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authorBrian Paul <brian.paul@tungstengraphics.com>2005-09-21 02:46:17 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-09-21 02:46:17 +0000
commit4092fbd55ac92a59d09d5167ced328683bed049c (patch)
tree191b4ea6a9c266953da5c8177ceadd21ef06821e /src/mesa/drivers/glide
parent5bfb9356d6df4c8b1e177ebda01631d99355ba25 (diff)
replace GLdepth with GLuint
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r--src/mesa/drivers/glide/fxddspan.c4
-rw-r--r--src/mesa/drivers/glide/fxdrv.h8
2 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c
index 71f7e71a46..3ea9f73dd2 100644
--- a/src/mesa/drivers/glide/fxddspan.c
+++ b/src/mesa/drivers/glide/fxddspan.c
@@ -453,7 +453,7 @@ static void fxReadRGBASpan_ARGB8888 (const GLcontext * ctx,
static void
fxReadDepthSpan_Z16(GLcontext * ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLdepth depth[])
+ GLuint n, GLint x, GLint y, GLuint depth[])
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLint bottom = fxMesa->height - 1;
@@ -473,7 +473,7 @@ fxReadDepthSpan_Z16(GLcontext * ctx, struct gl_renderbuffer *rb,
static void
fxReadDepthSpan_Z24(GLcontext * ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLdepth depth[])
+ GLuint n, GLint x, GLint y, GLuint depth[])
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLint bottom = fxMesa->height - 1;
diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h
index 240428c06d..50dc483e18 100644
--- a/src/mesa/drivers/glide/fxdrv.h
+++ b/src/mesa/drivers/glide/fxdrv.h
@@ -674,18 +674,18 @@ extern void fxDDColorMask(GLcontext * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a);
extern void fxDDWriteDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y,
- const GLdepth depth[], const GLubyte mask[]);
+ const GLuint depth[], const GLubyte mask[]);
extern void fxDDReadDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y,
- GLdepth depth[]);
+ GLuint depth[]);
extern void fxDDWriteDepthPixels(GLcontext * ctx, GLuint n,
const GLint x[], const GLint y[],
- const GLdepth depth[], const GLubyte mask[]);
+ const GLuint depth[], const GLubyte mask[]);
extern void fxDDReadDepthPixels(GLcontext * ctx, GLuint n,
const GLint x[], const GLint y[],
- GLdepth depth[]);
+ GLuint depth[]);
extern void fxDDShadeModel(GLcontext * ctx, GLenum mode);