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authorBrian Paul <brian.paul@tungstengraphics.com>2000-01-22 20:08:36 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-01-22 20:08:36 +0000
commit069965f1709d7bcaecca0db9baf6b18e6f20f598 (patch)
tree1752db29a97c8bc3d3a2afa3810b6ad19f957a1b /src/mesa/drivers/svga/svgapix.h
parent99dd0d4092b2a30546359e4513b9a0dbca2e9483 (diff)
updated SVGA sources from Mesa 3.2
Diffstat (limited to 'src/mesa/drivers/svga/svgapix.h')
-rw-r--r--src/mesa/drivers/svga/svgapix.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/mesa/drivers/svga/svgapix.h b/src/mesa/drivers/svga/svgapix.h
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+++ b/src/mesa/drivers/svga/svgapix.h
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+/* $Id: svgapix.h,v 1.2 2000/01/22 20:08:36 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.2
+ * Copyright (C) 1995-2000 Brian Paul
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+
+
+/*
+ * SVGA driver for Mesa.
+ * Original author: Brian Paul
+ * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
+ */
+
+
+#ifndef SVGAPIX_H
+#define SVGAPIX_H
+
+#include "GL/gl.h"
+#include "GL/svgamesa.h"
+#include "context.h"
+#include "vga.h"
+
+struct svgamesa_context {
+ GLcontext *gl_ctx; /* the core Mesa context */
+ GLvisual *gl_vis; /* describes the color buffer */
+ GLframebuffer *gl_buffer; /* the ancillary buffers */
+ GLuint index; /* current color index */
+ GLuint clear_index; /* current clear index */
+ GLint red, green, blue; /* current rgb color */
+ GLuint truecolor; /* current rgb color */
+ GLint clear_red,
+ clear_green,
+ clear_blue; /* current clear rgb color */
+ GLuint clear_truecolor; /* current clear rgb color */
+ GLushort hicolor; /* current hicolor */
+ GLushort clear_hicolor; /* current clear hicolor */
+ GLint width, height; /* size of color buffer */
+ GLint depth; /* bits per pixel (8,16,24 or 32) */
+};
+
+typedef struct { GLubyte b,g,r; } _RGB;
+
+struct svga_buffer {
+ GLint Depth;
+ GLint BufferSize;
+ GLubyte * FrontBuffer;
+ GLubyte * BackBuffer;
+ GLubyte * VideoRam;
+};
+
+extern struct svga_buffer SVGABuffer;
+extern vga_modeinfo * SVGAInfo;
+extern SVGAMesaContext SVGAMesa; /* the current context */
+
+#endif /* SVGAPIX_H */