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authorDaniel Borca <dborca@users.sourceforge.net>2004-12-20 08:24:10 +0000
committerDaniel Borca <dborca@users.sourceforge.net>2004-12-20 08:24:10 +0000
commitb51600716e0f9563dee2fe6990ade91a96d62801 (patch)
treeb31469050f0b1d5410470a4f4e26ec62dfc12620 /src/mesa/drivers/glide
parent6bb1be010e4fdfafe68230b743ef12b6df846043 (diff)
put back clipmask code; it proved to be a MinGW/gcc 3.3.x error in t_vb_cliptmp.h(47), where it would still send clipped vertices to the hw... oh, dear...
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r--src/mesa/drivers/glide/fxvbtmp.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/drivers/glide/fxvbtmp.h b/src/mesa/drivers/glide/fxvbtmp.h
index 04e6c4e972..f7970c78e2 100644
--- a/src/mesa/drivers/glide/fxvbtmp.h
+++ b/src/mesa/drivers/glide/fxvbtmp.h
@@ -52,7 +52,7 @@ static void TAG(emit)( GLcontext *ctx,
GLuint fog_stride;
GrVertex *v = (GrVertex *)dest;
GLfloat u0scale,v0scale,u1scale,v1scale;
- /*const GLubyte *mask = VB->ClipMask;*/ /* XXX dangerous? */
+ const GLubyte *mask = VB->ClipMask;
const GLfloat *const s = ctx->Viewport._WindowMap.m;
int i;
@@ -118,29 +118,29 @@ static void TAG(emit)( GLcontext *ctx,
}
if (IND & SETUP_XYZW) {
- if (1/*mask[i] == 0*/) {
+ if (mask[i] == 0) {
/* unclipped */
VIEWPORT_X(v->x, proj[0][0]);
VIEWPORT_Y(v->y, proj[0][1]);
VIEWPORT_Z(v->ooz, proj[0][2]);
v->oow = proj[0][3];
- } else {
- /* clipped */
- v->oow = 1.0;
- }
- if (IND & SETUP_SNAP) {
+ if (IND & SETUP_SNAP) {
#if defined(USE_IEEE)
- const float snapper = (3L << 18);
- v->x += snapper;
- v->x -= snapper;
- v->y += snapper;
- v->y -= snapper;
+ const float snapper = (3L << 18);
+ v->x += snapper;
+ v->x -= snapper;
+ v->y += snapper;
+ v->y -= snapper;
#else
- v->x = ((int) (v->x * 16.0f)) * (1.0f / 16.0f);
- v->y = ((int) (v->y * 16.0f)) * (1.0f / 16.0f);
+ v->x = ((int) (v->x * 16.0f)) * (1.0f / 16.0f);
+ v->y = ((int) (v->y * 16.0f)) * (1.0f / 16.0f);
#endif
- }
+ }
+ } else {
+ /* clipped */
+ v->oow = 1.0;
+ }
proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
}