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author | Xiang, Haihao <haihao.xiang@intel.com> | 2008-11-20 16:54:16 +0800 |
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committer | Xiang, Haihao <haihao.xiang@intel.com> | 2008-11-20 16:54:16 +0800 |
commit | b6bb5e09e0ad1f61f96c65bbc870bd493df12f1a (patch) | |
tree | b83a6c666cf4e7fabca9e6b8b8a367f65ae60b3c /src/mesa/drivers/x11/realglx.h | |
parent | 1412ca0be24461cad36de865851484464fac3bfe (diff) |
mesa: fix shadow sampling unit issue.
texture comparison logic is bypassed if the currently bound texture is not
a depth/depth_stencil texture.
Diffstat (limited to 'src/mesa/drivers/x11/realglx.h')
0 files changed, 0 insertions, 0 deletions