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author | Brian Paul <brianp@vmware.com> | 2009-04-22 11:52:16 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-04-22 11:52:16 -0600 |
commit | ac22178eb049126003db40b0a77a111498a12ab7 (patch) | |
tree | 87b4fdc578cd992a5ece5d6cbe956f9d12844ad5 /src/mesa/drivers/glslcompiler | |
parent | 5c8fb6acc10662c9e71078c9f273db6c7808e9ff (diff) |
i965: enable VS constant buffers
In the VS constants can now be handled in two different ways:
1. If there's room in the GRF, put constants there. They're preloaded from
the CURBE prior to VS execution. This is the historical approach. The
problem is the GRF may not have room for all the shader's constants and
temps and misc registers. Hence...
2. Use a separate constant buffer which is read from using a READ message.
This allows a very large number of constants and frees up GRF regs for
shader temporaries. This is the new approach. May be a little slower
than 1.
1 vs. 2 is chosen according to how many constants and temps the shader needs.
Diffstat (limited to 'src/mesa/drivers/glslcompiler')
0 files changed, 0 insertions, 0 deletions