap2;
break;
case 32:
- ctx->Driver.ReadPixels = fxDDReadPixels888;
+ ctx->Driver.DrawPixels = fxDDDrawPixels8888;
+ ctx->Driver.ReadPixels = fxDDReadPixels8888;
+ ctx->Driver.Bitmap = fxDDDrawBitmap4;
break;
}
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
@@ -1387,6 +1720,8 @@ fxSetupDDPointers(GLcontext * ctx)
ctx->Driver.UpdateTexturePalette = fxDDTexPalette;
ctx->Driver.AlphaFunc = fxDDAlphaFunc;
ctx->Driver.BlendFunc = fxDDBlendFunc;
+ ctx->Driver.BlendFuncSeparate = fxDDBlendFuncSeparate;
+ ctx->Driver.BlendEquation = fxDDBlendEquation;
ctx->Driver.DepthFunc = fxDDDepthFunc;
ctx->Driver.DepthMask = fxDDDepthMask;
ctx->Driver.ColorMask = fxDDColorMask;