diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-09-21 02:46:17 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-09-21 02:46:17 +0000 |
commit | 4092fbd55ac92a59d09d5167ced328683bed049c (patch) | |
tree | 191b4ea6a9c266953da5c8177ceadd21ef06821e /src/mesa/drivers/glide | |
parent | 5bfb9356d6df4c8b1e177ebda01631d99355ba25 (diff) |
replace GLdepth with GLuint
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r-- | src/mesa/drivers/glide/fxddspan.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/glide/fxdrv.h | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c index 71f7e71a46..3ea9f73dd2 100644 --- a/src/mesa/drivers/glide/fxddspan.c +++ b/src/mesa/drivers/glide/fxddspan.c @@ -453,7 +453,7 @@ static void fxReadRGBASpan_ARGB8888 (const GLcontext * ctx, static void fxReadDepthSpan_Z16(GLcontext * ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLdepth depth[]) + GLuint n, GLint x, GLint y, GLuint depth[]) { fxMesaContext fxMesa = FX_CONTEXT(ctx); GLint bottom = fxMesa->height - 1; @@ -473,7 +473,7 @@ fxReadDepthSpan_Z16(GLcontext * ctx, struct gl_renderbuffer *rb, static void fxReadDepthSpan_Z24(GLcontext * ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLdepth depth[]) + GLuint n, GLint x, GLint y, GLuint depth[]) { fxMesaContext fxMesa = FX_CONTEXT(ctx); GLint bottom = fxMesa->height - 1; diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h index 240428c06d..50dc483e18 100644 --- a/src/mesa/drivers/glide/fxdrv.h +++ b/src/mesa/drivers/glide/fxdrv.h @@ -674,18 +674,18 @@ extern void fxDDColorMask(GLcontext * ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a); extern void fxDDWriteDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y, - const GLdepth depth[], const GLubyte mask[]); + const GLuint depth[], const GLubyte mask[]); extern void fxDDReadDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y, - GLdepth depth[]); + GLuint depth[]); extern void fxDDWriteDepthPixels(GLcontext * ctx, GLuint n, const GLint x[], const GLint y[], - const GLdepth depth[], const GLubyte mask[]); + const GLuint depth[], const GLubyte mask[]); extern void fxDDReadDepthPixels(GLcontext * ctx, GLuint n, const GLint x[], const GLint y[], - GLdepth depth[]); + GLuint depth[]); extern void fxDDShadeModel(GLcontext * ctx, GLenum mode); |