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authorDaniel Borca <dborca@users.sourceforge.net>2004-03-29 06:51:41 +0000
committerDaniel Borca <dborca@users.sourceforge.net>2004-03-29 06:51:41 +0000
commit71c7c1feb6ed3453d1f3238ffefa8f7827ad2c8a (patch)
tree3de79ba26827900ff775689913e6e0bc8a035745 /src/mesa/drivers/glide/fxsetup.c
parent238693544cc77c53395b8cdade0c5df3b844aaa7 (diff)
code cleanup heheh
Diffstat (limited to 'src/mesa/drivers/glide/fxsetup.c')
-rw-r--r--src/mesa/drivers/glide/fxsetup.c150
1 files changed, 72 insertions, 78 deletions
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index 7714e3cf80..12a525a1e8 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -65,85 +65,79 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
minl = ti->minLevel = tObj->BaseLevel;
maxl = ti->maxLevel = MIN2(tObj->MaxLevel, tObj->Image[0][0]->MaxLog2);
-#if 1||FX_RESCALE_BIG_TEXURES
+#if FX_RESCALE_BIG_TEXURES_HACK
{
- extern void _mesa_rescale_teximage2d( GLuint bytesPerPixel,
- GLuint dstRowStride,
- GLint srcWidth, GLint srcHeight,
- GLint dstWidth, GLint dstHeight,
- const GLvoid *srcImage, GLvoid *dstImage );
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- if (maxl - minl > fxMesa->textureMaxLod) {
- /* [dBorca]
- * Ooooooook! Here's a(nother) long story.
- * We get here because we need to handle a texture larger
- * than hardware can support. Two cases:
- * 1) we have mipmaps. Then we just push up to the first supported
- * LOD. A possible drawback is that Mesa will ignore the skipped
- * LODs on further texture handling.
- * Will this interfere with GL_TEXTURE_[MIN|BASE]_LEVEL? How?
- * 2) we don't have mipmaps. We need to rescale texture; two ways:
- * a) create a new LOD and push up ti->minLevel and tObj->BaseLevel
- * but this means we need to rescale on both axes, which
- * yield unnecessary ugly texture. Also, same issues as 1)
- * b) rescale the biggest LOD in place and go two ways:
- * - update texImage->Width and texImage->Height, then
- * decrease maxLevel, so we won't rescale again on the
- * next validation. Changing texImage-> parameters is
- * not quite legal here (see convolution), but...
- * - leaving texImage-> parameters alone, while rescaling
- * texture and decreasing maxLevel makes Mesa puke. Also
- * this approach requires that mml->[wh]Scale go below 1,
- * otherwise bad ju-ju will be in our future (see fetch_texel)
- * Will this interfere with GL_TEXTURE_MAX_LEVEL? How?
- * The above approach is somehow dumb! we might have rescaled
- * once in TexImage2D to accomodate aspect ratio, and now we
- * are rescaling again. The thing is, in TexImage2D we don't
- * know whether we'll hit 1) or 2) by the time of validation.
- * NB: we could handle mml->[wh]Scale nicely, using (biased) shifts.
- *
- * Which brings me to another issue. How can we handle NPOT textures?
- * - rescaling NPOT to the next bigger POT (mml->[wh]Scale can't shift)
- * - upping the max LOD to the next power-of-two, in fxTexGetInfo; then
- * choosing non-power-of-two values for ti->[st]Scale... Anyhow, we
- * still need to align mipmaps correctly in texture memory!
- */
- if ((tObj->MinFilter == GL_NEAREST) || (tObj->MinFilter == GL_LINEAR)) {
- /* no mipmaps! need to rescale */
- struct gl_texture_image *texImage = tObj->Image[0][minl];
- tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
- GLint texelBytes = texImage->TexFormat->TexelBytes;
- GLvoid *texImage_Data = texImage->Data;
- GLint _w = MIN2(mml->width, 1 << fxMesa->textureMaxLod);
- GLint _h = MIN2(mml->height, 1 << fxMesa->textureMaxLod);
- if (TDFX_DEBUG & VERBOSE_TEXTURE) {
- fprintf(stderr, "fxTexValidate: rescaling %d x %d -> %d x %d\n",
- mml->width, mml->height,
- _w, _h);
- }
- fxTexGetInfo(_w, _h, NULL, NULL, NULL, NULL,
- &(mml->wScale), &(mml->hScale));
- texImage->Width = _w / mml->wScale;
- texImage->Height = _h / mml->hScale;
- texImage->Data = MESA_PBUFFER_ALLOC(_w * _h * texelBytes);
- _mesa_rescale_teximage2d(texelBytes,
- _w * texelBytes, /* dst stride */
- mml->width, mml->height, /* src */
- _w, _h, /* dst */
- texImage_Data /*src*/, texImage->Data /*dst*/ );
- MESA_PBUFFER_FREE(texImage_Data);
- mml->width = _w;
- mml->height = _h;
- maxl = ti->maxLevel = tObj->Image[0][0]->MaxLog2 = minl + fxMesa->textureMaxLod;
- } else {
- /* skip a certain number of LODs */
- minl += maxl - fxMesa->textureMaxLod;
- if (TDFX_DEBUG & VERBOSE_TEXTURE) {
- fprintf(stderr, "fxTexValidate: skipping %d LODs\n", minl - ti->minLevel);
- }
- ti->minLevel = tObj->BaseLevel = minl;
- }
- }
+ extern void _mesa_rescale_teximage2d( GLuint bytesPerPixel,
+ GLuint dstRowStride,
+ GLint srcWidth, GLint srcHeight,
+ GLint dstWidth, GLint dstHeight,
+ const GLvoid *srcImage, GLvoid *dstImage );
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ /* [dBorca]
+ * Ooooooook! Here's a(nother) long story.
+ * We get here because we need to handle a texture larger
+ * than hardware can support. Two cases:
+ * 1) we have mipmaps. Then we just push up to the first supported
+ * LOD. A possible drawback is that Mesa will ignore the skipped
+ * LODs on further texture handling.
+ * Will this interfere with GL_TEXTURE_[MIN|BASE]_LEVEL? How?
+ * 2) we don't have mipmaps. We need to rescale the big LOD in place.
+ * The above approach is somehow dumb! we might have rescaled
+ * once in TexImage2D to accomodate aspect ratio, and now we
+ * are rescaling again. The thing is, in TexImage2D we don't
+ * know whether we'll hit 1) or 2) by the time of validation.
+ * NB: we could handle mml->[wh]Scale nicely, using (biased) shifts.
+ *
+ * Which brings me to another issue. How can we handle NPOT textures?
+ * - rescaling NPOT to the next bigger POT (mml->[wh]Scale can't shift)
+ * - upping the max LOD to the next power-of-two, in fxTexGetInfo; then
+ * choosing non-power-of-two values for ti->[st]Scale... Anyhow, we
+ * still need to align mipmaps correctly in texture memory!
+ */
+ if ((tObj->MinFilter == GL_NEAREST) || (tObj->MinFilter == GL_LINEAR)) {
+ /* no mipmaps! */
+ struct gl_texture_image *texImage = tObj->Image[0][minl];
+ tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
+ GLint _w, _h, maxSize = 1 << fxMesa->textureMaxLod;
+ if ((mml->width > maxSize) || (mml->height > maxSize)) {
+ /* need to rescale */
+ GLint texelBytes = texImage->TexFormat->TexelBytes;
+ GLvoid *texImage_Data = texImage->Data;
+ _w = MIN2(texImage->Width, maxSize);
+ _h = MIN2(texImage->Height, maxSize);
+ if (TDFX_DEBUG & VERBOSE_TEXTURE) {
+ fprintf(stderr, "fxTexValidate: rescaling %d x %d -> %d x %d\n",
+ texImage->Width, texImage->Height, _w, _h);
+ }
+ /* we should leave these as is and... (!) */
+ texImage->Width = _w;
+ texImage->Height = _h;
+ fxTexGetInfo(_w, _h, NULL, NULL, NULL, NULL,
+ &(mml->wScale), &(mml->hScale));
+ _w *= mml->wScale;
+ _h *= mml->hScale;
+ texImage->Data = MESA_PBUFFER_ALLOC(_w * _h * texelBytes);
+ _mesa_rescale_teximage2d(texelBytes,
+ _w * texelBytes, /* dst stride */
+ mml->width, mml->height, /* src */
+ _w, _h, /* dst */
+ texImage_Data /*src*/, texImage->Data /*dst*/ );
+ MESA_PBUFFER_FREE(texImage_Data);
+ mml->width = _w;
+ mml->height = _h;
+ /* (!) ... and set mml->wScale = _w / texImage->Width */
+ }
+ } else {
+ /* mipmapping */
+ if (maxl - minl > fxMesa->textureMaxLod) {
+ /* skip a certain number of LODs */
+ minl += maxl - fxMesa->textureMaxLod;
+ if (TDFX_DEBUG & VERBOSE_TEXTURE) {
+ fprintf(stderr, "fxTexValidate: skipping %d LODs\n", minl - ti->minLevel);
+ }
+ ti->minLevel = tObj->BaseLevel = minl;
+ }
+ }
}
#endif