diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2001-02-16 18:14:41 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2001-02-16 18:14:41 +0000 |
commit | 46b0988c673b28e072fd0cbf477632a9ab6f9f18 (patch) | |
tree | 3463116da957c6f13dcb0b415ca8476640503fc7 /src/mesa/drivers/svga/svgamesa32.h | |
parent | 2448fc7deeaa870d879de17158f243f239c05b15 (diff) |
Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR when
texturing is not enabled, and without requiring the two colors be
added externally.
As a part of this, collapsed the decomposition of quads into triangles
inside swrast to be hardwired into _swrast_Quad; removed s_quads.[ch].
Removed checks on texture state from t_vb_light.c, which was previously
required by swrast.
Moved the t_dd_ templates to a new directory.
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa32.h')
0 files changed, 0 insertions, 0 deletions