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authorKristian Høgsberg <krh@bitplanet.net>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/drivers/windows/gldirect/dx8
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dx8')
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c56
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h94
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c54
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c42
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c4
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c8
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c6
9 files changed, 135 insertions, 135 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
index e2793ba557..c4c2e0b567 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_driver_dx8.c
@@ -69,7 +69,7 @@ const float _fPersp_33 = 1.6f;
//---------------------------------------------------------------------------
void _gld_mesa_warning(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal warning mechanism
@@ -79,7 +79,7 @@ void _gld_mesa_warning(
//---------------------------------------------------------------------------
void _gld_mesa_fatal(
- __GLcontext *gc,
+ __struct gl_context *gc,
char *str)
{
// Intercept Mesa's internal fatal-message mechanism
@@ -199,7 +199,7 @@ D3DBLEND _gldConvertBlendFunc(
//---------------------------------------------------------------------------
void gld_Noop_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
gldLogMessage(GLDLOG_ERROR, "gld_Noop called!\n");
@@ -209,7 +209,7 @@ void gld_Noop_DX8(
//---------------------------------------------------------------------------
void gld_Error_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
#ifdef _DEBUG
// Quite useless.
@@ -222,7 +222,7 @@ void gld_Error_DX8(
//---------------------------------------------------------------------------
static GLboolean gld_set_draw_buffer_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum mode)
{
(void) ctx;
@@ -237,7 +237,7 @@ static GLboolean gld_set_draw_buffer_DX8(
//---------------------------------------------------------------------------
static void gld_set_read_buffer_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_framebuffer *buffer,
GLenum mode)
{
@@ -251,7 +251,7 @@ static void gld_set_read_buffer_DX8(
//---------------------------------------------------------------------------
void gld_Clear_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLbitfield mask,
GLboolean all,
GLint x,
@@ -342,7 +342,7 @@ void gld_Clear_DX8(
// Mesa 5: Parameter change
static void gld_buffer_size_DX8(
-// GLcontext *ctx,
+// struct gl_context *ctx,
struct gl_framebuffer *fb,
GLuint *width,
GLuint *height)
@@ -356,14 +356,14 @@ static void gld_buffer_size_DX8(
//---------------------------------------------------------------------------
static void gld_Finish_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
}
//---------------------------------------------------------------------------
static void gld_Flush_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gld = GLD_GET_CONTEXT(ctx);
@@ -379,7 +379,7 @@ static void gld_Flush_DX8(
//---------------------------------------------------------------------------
void gld_NEW_STENCIL(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -404,7 +404,7 @@ void gld_NEW_STENCIL(
//---------------------------------------------------------------------------
void gld_NEW_COLOR(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -436,7 +436,7 @@ void gld_NEW_COLOR(
//---------------------------------------------------------------------------
void gld_NEW_DEPTH(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -449,7 +449,7 @@ void gld_NEW_DEPTH(
//---------------------------------------------------------------------------
void gld_NEW_POLYGON(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -514,7 +514,7 @@ void gld_NEW_POLYGON(
//---------------------------------------------------------------------------
void gld_NEW_FOG(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -569,7 +569,7 @@ void gld_NEW_FOG(
//---------------------------------------------------------------------------
void gld_NEW_LIGHT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -589,7 +589,7 @@ void gld_NEW_LIGHT(
//---------------------------------------------------------------------------
void gld_NEW_MODELVIEW(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -621,7 +621,7 @@ void gld_NEW_MODELVIEW(
//---------------------------------------------------------------------------
void gld_NEW_PROJECTION(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -700,7 +700,7 @@ void gldOrthoHook_DX8(
//---------------------------------------------------------------------------
void gld_NEW_VIEWPORT(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -742,7 +742,7 @@ void gld_NEW_VIEWPORT(
//---------------------------------------------------------------------------
__inline BOOL _gldAnyEvalEnabled(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
struct gl_eval_attrib *eval = &ctx->Eval;
@@ -774,7 +774,7 @@ __inline BOOL _gldAnyEvalEnabled(
//---------------------------------------------------------------------------
BOOL _gldChooseInternalPipeline(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *gld)
{
// return TRUE; // DEBUGGING: ALWAYS USE MESA
@@ -838,7 +838,7 @@ BOOL _gldChooseInternalPipeline(
//---------------------------------------------------------------------------
void gld_update_state_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint new_state)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
@@ -971,7 +971,7 @@ void gld_update_state_DX8(
//---------------------------------------------------------------------------
void gld_Viewport_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei w,
@@ -1033,11 +1033,11 @@ void gld_Viewport_DX8(
//---------------------------------------------------------------------------
-extern BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
+extern BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver);
// Mesa 5: Parameter change
void gldResizeBuffers_DX8(
-// GLcontext *ctx)
+// struct gl_context *ctx)
struct gl_framebuffer *fb)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1049,7 +1049,7 @@ void gldResizeBuffers_DX8(
// This is only for debugging.
// To use, plug into ctx->Driver.Enable pointer below.
void gld_Enable(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum e,
GLboolean b)
{
@@ -1062,10 +1062,10 @@ void gld_Enable(
// Driver pointer setup
//---------------------------------------------------------------------------
-extern const GLubyte* _gldGetStringGeneric(GLcontext*, GLenum);
+extern const GLubyte* _gldGetStringGeneric(struct gl_context*, GLenum);
void gldSetupDriverPointers_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h b/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
index 2446d90636..b207ecc788 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_dx8.h
@@ -256,69 +256,69 @@ typedef struct {
//---------------------------------------------------------------------------
PROC gldGetProcAddress_DX8(LPCSTR a);
-void gldEnableExtensions_DX8(GLcontext *ctx);
-void gldInstallPipeline_DX8(GLcontext *ctx);
-void gldSetupDriverPointers_DX8(GLcontext *ctx);
-//void gldResizeBuffers_DX8(GLcontext *ctx);
+void gldEnableExtensions_DX8(struct gl_context *ctx);
+void gldInstallPipeline_DX8(struct gl_context *ctx);
+void gldSetupDriverPointers_DX8(struct gl_context *ctx);
+//void gldResizeBuffers_DX8(struct gl_context *ctx);
void gldResizeBuffers_DX8(struct gl_framebuffer *fb);
// Texture functions
-void gldCopyTexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-void gldCopyTexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-void gldCopyTexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-void gldCopyTexSubImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-void gldCopyTexSubImage3D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-void gld_NEW_TEXTURE_DX8(GLcontext *ctx);
-void gld_DrawPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
-void gld_ReadPixels_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
-void gld_CopyPixels_DX8(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
-void gld_Bitmap_DX8(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
-const struct gl_texture_format* gld_ChooseTextureFormat_DX8(GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
-void gld_TexImage2D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
-void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
-void gld_TexSubImage1D_DX8(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
-void gld_DeleteTexture_DX8(GLcontext *ctx, struct gl_texture_object *tObj);
-void gld_ResetLineStipple_DX8(GLcontext *ctx);
+void gldCopyTexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void gldCopyTexImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void gldCopyTexSubImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
+void gldCopyTexSubImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+void gldCopyTexSubImage3D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+void gld_NEW_TEXTURE_DX8(struct gl_context *ctx);
+void gld_DrawPixels_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels);
+void gld_ReadPixels_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest);
+void gld_CopyPixels_DX8(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type);
+void gld_Bitmap_DX8(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap);
+const struct gl_texture_format* gld_ChooseTextureFormat_DX8(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType);
+void gld_TexImage2D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *tObj, struct gl_texture_image *texImage);
+void gld_TexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage2D_DX8( struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage );
+void gld_TexSubImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage);
+void gld_DeleteTexture_DX8(struct gl_context *ctx, struct gl_texture_object *tObj);
+void gld_ResetLineStipple_DX8(struct gl_context *ctx);
// 2D primitive functions
-void gld_Points2D_DX8(GLcontext *ctx, GLuint first, GLuint last);
+void gld_Points2D_DX8(struct gl_context *ctx, GLuint first, GLuint last);
-void gld_Line2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
+void gld_Line2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DFlatExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DFlatExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothExtras_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DFlatExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothExtras_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// 3D primitive functions
-void gld_Points3D_DX8(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DFlat_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Line3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad3DSmooth_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points3D_DX8(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DFlat_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Line3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad3DSmooth_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// Primitive functions for Two-sided-lighting Vertex Shader
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last);
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1);
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2);
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last);
+void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1);
+void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2);
+void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
#endif
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
index b51bba9b3c..9218945805 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_ext_dx8.c
@@ -69,7 +69,7 @@
#include "extensions.h"
// For some reason this is not defined in an above header...
-extern void _mesa_enable_imaging_extensions(GLcontext *ctx);
+extern void _mesa_enable_imaging_extensions(struct gl_context *ctx);
//---------------------------------------------------------------------------
// Hack for the SGIS_multitexture extension that was removed from Mesa
@@ -281,7 +281,7 @@ PROC gldGetProcAddress_DX(
//---------------------------------------------------------------------------
void gldEnableExtensions_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
GLuint i;
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
index 2baea57443..9113d70345 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_pipeline_dx8.c
@@ -65,7 +65,7 @@ static const struct tnl_pipeline_stage *gld_pipeline[] = {
//---------------------------------------------------------------------------
void gldInstallPipeline_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// Remove any existing pipeline stages,
// then install GLDirect pipeline stages.
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
index 990922580a..5b9dac09c6 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_primitive_dx8.c
@@ -277,7 +277,7 @@
//---------------------------------------------------------------------------
__inline DWORD _gldComputeFog(
- GLcontext *ctx,
+ struct gl_context *ctx,
SWvertex *swv)
{
// Full fog calculation.
@@ -300,7 +300,7 @@ __inline DWORD _gldComputeFog(
//---------------------------------------------------------------------------
void gld_ResetLineStipple_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Fake stipple with a 32x32 texture.
}
@@ -310,7 +310,7 @@ void gld_ResetLineStipple_DX8(
//---------------------------------------------------------------------------
void gld_Points2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -357,7 +357,7 @@ void gld_Points2D_DX8(
//---------------------------------------------------------------------------
void gld_Line2DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -390,7 +390,7 @@ void gld_Line2DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Line2DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -421,7 +421,7 @@ void gld_Line2DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -460,7 +460,7 @@ void gld_Triangle2DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -499,7 +499,7 @@ void gld_Triangle2DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DFlatExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -548,7 +548,7 @@ void gld_Triangle2DFlatExtras_DX8(
//---------------------------------------------------------------------------
void gld_Triangle2DSmoothExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -588,7 +588,7 @@ void gld_Triangle2DSmoothExtras_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -652,7 +652,7 @@ void gld_Quad2DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -715,7 +715,7 @@ void gld_Quad2DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DFlatExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -792,7 +792,7 @@ void gld_Quad2DFlatExtras_DX8(
//---------------------------------------------------------------------------
void gld_Quad2DSmoothExtras_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -859,7 +859,7 @@ void gld_Quad2DSmoothExtras_DX8(
//---------------------------------------------------------------------------
void gld_Points3D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint first,
GLuint last)
{
@@ -911,7 +911,7 @@ void gld_Points3D_DX8(
//---------------------------------------------------------------------------
void gld_Line3DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -937,7 +937,7 @@ void gld_Line3DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Line3DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1)
{
@@ -964,7 +964,7 @@ void gld_Line3DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Triangle3DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -997,7 +997,7 @@ void gld_Triangle3DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Triangle3DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2)
@@ -1031,7 +1031,7 @@ void gld_Triangle3DSmooth_DX8(
//---------------------------------------------------------------------------
void gld_Quad3DFlat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1083,7 +1083,7 @@ void gld_Quad3DFlat_DX8(
//---------------------------------------------------------------------------
void gld_Quad3DSmooth_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint v0,
GLuint v1,
GLuint v2,
@@ -1137,34 +1137,34 @@ void gld_Quad3DSmooth_DX8(
/*
-void gld_Points2DTwoside_DX8(GLcontext *ctx, GLuint first, GLuint last)
+void gld_Points2DTwoside_DX8(struct gl_context *ctx, GLuint first, GLuint last)
{
// NOTE: Two-sided lighting does not apply to Points
}
//---------------------------------------------------------------------------
-void gld_Line2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Line2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1)
+void gld_Line2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1)
{
// NOTE: Two-sided lighting does not apply to Lines
}
//---------------------------------------------------------------------------
-void gld_Triangle2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
}
//---------------------------------------------------------------------------
-void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2)
+void gld_Triangle2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1229,7 +1229,7 @@ void gld_Triangle2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuin
//---------------------------------------------------------------------------
-void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DFlatTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -1336,7 +1336,7 @@ void gld_Quad2DFlatTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2,
//---------------------------------------------------------------------------
-void gld_Quad2DSmoothTwoside_DX8(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+void gld_Quad2DSmoothTwoside_DX8(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
GLD_driver_dx8 *gld = GLD_GET_DX8_DRIVER(gldCtx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
index f24b3cfb74..6ea670a88a 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
@@ -760,7 +760,7 @@ const struct gl_texture_format* _gldMesaFormatForD3DFormat(
//---------------------------------------------------------------------------
void gldCopyTexImage1D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y,
@@ -772,7 +772,7 @@ void gldCopyTexImage1D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLenum internalFormat,
@@ -788,7 +788,7 @@ void gldCopyTexImage2D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexSubImage1D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
@@ -798,7 +798,7 @@ void gldCopyTexSubImage1D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexSubImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -814,7 +814,7 @@ void gldCopyTexSubImage2D_DX8(
//---------------------------------------------------------------------------
void gldCopyTexSubImage3D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint xoffset,
@@ -846,7 +846,7 @@ typedef struct {
//---------------------------------------------------------------------------
HRESULT _gldDrawPixels(
- GLcontext *ctx,
+ struct gl_context *ctx,
BOOL bChromakey, // Alpha test for glBitmap() images
GLint x, // GL x position
GLint y, // GL y position (needs flipping)
@@ -982,7 +982,7 @@ HRESULT _gldDrawPixels(
//---------------------------------------------------------------------------
void gld_DrawPixels_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -1045,7 +1045,7 @@ void gld_DrawPixels_DX8(
//---------------------------------------------------------------------------
void gld_ReadPixels_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
@@ -1198,7 +1198,7 @@ gld_ReadPixels_DX8_return:
//---------------------------------------------------------------------------
void gld_CopyPixels_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint srcx,
GLint srcy,
GLsizei width,
@@ -1284,7 +1284,7 @@ void gld_CopyPixels_DX8(
//---------------------------------------------------------------------------
void gld_Bitmap_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint x,
GLint y,
GLsizei width,
@@ -1389,7 +1389,7 @@ void gld_Bitmap_DX8(
//---------------------------------------------------------------------------
void _gldAllocateTexture(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj,
struct gl_texture_image *texImage)
{
@@ -1435,7 +1435,7 @@ void _gldAllocateTexture(
//---------------------------------------------------------------------------
const struct gl_texture_format* gld_ChooseTextureFormat_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLint internalFormat,
GLenum srcFormat,
GLenum srcType)
@@ -1524,7 +1524,7 @@ const struct gl_texture_format* gld_ChooseTextureFormat_DX8(
/*
// Safer(?), slower version.
void gld_TexImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1602,7 +1602,7 @@ void gld_TexImage2D_DX8(
// Faster, more efficient version.
// Copies subimage straight to dest texture
void gld_TexImage2D_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLenum target,
GLint level,
GLint internalFormat,
@@ -1676,7 +1676,7 @@ void gld_TexImage2D_DX8(
//---------------------------------------------------------------------------
-void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level,
+void gld_TexImage1D_DX8(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -1691,7 +1691,7 @@ void gld_TexImage1D_DX8(GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
/*
-void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1767,7 +1767,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
// Faster, more efficient version.
// Copies subimage straight to dest texture
-void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage2D_DX8( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1828,7 +1828,7 @@ void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
-void gld_TexSubImage1D_DX8( GLcontext *ctx, GLenum target, GLint level,
+void gld_TexSubImage1D_DX8( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
@@ -1842,7 +1842,7 @@ void gld_TexSubImage1D_DX8( GLcontext *ctx, GLenum target, GLint level,
//---------------------------------------------------------------------------
void gld_DeleteTexture_DX8(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct gl_texture_object *tObj)
{
GLD_context *gld = (GLD_context*)(ctx->DriverCtx);
@@ -1894,7 +1894,7 @@ __inline void _gldSetAlphaOps(
//---------------------------------------------------------------------------
void gldUpdateTextureUnit(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLuint unit,
BOOL bPassThrough)
{
@@ -1994,7 +1994,7 @@ void gldUpdateTextureUnit(
//---------------------------------------------------------------------------
void gld_NEW_TEXTURE_DX8(
- GLcontext *ctx)
+ struct gl_context *ctx)
{
// TODO: Support for three (ATI Radeon) or more (nVidia GeForce3) texture units
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
index 265c81fb4a..983df9bc09 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_d3d_render_dx8.c
@@ -61,7 +61,7 @@
//---------------------------------------------------------------------------
__inline void _gldSetVertexShaderConstants(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *gld)
{
D3DXMATRIX mat, matView, matProj;
@@ -116,7 +116,7 @@ __inline void _gldSetVertexShaderConstants(
//---------------------------------------------------------------------------
static GLboolean gld_d3d_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
index 9ab562010c..19ffc72c81 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
@@ -167,7 +167,7 @@ do { \
/* TODO: do this for all primitives, verts and elts:
*/
-static void clip_elt_triangles( GLcontext *ctx,
+static void clip_elt_triangles( struct gl_context *ctx,
GLuint start,
GLuint count,
GLuint flags )
@@ -255,7 +255,7 @@ static void clip_elt_triangles( GLcontext *ctx,
/* Helper functions for drivers */
/**********************************************************************/
/*
-void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
+void _tnl_RenderClippedPolygon( struct gl_context *ctx, const GLuint *elts, GLuint n )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -266,7 +266,7 @@ void _tnl_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n )
VB->Elts = tmp;
}
-void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
+void _tnl_RenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
@@ -306,7 +306,7 @@ tnl_quad_func _gldSetupQuad[4] = {
//---------------------------------------------------------------------------
static GLboolean _gld_mesa_render_stage_run(
- GLcontext *ctx,
+ struct gl_context *ctx,
struct tnl_pipeline_stage *stage)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
index 011d810e97..73c76c7d4b 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
@@ -54,8 +54,8 @@ extern int nContextError;
#define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL
-extern void _gld_mesa_warning(GLcontext *, char *);
-extern void _gld_mesa_fatal(GLcontext *, char *);
+extern void _gld_mesa_warning(struct gl_context *, char *);
+extern void _gld_mesa_fatal(struct gl_context *, char *);
//---------------------------------------------------------------------------
@@ -233,7 +233,7 @@ void _gldDestroyPrimitiveBuffer(
//---------------------------------------------------------------------------
HRESULT _gldCreatePrimitiveBuffer(
- GLcontext *ctx,
+ struct gl_context *ctx,
GLD_driver_dx8 *lpCtx,
GLD_pb_dx8 *gldVB)
{