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authorDaniel Borca <dborca@users.sourceforge.net>2003-12-10 15:24:49 +0000
committerDaniel Borca <dborca@users.sourceforge.net>2003-12-10 15:24:49 +0000
commit28442852978e8ca0bcc5fda6393fc7b94fcf2bbf (patch)
treefb627fe1aea1faccf98d34316041aa925a56115a /src/mesa/drivers/glide/fxtris.c
parent43be8ee414369f2745de0cf936f9767ee31df991 (diff)
got rid of __FUNCTION__ :(
Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2
Diffstat (limited to 'src/mesa/drivers/glide/fxtris.c')
-rw-r--r--src/mesa/drivers/glide/fxtris.c206
1 files changed, 155 insertions, 51 deletions
diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c
index 209a29e766..9be2e1a88f 100644
--- a/src/mesa/drivers/glide/fxtris.c
+++ b/src/mesa/drivers/glide/fxtris.c
@@ -31,6 +31,7 @@
#ifdef FX
+#include "imports.h"
#include "mtypes.h"
#include "macros.h"
#include "colormac.h"
@@ -76,8 +77,14 @@ do { \
fxMesa->draw_tri( fxMesa, a, b, d ); \
fxMesa->draw_tri( fxMesa, b, c, d ); \
} else { \
- grDrawTriangle( a, b, d ); \
- grDrawTriangle( b, c, d ); \
+ GrVertex *_v_[4]; \
+ _v_[0] = d; \
+ _v_[1] = a; \
+ _v_[2] = b; \
+ _v_[3] = c; \
+ grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);\
+ /*grDrawTriangle( a, b, d );*/ \
+ /*grDrawTriangle( b, c, d );*/ \
} \
} while (0)
@@ -158,7 +165,7 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
dst->texcoord[ts1][3] = 1.0;
}
- dst->pointSize = ctx->Point._Size;
+ dst->pointSize = src->psize;
}
@@ -207,7 +214,7 @@ fx_fallback_point( fxMesaContext fxMesa,
static void fx_print_vertex( GLcontext *ctx, const GrVertex *v )
{
- fprintf(stderr, "%s:\n", __FUNCTION__);
+ fprintf(stderr, "fx_print_vertex:\n");
fprintf(stderr, "\tvertex at %p\n", (void *) v);
@@ -265,11 +272,87 @@ static void fx_draw_point( fxMesaContext fxMesa,
END_CLIP_LOOP();
}
+#ifndef M_2PI
+#define M_2PI 6.28318530717958647692528676655901
+#endif
+#define __GL_COSF cos
+#define __GL_SINF sin
+static void fx_draw_point_wide ( fxMesaContext fxMesa,
+ GrVertex *v0 )
+{
+ GLint i, n;
+ GLfloat ang, radius, oon;
+ GrVertex vtxB, vtxC;
+ GrVertex *_v_[3];
+
+ _v_[0] = v0;
+ _v_[1] = &vtxB;
+ _v_[2] = &vtxC;
+
+ radius = v0->psize / 2.;
+ n = IROUND(v0->psize * 2); /* radius x 4 */
+ if (n < 4) n = 4;
+ oon = 1.0 / (GLfloat)n;
+
+ /* CLIP_LOOP ?!? */
+ /* point coverage? */
+ /* we don't care about culling here (see fxSetupCull) */
+
+ vtxB = *v0;
+ vtxC = *v0;
+
+ vtxB.x += radius;
+ ang = M_2PI * oon;
+ vtxC.x += radius * __GL_COSF(ang);
+ vtxC.y += radius * __GL_SINF(ang);
+ grDrawVertexArray(GR_TRIANGLE_FAN, 3, _v_);
+ for (i = 2; i <= n; i++) {
+ ang = M_2PI * i * oon;
+ vtxC.x = v0->x + radius * __GL_COSF(ang);
+ vtxC.y = v0->y + radius * __GL_SINF(ang);
+ grDrawVertexArray(GR_TRIANGLE_FAN_CONTINUE, 1, &_v_[2]);
+ }
+}
+
+static void fx_draw_point_wide_aa ( fxMesaContext fxMesa,
+ GrVertex *v0 )
+{
+ GLint i, n;
+ GLfloat ang, radius, oon;
+ GrVertex vtxB, vtxC;
+
+ radius = v0->psize / 2.;
+ n = IROUND(v0->psize * 2); /* radius x 4 */
+ if (n < 4) n = 4;
+ oon = 1.0 / (GLfloat)n;
+
+ /* CLIP_LOOP ?!? */
+ /* point coverage? */
+ /* we don't care about culling here (see fxSetupCull) */
+
+ vtxB = *v0;
+ vtxC = *v0;
+
+ vtxB.x += radius;
+ for (i = 1; i <= n; i++) {
+ ang = M_2PI * i * oon;
+ vtxC.x = v0->x + radius * __GL_COSF(ang);
+ vtxC.y = v0->y + radius * __GL_SINF(ang);
+ grAADrawTriangle( v0, &vtxB, &vtxC, FXFALSE, FXTRUE, FXFALSE);
+ /*grDrawTriangle( v0, &vtxB, &vtxC);*/
+ vtxB.x = vtxC.x;
+ vtxB.y = vtxC.y;
+ }
+}
+#undef __GLCOSF
+#undef __GLSINF
+#undef M_2PI
+
#undef DO_FALLBACK
#define FX_UNFILLED_BIT 0x1
-#define FX_OFFSET_BIT 0x2
+#define FX_OFFSET_BIT 0x2
#define FX_TWOSIDE_BIT 0x4
#define FX_FLAT_BIT 0x8
#define FX_FALLBACK_BIT 0x10
@@ -306,15 +389,15 @@ static struct {
#define VERT_X(_v) _v->x
#define VERT_Y(_v) _v->y
#define VERT_Z(_v) _v->ooz
-#define AREA_IS_CCW( a ) (a < 0)
+#define AREA_IS_CCW( a ) IS_NEGATIVE(a) /*(a < 0)*/
#define GET_VERTEX(e) (fxMesa->verts + e)
-#define VERT_SET_RGBA( dst, f ) \
+#define VERT_SET_RGBA( dst, f ) \
do { \
- dst->pargb[2] = f[0] * 255.; \
- dst->pargb[1] = f[1] * 255.; \
- dst->pargb[0] = f[2] * 255.; \
- dst->pargb[3] = f[3] * 255.; \
+ UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[2], f[0]);\
+ UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[1], f[1]);\
+ UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[0], f[2]);\
+ UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[3], f[3]);\
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) \
@@ -328,9 +411,9 @@ do { \
*(GLuint *)&v[idx]->pargb = *(GLuint *)&color[idx]
-#define LOCAL_VARS(n) \
- fxMesaContext fxMesa = FX_CONTEXT(ctx); \
- GLubyte color[n][4]; \
+#define LOCAL_VARS(n) \
+ fxMesaContext fxMesa = FX_CONTEXT(ctx); \
+ GLubyte color[n][4]; \
(void) color;
@@ -344,7 +427,7 @@ do { \
#define RENDER_PRIMITIVE fxMesa->render_primitive
#define IND FX_FALLBACK_BIT
#define TAG(x) x
-#include "../../tnl_dd/t_dd_unfilled.h"
+#include "tnl_dd/t_dd_unfilled.h"
#undef IND
/***********************************************************************
@@ -353,136 +436,136 @@ do { \
#define IND (0)
#define TAG(x) x
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT)
#define TAG(x) x##_offset
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT)
#define TAG(x) x##_twoside
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT)
#define TAG(x) x##_unfilled
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT)
#define TAG(x) x##_offset_unfilled
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT)
#define TAG(x) x##_twoside_offset_unfilled
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_FALLBACK_BIT)
#define TAG(x) x##_fallback
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_unfilled_fallback
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_offset_unfilled_fallback
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_unfilled_fallback
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
/* Fx doesn't support provoking-vertex flat-shading?
*/
#define IND (FX_FLAT_BIT)
#define TAG(x) x##_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_unfilled_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_unfilled_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_unfilled_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_unfilled_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_fallback_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_fallback_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_fallback_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_fallback_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_unfilled_fallback_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_unfilled_fallback_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_unfilled_fallback_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback_flat
-#include "../../tnl_dd/t_dd_tritmp.h"
+#include "tnl_dd/t_dd_tritmp.h"
static void init_rast_tab( void )
@@ -768,8 +851,14 @@ static void fx_render_vb_quads( GLcontext *ctx,
for (i = start ; i < count-3 ; i += 4 ) {
#define VERT(x) (fxVB + (x))
- grDrawTriangle( VERT(i), VERT(i+1), VERT(i+3) );
- grDrawTriangle( VERT(i+1), VERT(i+2), VERT(i+3) );
+ GrVertex *_v_[4];
+ _v_[0] = VERT(i+3);
+ _v_[1] = VERT(i+0);
+ _v_[2] = VERT(i+1);
+ _v_[3] = VERT(i+2);
+ grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);
+ /*grDrawTriangle( VERT(i), VERT(i+1), VERT(i+3) );*/
+ /*grDrawTriangle( VERT(i+1), VERT(i+2), VERT(i+3) );*/
#undef VERT
}
}
@@ -881,7 +970,7 @@ static void (*fx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
#undef TAG
#define TAG(x) fx_##x##_elts
#define ELT(x) elt[x]
-#include "../../tnl_dd/t_dd_rendertmp.h"
+#include "tnl_dd/t_dd_rendertmp.h"
/* Verts, no clipping.
*/
@@ -889,7 +978,7 @@ static void (*fx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
#undef TAG
#define TAG(x) fx_##x##_verts
#define ELT(x) x
-/*#include "../../tnl_dd/t_dd_rendertmp.h"*/ /* we have fx_render_vb_* now */
+/*#include "tnl_dd/t_dd_rendertmp.h"*/ /* we have fx_render_vb_* now */
@@ -1012,6 +1101,21 @@ void fxDDChooseRenderState(GLcontext *ctx)
}
fxMesa->render_index = index;
+
+ /* [dBorca] Hack alert: more a trick than a real plug-in!!!
+ * FX_FALLBACK_BIT is for total rasterization fallbacks; since
+ * this is not the case, we don't alter "fxMesa->render_index".
+ * But we still need to go through "rast_tab", to make sure
+ * "POINT" calls "fxMesa->draw_point" instead of "grDrawPoint"
+ */
+ if (flags & (DD_POINT_SIZE | DD_POINT_ATTEN)) {
+ if (flags & DD_POINT_SMOOTH) {
+ fxMesa->draw_point = fx_draw_point_wide_aa;
+ } else {
+ fxMesa->draw_point = fx_draw_point_wide;
+ }
+ tnl->Driver.Render.Points = rast_tab[FX_FALLBACK_BIT].points;
+ }
}