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author | Vladimir Dergachev <volodya@freedesktop.org> | 2005-01-31 06:41:55 +0000 |
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committer | Vladimir Dergachev <volodya@freedesktop.org> | 2005-01-31 06:41:55 +0000 |
commit | e61c8a5c6305d67ede3f69fd3ac83b3d196908ff (patch) | |
tree | 2a8826073668bef6d4e01ee1b535ab2bd77324f1 /src/mesa/drivers/glide | |
parent | 9c1773e505307140f78eae139060feff09f9bc4f (diff) |
Add magic sequence to prevent ClearBuffer from locking up.
Change Polygon.OffsetFill from fallback to warn once.
Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
Diffstat (limited to 'src/mesa/drivers/glide')
0 files changed, 0 insertions, 0 deletions