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authorBen Crossman <bencrossman@freedesktop.org>2005-04-14 16:58:25 +0000
committerBen Crossman <bencrossman@freedesktop.org>2005-04-14 16:58:25 +0000
commitb2b01a60dbba4ebd130898509c14ca80a847a679 (patch)
tree2e82d913496c2d9568fc15813deed2a532500158 /src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
parent60e2810ae45b358699e6db0ddc95e0a4c1f45338 (diff)
Some initial compile fixes. Still some left and warnings that need fixing. No where near runnable yet.
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c')
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
index 282d6a130e..53935b2630 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
@@ -1031,7 +1031,7 @@ void gld_ReadPixels_DX8(
// We need to flip the data. Yuck.
// Perhaps Mesa has a span packer we can use in future...
for (i=0; i<height; i++) {
- BYTE *pDestRow = (BYTE*)_mesa_image_address(pack, dest, width, height, format, type, 0, i, 0);
+ BYTE *pDestRow = (BYTE*)_mesa_image_address2d(pack, dest, width, height, format, type, 0, i, 0);
BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
_mesa_transfer_teximage(
ctx,
@@ -1203,8 +1203,8 @@ void gld_Bitmap_DX8(
for (i=0; i<height; i++) {
GLubyte byte;
pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch));
- src = (const GLubyte *) _mesa_image_address(
- &_mesa_native_packing, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
+ src = (const GLubyte *) _mesa_image_address2d(
+ &ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
0, i, 0);
for (j=0; j<(width>>3); j++) {
byte = *src++;