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author | Brian Paul <brianp@vmware.com> | 2009-03-02 11:00:28 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-03-02 11:01:16 -0700 |
commit | 07e50058a5699fc9279de6bf5d1449d52ccdc476 (patch) | |
tree | 14a6e1eb9f698b9ff2cfad02b03fe23262a71ea0 /src/mesa/drivers/svga/svgamesa.c | |
parent | e68208f26260e5c964bc1c8674c722d0d60db3ee (diff) |
swrast: use _EnabledCoordUnits for fixed-function texturing
Using _EnabledUnits was wrong because it included vertex texture units.
This change plus the prev commit fixes occasional failures of glean/glsl1
vertex texture test failure.
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa.c')
0 files changed, 0 insertions, 0 deletions