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authorKristian Høgsberg <krh@bitplanet.net>2010-06-01 14:33:43 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-06-01 14:33:43 -0400
commitc7c64d97836c71eaf2ee3fc6d384877170b8c844 (patch)
tree3f9be7d5b2f76b4a72272a9c0578c00990d392b2 /src/mesa/drivers/glslcompiler
parentd12f2bb9c03a9e8a08824c849200f5b23c05914c (diff)
intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBA
The pixel transfer rules state that we must set alpha to 1.0 in this case which we can't easily do with the blitter. We can do to passes: one that sets the alpha to 0xff and one that copies the RGB bits or we can just use the 3D engine. Neither approach seems worth it for this case.
Diffstat (limited to 'src/mesa/drivers/glslcompiler')
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